Home Blog Page 295

REVIEW: “The Lost Era — One Constant Star”

Star Trek: The Lost Era
2319: One Constant Star
By David R. George III
Release Date: May 27, 2014
Pocket Books

 

From the back cover:

When Captain Demora Sulu leads the crew of U.S.S. Enterprise-B on a mission near Tzenkethi space, they explore Rejarris II, a planet they cannot explain. A strange structure on the surface could hold answers, but when a landing party transports down to study it, chaos erupts.

After communication fails with one officer and another is horribly injured, Captain Sulu deems the planet too dangerous to continue exploring. She decides to leave Rejarris II, but not until she can retrieve her lost crew member. But when contact is ultimately severed with the captain, a Tzenkethi force subsequently appears. Could they be behind the mysteries on the planet, or the disappearances of the Enterprise officers?

Once, John Harriman commanded the Enterprise-B, with Demora Sulu by his side as his first officer. Eight years after stepping down as a starship captain—in the wake of the Tomed Incident—Harriman now serves as an admiral based out of Helaspont Station, on the edge of the Tzenkethi Coalition. When he receives a mysterious message from Rejarris II, Harriman realizes that he might hold the key to finding his former crewmate.

In choosing to help recover Demora Sulu, though, he could risk losing everything he holds dear. What price is Harriman willing to pay to attempt to rescue his longtime friend?

My thoughts:

When I first heard that David R. George III would be writing a new Lost Era novel, and that it would feature Captain Demora Sulu and the crew of the Enterprise-B, I have to admit that I was expecting another political thriller in the vein of his previous Enterprise-B adventure, 2003’s Serpents Among the Ruins. However, One Constant Star turned out to be anything but.

With more of a “strange new worlds” or planetary mystery feel, One Constant Star sets aside the political landscape of the Federation and its surrounding neighbors for awhile and focuses on a captain and her crew trying to overcome adversity, with repercussions that are far more personal for Captain Sulu than she expected.

demora

One aspect of One Constant Star that I really enjoyed was DRG’s use of attention-grabbing action sequences. There are a number of scenes in this book that had me turning pages late into the night, including a harrowing attack on our heroes by a number of hideous spider-like beings, a fun sequence in which a number of shuttlecraft transport a large object from the surface of a planet into orbit, and finally a nail-biting portrayal of a starship’s final moments as it is ripped apart by an alien device. The author is very good at writing action that really grabbed hold of me and pulled me into the story.

When it comes down to it, One Constant Star is a story about responsibility. When a crewman is injured and becomes stranded on an alien world, Captain Demora Sulu feels individually responsible for ensuring his safe return. When Demora herself goes missing, her former commanding officer, Admiral Harriman, feels responsible for getting her back. He, in turn, is responsible to another: his wife, Sasine. Responsibility is at the core of the human experience and informs everything we do. One Constant Star explores this facet of humanity quite well.

Finally, One Constant Star made me truly care about these characters. DRG had his work cut out for him writing this novel (and his prior Lost Era stories) when he had to come up with an entire command crew for the Enterprise-B, most of whom have never had any screen time in a Trek episode or film. Characters such as Sulu’s second in command, Linojj, really made the story come alive. Her attempts to deal with a horrific injury were particularly great to read.

ent-b

DRG was able to make these characters meaningful, with experiences and reactions that felt very real. Finally, the reveal of Demora Sulu as a bisexual (or possibly pansexual) woman was a welcome surprise, as was what is possibly Trek’s first flirtation with the idea of open (or perhaps even polyamorous) relationships.

Final thoughts:

While One Constant Star was not the political thriller I was initially expecting, I was still pleasantly surprised with how much I enjoyed this story. A tale of trust and responsibility to the people in one’s life, One Constant Star continues the tradition of Star Trek exploring something greater than the vastness of the cosmos: our own human frailties and strengths.

As it says at the end of Star Trek: The Motion Picture, the human adventure is just beginning.

– Reviewed by Literature Editor Dan Gunther

div_spacer

notime-cover Order The Lost Era: One Constant Star

Trek Comics Review #35: ‘The Q Gambit’ (Part 1)

Our Trek Comics editor Patrick Hayes is back with a review of this month’s issue of IDW Publishing’s Star Trek ongoing comic series: the first chapter of “The Q Gambit,” a new six-part saga.

trek35-covers

Interior artist Tony Shasteen is responsible for this month’s regular cover, featuring John de Lancie’s Q. He holds in his hands images of Spock, Kirk, Uhura, and McCoy from the rebooted Star Trek universe, and the depictions strongly resemble their on-screen counterparts. I was very impressed with these likenesses and the colors are exceptional.

This is a brightly colored cover that will stand out against others on the shelves, with Q outlined in a thin neon teal as a result of the star over his left shoulder. I also like that the story’s title is on the front with the saga’s installment colored so readers will know what part of the epic they’re picking up. I love this image, and it’s a totally poster-worthy graphic.  Grade: A+.

The photo cover is an utter stunner, as I hadn’t read the previews for this issue: Avery Brooks’ appearance as Captain Benjamin Sisko is the last person I ever expected to see in this series, let alone on a cover. Deep Space Nine is my second favorite Trek series after the original, so I’m overjoyed at seeing how writer Mike Johnson can combine Sisko and Q with the movie crew.  Grade: A+.

trek35-story

For those fans of IDW’s excellent Star Trek: Countdown prequel which led into the 2009 film, your heads will explode as you read the first five pages: they focus on Ambassador Jean-Luc Picard mourning the loss of Spock after he went into the “maelstrom” — the first return into the post-Hobus supernova era of the “prime” Trek universe. Mike Johnson opens this tale in flawless style, then he has Q intrude on this solemn scene. The dialogue between the Q and Picard is every bit as good as their sparring on the television series — and Q’s opening line in the second panel on Page 5 was awesome.

The story then moves to the Abrams cast and their introduction to Q. A quick meeting between two characters on Page 7 was a classic introduction, with the final word being hilarious. Fans should know instantly what’s going on with the actions on Page 8, and I’ll admit that it wasn’t until Page 9 that I knew exactly what was happening. The character that has the realization on Page 11 was very slick, because that’s not whom I would have expected to come to the right conclusion, which made the dialogue in the second panel on Page 13 all the more fitting. The conversation on Page 15 was neat because it hearkened back to a similar conversation in The Next Generation’s “True Q.”

I was ecstatic that Johnson read my mind as he used a scene from Into Darkness to address a character’s argument. This could be the Star Trek story of the year, and it’s going to continue for the next five months! Bring it on!  Grade: A+.

trek35-art

We welcome Tony Shasteen aboard as the artist for this six issue epic, and this is photo-realistic work on the characters. Everyone looks amazing. Just looking at Picard and Q on the opening pages made me smile, and Q’s cocky lean on Page 3 is a thing of beauty that I’ve missed in new stories. The close-ups of Picard in the second and fifth panels on Page 4 are terrific.

As fantastic as the characters look, it’s on Page 7 that I started to have concerns about Shasteen’s work on the backgrounds. It’s hard not to notice the low quality of the first interior shot of the Enterprise, which is either poor work or poor clip art inserted behind the characters. This happens several times, and in other places throughout the story, blobs of color are placed to suggest Abrams’s lens flares. What happened here? Was so much time spent on the characters there was no time left for the backgrounds?

The colors, however, are exceptional. The shading on Picard and Q’s faces, and all the characters, makes them three dimensional. I love how colors are used to show Q’s exit. The reflective sheen on Starfleet uniforms is brilliant under Shasteen’s hand. The infamous lens flares are present on the bridge, but not to the point where they eclipse the characters. The red alert sequence was extremely well done with the large panel on Page 10 being the stand out.

I’m in love with the characters and colors, but some of the backgrounds are leaving me lost.  Grade: A-.

trek35-letters

Narration, dialogue, and the captain’s log are all the same font which was a little disappointing. Italics should have been used for the narration or log to differentiate them.

There are a few select sounds from Neil Uyetake, though, sadly, none in space. Grade: A.

35covers-thumb

Bottom line:
This first chapter of “The Q Gambit” is an outstanding opening entry, but the artwork really leaves something to be desired.  Grade: A.

– Reviewed by Comics Editor Patrick Hayes

div_spacer

city1-cover-thumb Order Star Trek #35:
The Q Gambit, Part 1 

REVIEW: “Star Trek: TOS — Seasons of Light and Darkness”

Star Trek: TOS
Seasons of Light at Darkness
By Michael A. Martin
Release Date: April 28, 2014
Pocket Books (eBook exclusive)

 

About this novella:

In an early segment of Star Trek II: The Wrath of Khan, Leonard McCoy sat with Kirk in the admiral’s San Francisco apartment as they spoke about the doctor’s frustration with Kirk for not pursuing his first, best destiny: command of a starship.

In this novella, we follow McCoy after he leaves Kirk’s apartment and as he seeks the counsel of an old colleague: Spock. Somewhat intoxicated, he tells Spock that Jim is making a mistake, and regales the Vulcan with a tale of his first visit to Capella IV, years before joining the crew of the Enterprise.

twok-talk

My thoughts:

When I first watched the Original Series as a kid, my favorite character by far was the enigmatic Mr. Spock. However, upon re-watching the series as an adult, my favorite character became Dr. Leonard McCoy. The warmth and humanity he brought to the show was an important counterbalance to the logical and completely rational Spock — and when I heard that this novella would be focusing on his character, I was totally on board.

In the recent run of Star Trek eBook novellas, we’ve seen them succeed as small, self-contained episode-like installments. In Seasons of Light and Darkness, we see another area in which they can succeed, as small character pieces that highlight aspects of the characters’ lives. As we follow McCoy’s adventure on Capella IV, we can see the foundation of the man he would eventually become in the television series.

The strength of this story lies in how true it is to McCoy’s character. We see his compassion and dedication to his duty as a physician shine as he deals with the people of Capella IV. Another aspect of the story that fascinated me was the exploration of Capellan society itself. We get into it a bit in “Friday’s Child,” but Michael A. Martin is able to explore the nuances of this culture in much more depth here. I enjoyed the way he portrayed their society, especially in parts such as members of the landing party being given the “gift” of combat.

capella

The most disturbing thing that came out of this novella, however, is the idea that the Federation’s need for a particular mineral seems to completely trump the Prime Directive — though this idea was part and parcel of “Friday’s Child,” and didn’t originate here.

Final thoughts:

Seasons of Light and Darkness is an interesting character piece that gives insight into the character of Dr. McCoy. Martin has a good handle on his character, and I could definitely hear the late DeForest Kelley’s “voice” as I read this novella.

It’s a fun story that you’ll be able to get through in an single afternoon, and is a recommended read for every McCoy fan.

– Reviewed by Literature Editor Dan Gunther

div_spacer

Order Star Trek TOS: Seasons of Light
and Darkness

TREK 3 Writers Patrick McKay and J.D. Payne (Part II)

We’re back today with the second half of our EXCLUSIVE interview with Star Trek 3 writers Patrick McKay and J.D. Payne, where we discuss writing with director Roberto Orci, the involvement of producer J.J. Abrams, listening to fan feedback, and more!

div_spacer

TREKCORE: You mentioned all the different kinds of things Star Trek does well – and after Into Darkness used so many of the iconic Wrath of Khan moments, to varying degrees of success – we have to say that the biggest question people are asking is if you looking at a standalone story for the next film, or if are you trying to tread closer to an existing Trek plot.

J.D. Payne: Well… we’re trying to make the best Star Trek movie we can. That’s probably the easiest way to answer that one. The first two films did really, really well, and they really brought Star Trek to a much larger audience. It sort of expanded the tent a little bit out into pop culture, and put it out into the public consciousness a little more than it might have been with the previous incarnations.

The first two have now set us up to be out on the ‘five-year mission,’ to go out and have the coolest adventures we can come up with.

TREKCORE: When you went in to pitch to Bad Robot, did you have to tailor your story idea to any particular expectations of points to follow up from the first films? Were there any must-have things that HAD to be in there?

Patrick McKay: The 2009 film is very much an origin story, and Into Darkness is very much the “Okay, we’ve got the team together, but they’re still young, let’s have them face a really formidable threat” sequel – and that movie ends with them going off on the five-year mission out in space, so that points to where the next one would go.

We’re very much thinking about a movie that would stand alongside the first two, in a general sense, but more specifically, I would say that in working with our wonderful co-writer Roberto Orci, it began very much as a conversation. “Well, what would you guys like to see in the movie?” “Is there an area we all want to explore?” Nothing was off the table – all along, it’s been about the coolest, best movie we can write. There’s no sort of requirement saying we have to do this or that, I think it’s very much been a blank canvas.

J.D. Payne: What we keep on coming back to is the basic credo of Star Trek, that opening prologue you hear at the beginning of each Original Series episode. That’s our mantra for what we’re trying to accomplish here.

orci

TREKCORE: Speaking of Bob Orci, now that your co-writer is also set to direct the sequel, has that changed the overall story development process?

J.D. Payne: It doesn’t change things as much as things are enhanced by it. We have a process that we’ve developed over the seventeen years we’ve worked together. We have this yarn we’re spinning back and forth, and we walk around outside with people thinking we’re crazy as we’re going down the street, brainstorming a mile a minute.

We make it work verbally, and then once we’ve got the pitch down to be able to tell each other the full story, one of us will take a stab at writing a part of it, and the other will write another part. We end up with a treatment that hits critical mass, and once that’s at a point that feels right, we go to the page and then a lot of things in that treatment get reworked.

That’s just the process we developed working with the two of us – and adding in Bob to make three of us felt totally natural. Bob couldn’t be more of a gentleman, or any more awesome with how collaborative he is. There’s really no sense of a hierarchy, and what really best serves the story is the idea that ends up winning the day. We’ll toss around all kinds of things and have a lot of fun.

Patrick McKay: It’s very much like having one more leg to stand on – a collaborator who brings an enormous amount of experience, talent, and ideas, all things that he can teach us. It’s been a very natural collaboration. As far as the directing aspect of it goes, here’s what’s great: when you’re writing a script – whether it’s a story J.D. and I are working on together, or as in this case, collaborating with Bob – there’s always the possibility that down the road, a director will come on board and have different instincts about the film.

The fact that it’s going to be Bob is just great, and it means we can be emboldened to really embrace the ideas we’re all passionate about, because that’s going to be the movie, hopefully.

TREKCORE: Could you give us an idea about J.J. Abrams’ involvement with the film, since he’s so heavily tied to Star Wars: Episode VII over the next year?

Patrick McKay: Oh, sure. Bad Robot, J.J., and his team are really at the heart of this movie’s development. They are the guiding light by which we all do our work.

J.J.’s been a key part of helping us spin this tale from the beginning, and if there are people who think that we’ve lost him to Star Wars this time around, that’s not the truth as far as we see it.

TREKCORE: Back in February, J.D., you talked about an expected script development timeline – now that filming is set to begin next spring, how are things progressing? When do you expect the screenplay to be completed?

J.D. Payne: Well, the answer is always “As quickly as possible!” (laughs) We’re pushing things forward and feeling really good about how things are coming out. Once the three of us have gone through it, we’ll then take it to the producers and of course, the studio. That’s all part of the creative process with this big team that’s making the movie together. We can’t say that it will be done on some specific date…

Patrick McKay: It’s an ongoing, fluid process – but the train is moving, fear not!

TREKCORE: Obviously, there won’t be anything official on this for several months, but we’ve had people tell us that the title Star Trek 3 should be reserved for The Search for Spock – could you share any kind of working title that you might be using?

Patrick McKay: Well, we’d love to… (laughs) Look, we have several – but the way these things work is that you build a list and kick around ideas to see what sticks, and sooner or later, a consensus is built… and we’re just too far away from that right now. If we were to tell you any of the ideas we’ve been thinking about, well, we’d just be giving it too much of the spotlight.

countdown

TREKCORE: Both of the previous films had official comic ‘prequel’ stories leading up to each release – and Bob Orci has been credited as a ‘story consultant’ on the ongoing monthly comic series. Do you expect to have a hand in crafting a similar comic tie-in for Trek 3?

J.D. Payne: We love the Star Trek universe and hopefully, to paraphrase Humphrey Bogart, this will be the beginning of a beautiful relationship.

TREKCORE: Have you paid much attention to the fan reactions online to the previous two films as you shape your script? A lot of discussion has revolved around some of the more controversial elements of the new timeline, like how Kirk was promoted right up from the Academy being captain of the Enterprise in the first movie.

Patrick McKay: Let me ask, did that bother you? Do you agree with those sentiments?

TREKCORE: Well, it’s a bit questionable to have Kirk go from what is essentially a college student to being the in charge of this massive operation aboard a starship. That’s a bit of a leap.

J.D. Payne: In some ways. It’s interesting – Star Trek often reflects the cultural milieu in which it’s being created, which is one of the reasons it’s such an enduring franchise and can speak so freshly to each generation.

Some cultural historians define Millennials, speaking in terms of archetypes, as part of a rising ‘hero’ generation. Millennials are often very willing to dive into complex crises and take them on even without lots of experience. They’re got a sort of brash kind of confidence, so, generationally, you could look at the first film as simply reflecting the culture and characteristics of the rising generation.

TREKCORE: Do you use any of the online fan feedback to sort of guide yourself through the waters, so to speak?

Patrick McKay: Well, look – there’s always some sort of conversation about any kind of creative pursuit. The writer, or director, or painter, or whatever is going to create what they create, and then there are going to be responses to that.

One thing that J.D. and I talk about a lot when it comes to the online world of instant critical response to something that may have taken five years and untold man-hours to produce is most helpful when it’s in the “Yes, and…” category. To explain a little bit more about what I mean — in collaborating, all the time J.D. and I write something, the other guy reads it, and maybe he doesn’t like it – even if you loved it and thought it was maybe the best thing in the world.

But what we’ve found is that the worst way to respond is just “No.” That sort of ends the creative process right there. But if you can respond with a “Yes, and…”, saying, “Yes, these things I like, and I think this other part should go like this,” then those are the most helpful kinds of constructive feedback.

The more considered fan responses become the things that we would probably listen to the most. As for those kind of nay-saying kind of comments like “This isn’t MY Star Trek!”… you know, I think that’s a real minority.

TREKCORE: It does seem that with nearly every entertainment product, there is always some vocal minority broadcasting the thing’s perceived flaws louder than everyone else, especially online; out of ninety people who might enjoy something, there’s always ten other guys yelling over the rest – whether it’s about Trek or some other film or television show. It’s not always easy to see the more calm, critical discussions between the shouting matches.

J.D. Payne: Yeah, and that’s really pretty indicative of our cultural conversation right now. You see – and not to wade into politics – but with the way communication is changing, it makes it more difficult for people to actually have a real civil conversation. That’s what’s we’re about.

We take in all the information around us that we can, we read what fans are saying, we think about our own instincts, we go back to the Original Series, we talk with Bob, we talk with J.J., we talk with everyone else involved with the project… you put it all into one big soup and serve the best meal you can.

kirk-bashir

TREKCORE: Finally – 2016 is a big year for the franchise, and that’s surely weighing a bit on the development for the film. Are you guys trying to include a sort of “50th Anniversary spirit” in your story? With some of the other big anniversaries, there were a number of crossover events between the television shows, that kind of thing, to draw attention to the milestones.

Patrick McKay: Well, look at Skyfall – that was an anniversary movie, like a 50th anniversary movie, and it was of course very successful and very well liked. I didn’t know anybody who didn’t really enjoy it, and what was cool about that movie is that it felt like the ‘ultimate’ James Bond film.

While it wasn’t necessarily overly-reliant on references to previous Bond movies, I think it ties into what you were asking earlier about if Trek 3 is going to be a standalone tale. I think the idea of doing an ‘ultimate’ Star Trek movie for the anniversary year is a really nice ambition to have, but…

J.D. Payne: (laughs) We’re really not trying to talk ourselves up too much here!

Patrick McKay: That’s why I said ‘ambition!’ (laughs) It’s going to be the best Trek movie we can think of.

We’re the guys who are the fans that will be waiting in line for the midnight showing – although we’re into our thirties now, so we’ll probably be at the matinee showing the next day instead! But as we walk into this playground and see all the opportunities and characters available to our imaginations, we’re really asking ourselves “What’s the Star Trek movie that we’d be most excited about?”

Hopefully, it’s going to be one that will get a lot of other people excited about it too.

div_spacer

Our thanks go out to Patrick and J.D. for taking the time to speak with us – and
we look forward to checking in with them again as ‘Star Trek 3’ draws nearer.

part1-button

It’s your turn now, readers! Let’s hear what you think about these Trek newcomers after hearing about them in their own words? Do you have any burning questions we didn’t address? Sound off in the comments below!

Exclusive! TREK 3 Writers Patrick McKay and J.D. Payne

Ever since Patrick McKay and J.D. Payne were first named as co-writers on 2016’s Star Trek sequel – joining returning writer (and now director) Roberto Orci – the franchise fanbase has been buzzing with questions about these newcomers: Who are they? What other work have they produced? Just what do they know about Star Trek, anyhow?

Aside from a few brief conversations and video clips released back in March, we haven’t heard much from this new writing team… and we thought we’d better change that!

The TrekCore team is proud to release our EXCLUSIVE, in-depth interview with McKay and Payne, the first conversation published ANYWHERE with the scribes who have been working tirelessly to shape the next adventures of Captain Kirk and the crew of the USS Enterprise.

div_spacer

TREKCORE: First of all, tell us a little about your backgrounds. How did you end up paired together as a writing team?

Patrick McKay: Well, J.D. and I have been writing together for about seventeen years. We met in junior high; we went to the same junior high and high school. We were on the debate team together, and sort of knew each other peripherally, and through other friends. I guess around our junior year in high school, J.D. had written a play, and he invited me to help direct it for the festival at our school.

At the time, you know, we had both been independently pursuing creative work.  I was very much a film buff, into Scorsese and other cool, edgy filmmakers, and was sort of making my own little backyard silly movies; J.D. was always writing short stories and novels and with a very Twilight Zone sort of sci-fi style.

So we directed this play together, and it was a lot of fun, so we decided that for the next year’s festival, we’d write one together from the ground up. We quickly found that it was sort of kismet, and that we both had talents that kind of… what’s the right word for it, J.D.?

J.D. Payne: They complemented each other. It was the kind of thing where it was just instantly fun and easy and rewarding to do together. There were these things that I’d been working through in my own work that I hadn’t quite known how to tackle, but Patrick came on and brought all of these other cool things to it.

Being able to find that kind of thing was a very special and unique kind of thing, and when you meet your writing partner that young, it’s sort of like falling in love with your high school sweetheart, somehow. You don’t even really know it, but figuring out how the two of you come together with all of the various creative instincts, and figuring out how you’re going to tackle these problems is something pretty cool.

Patrick McKay: Definitely. And you’re learning to do this at a young enough age that you’re developing a voice together, and stumbling and seeing what works or doesn’t work together… it was great, and very much a once-in-a-lifetime kind of thing. After finishing one of the first things we wrote, we were like, “Oh, wow – we like this.” That led to more things through college, and the rest is history.

imdb-shot

TREKCORE: Speaking of that history, we know that you guys have been working on different projects for several years now but all the credits that the general public gets to see is whatever shows up on IMDB… which, to be honest, is a pretty sparse list at the moment.

Many fans have expressed their interest in knowing more about your prior professional work – could you talk about what you guys have been working on for the past few years?

J.D. Payne: Well, throughout our twenties, we wrote basically one screenplay a year – we wrote about seven or eight of them before we even got agency representation.

We tried our hands at a bunch of different genres, some of those indie, navel-gazing type of comedies, some period epics – you know, ‘love and loss in the time of revolution’ – we were all over the map, basically. We found that where we really came together in terms of our visions and talents were these big, big summer movies that also have a good amount of heart and emotion.

Around 2008, we were in this sort of conundrum where the things that the market was responding to most were these pre-branded things in the public domain; stuff that people already had awareness of. So we took the story of King Midas and did sort of a big origin story – kind of the Batman Begins version of King Midas, if you will.

Up until this point, it had been a fairly uncomplicated morality tale, but we were interested in seeing what would happen if we were to take that and make it into a sort of really cool, grounded, emotionally-epic kind of a movie? So we took it and turned into this big, dark, interesting epic story.

Patrick McKay: It took a long time to write that script – something like two years.

J.D. had been living in Los Angeles, I was going to grad school for creative writing in Washington, D.C., and we’d been working on all these things in the background. J.D. had been handing our scripts to anyone he could get to read them out in Hollywood, hoping somehow to get somebody who could pass them on to an agent, or somebody in the industry, an actor, somebody.

Finally, it was this script Midas that started going from the people he gave it to up to those people’s bosses. People started reading it, they wanted to be a part of it and get it going – and out of that we got a manager and an agent. That script then became our calling card for a little while, but we weren’t able to sell it to a studio or get any studio assignment work off of it, which is the way it normally works.

You write an original script, people like it, then they hire you to rewrite one of their project. This one didn’t quite land, so we were then looking to write another script. What that one ended up becoming was a script called Goliath, which should be on the Internet somewhere with our names on it. That we sold in 2010, and that was sort of our big break.

Off of that one, we started working on assignment. We got a job at Paramount for a movie called Deadliest Warrior, which was sort of a big Magnificent Seven or Avengers-type action movie, where you took warriors from different time periods, and see who would win if they fought – like a ninja vs. samurai, or a Viking vs. an Apache from the Old West – sort of a greatest-hits team of warriors from throughout history; that was our first big assignment.

That was for Paramount, so off of that, we started looking for other work there – and one of Paramount’s big producers was J.J. Abrams at Bad Robot.

boilerplate

J.D. Payne: Basically, we went in and had a general meeting with Bad Robot; they said to us, “You know, we don’t have a ton of projects up your alley at the moment, but we do have this graphic novel we have the rights to called Boilerplate.” It’s the story of a late 19th Century robot that goes around meeting historical luminaries and having interesting adventures.

Patrick McKay: It’s a faux textbook, purporting to be the ‘true’ historical story of this robot, where the comic book artists came up with the character and they insert him into old photos like Forrest Gump. It’s really kind of cool, and when the executive at Bad Robot showed us the book, we fell in love with it and knew we wanted to write it. We got that job and wrote the script, and it was one of the greatest and most fun creative experiences we’ve ever had. It’s a great character and a fun world to play around in.

J.D. Payne: Also, it was a wonderful creative process. It was one we had a lot of inspiration for, but was also one where we felt a real sense of connection with the producers, which is a special thing. Finding a writing partner you really gel with is unique and special, but finding producers that you share common visions with is just as cool.

Patrick McKay: Following that, we did a couple of movies we that you might not have heard of; I don’t know if there’s anything about them online. One is a draft of a movie called Micronauts, which is based on a Hasbro property that Bad Robot was producing. That one is sort of a big space epic in line with Alien and Star Wars; it’s a big cool summer science fiction movie. We also did a movie for Warner Brothers called Law Zero.

J.D. Payne: That one’s sort of like Blade Runner meets Vertigo. It’s a very noir-ish kind of cinema, where we really started moving more towards ‘hard’ sci-fi. That has this crazy world where a robot uprising is building, a cool exodus story, and a bunch of other things along with it. We developed Law Zero with a couple of directors from Spain, Bruno Zacarias and Miguel de Olaso, and had a really good time finding the story and its emotional through-line.

trektv

TREKCORE: Let’s move on to your relationship with Star Trek. You guys are both big Next Generation fans going way back, but what is your experience with the Original Series, or the spin-offs – Deep Space Nine, Voyager, and Enterprise?

J.D. Payne: Well, Patrick grew up watching the Original Series at home.

Patrick McKay: I would say that one of the things we really bonded over was our shared love of Star Trek. My parents were massive Trek fans before I was born – the kind who waited in line in the snow to see The Motion Picture in ’79. They’re true fans, so I grew up around them, loving all of the classic episodes, and going to see the movies in the theater, and you know, my parents also loved Star Wars and Indiana Jones, and all those other chestnuts from the period.

J.D. Payne: I always thought Patrick’s house was the most awesome place because they had that telephone that was shaped like the starship Enterprise. That was just SO cool.

Patrick McKay: Completely true. I’ve probably seen every episode of the Original Series, I’ve seen the movies many, many times; I remember when The Next Generation was premiering, it was such a big deal. I watched at least the first couple of seasons – you know, I do actually remember watching “Best of Both Worlds” as it aired. That was great.

Then, I was becoming a teenager and – as many teens do, you reject whatever your parents like – so I went through a few years where I was like, “You know, I don’t even LIKE Star Trek!” But I very much came back to it in a big way as I got older. But JD – now HE is the real die-hard Next Gen fan.

J.D. Payne: Yeah, definitely. I sort of discovered Trek at this pivotal time for me. I was about fifteen and socially, I was just cool enough to know that Star Trek was kind of dorky – but I was also just dorky enough to know that it was pretty cool! For me, it was something I really discovered on my own; my parents didn’t introduce it to me.

I think that the first episode I ever saw was “Frame of Mind,” and it was like discovering jazz or something. How has this been out there my entire life and I’d never seen it before?! After that, I was just plugged into it. I would tape it off of television, edit out the commercials, and I had my own little library of Star Trek and got super, super into it. I just loved the sense it had for the possibility of what could be ‘out there.’

After that, I definitely also got into Deep Space Nine and Voyager; I would watch those as they were airing throughout high school. When I went to college, though, I was so crazy my freshman year at Yale studying applied physics and dealing with school fourteen hours a day chained to my desk that I didn’t even have a TV in my dorm room. I haven’t watched much of Enterprise, but I’ve seen a few episodes.

Patrick McKay: I think Riker shows up in the Enterprise finale. I feel like I saw that one.

TREKCORE: Yeah, that’s kind of a controversial thing; a lot of people look at the episode that aired the week before as the ‘true’ series finale.

Patrick McKay: (Laughs) Oh sure, I can believe that!

villians

TREKCORE: Over the last fifteen years or so, we’ve had four Trek films in a row where the evil guest star, bent on revenge, has this giant ship that the Enterprise crew has to destroy in order to save the day – and there hasn’t been a Trek movie without a headlining villain since 1986’s Star Trek IV: The Voyage Home.

Do you think that the modern, “action movie” style of Trek film is a necessity to draw in today’s movie-going audience, or could a more intangible threat – like V’GER from The Motion Picture, or the “save the whales” time travel mission from Star Trek IV – still succeed in 2014?

Patrick McKay: I’d sure like to think so!

You know, people always talk up “Wrath of Khan! Wrath of Khan!” – and while I love Star Trek II, and I’ve seen it so many times, I also REALLY love Star Trek III and Star Trek IV. Those are movies that have a little bit more of the character relationships and the humor and some more of the speculative sci-fi elements. And sure, there are certainly a lot of problems you can point to in The Motion Picture, but I love that movie too. I think it’s a cool movie, and it’s totally Star Trek.

There are big, ambitious, complex movies that also have a huge audience. Take The Dark Knight – certainly, that’s a very villain-centric movie, but that’s also very ambitious movie. Inception – does that one even have a villain? That’s such a complex picture, and that ended up doing like $800 Million worldwide. There’s a lot of ways to do it.

q-bridge

J.D. Payne: Yeah, and that’s one of the things that I think is so wonderful about Star Trek. It’s a universe in which there are a lot of different possibilities in terms of what make a good story.

I look back at some of those Next Generation episodes where you have these shows that are as big and crazy as “Yesterday’s Enterprise,” “The Best of Both Worlds,” “Chain of Command,” or “All Good Things,” but there are also these intimate episodes like “Tapestry” and “The Inner Light” – or “Data’s Day,” where you have Data just hanging around with his cat!

Editor’s note: He didn’t even need to pause for a second to name those episode titles.

Star Trek can do so many different things and do it well, that you have just so many colors on that palette to paint with – and I think that for us, in terms of what we’re thinking for the next one, nothing’s really off the table.

part2-button

Orci: “They’ve set off on their ‘five-year mission.'”

orci

In a new podcast interview released today by Nerdist’s Humans from Earth, Trek 3 co-writer/director Roberto Orci talked a bit about his new job of helming the next Trek sequel and offered some hints to what we might see in the 2016 release.

“[The cast] is, in a way, closer to the Original Series characters as you’ve ever seen. They’ve set off on their ‘five-year mission,’ so their adventure’s going to be in deep space.”

Orci also addressed the question of plot secrecy, a controversy generated out of the ‘John Harrison’ debacle surrounding Star Trek Into Darkness.

“I think it’s going to be a mix [of openness and secrecy]. On the one hand, you want the story to have surprises, otherwise, why even go to the movie, right? On the other hand, you want to share enough of it to let people know what they’re going to get, what they can expect, and what the experience is going to feel like.  In terms of behind-the-scenes [secrecy], audiences now are so savvy that I think it’s kind of fun to be a little more transparent and let people into the process of how you are doing things, and let them, in a way, watch you make the movie. You can see behind-the-scenes things without necessarily knowing what the context of the scene is, or what the story is — so I think somewhere in between the truth lies.”

Another topic covered is the fact that Orci is now co-writing the picture he’s set to direct — without his longtime writing partner Alex Kurtzman — and he spoke up in support of the film’s new team.

“I’m writing with a talented young couple of guys, Patrick McKay and JD Payne, so we’re each other’s safety net. Though not writing it with my partner of twenty-three years does scare me… but luckily, part of the fun of writing with someone that long is that I know what he would say on any given scene that I write.”

The hour-long conversation also touches on topics like his directorial education process, JJ Abrams’ involvement with Star Wars: Episode VII, the need for gay characters in Star Trek, and many other points of interest. Regardless of your thoughts on the previous two films, we found this interview to be very much worth a listen. tos_communicator

Listen here, via Humans from Earth

 

Order Star Trek:
The Compendium
on Blu-ray today!


Order Star Trek Into Darkness on 3D Blu-ray today!



Okudas Address “Timescape” Blu-ray FX ‘Mistake’

One of the unexpected benefits of the TNG remastering project has been the restoration team’s work to correct certain visual effects errors or inconsistencies that have become fan fodder over the last twenty-five years — changing in-jokes and other text once though illegible through the standard definition haze, repositioning energy beams, and performing other tweaks across the seasons.

“Encounter at Farpoint”: The energy beam used to feed the Farpoint creature from orbit was moved from the captain’s yacht to the phaser array.

“The Royale”: The Charybdis mission patch is reworked to remove the re-used patch from the real-life Apollo 17 mission.

[iframe src=”http://www.youtube.com/embed/awhS30Ln7Gw” width=”560″ height=”315″]

“Darmok”: The phaser beam emanating from the forward torpedo launcher is replaced with a shot from the dorsal phaser array.

div_spacer

A similar issue occurs in TNG Season Six’s “Timescape,” where a power transfer emanates from the Enterprise “deflector array,” yet the energy beam seems to be generated from the port side of the engineering section of the ship — leading some fans to question why this effect was not similarly adjusted in line with the examples listed above.

Michael and Denise Okuda, TNG art department leads who have been acting as consultants to the HD remastering of The Next Generation, took to Facebook today to address this issue:

okuda-fb
What do you think? Should “Timescape” have been altered to reposition the transfer beam, or was the CBS Digital team right to leave it as is? Tell us in the comments below!

div_spacer

Order Star Trek:
TNG - Season 6
on Blu-ray
today!



Order TNG's
"Chain of Command"
on Blu-Ray
today!

Paramount Makes Good on ‘Into Darkness’ Blu-ray Debacle with “Compendium” Release This Fall

As you may remember from last fall, we were pretty upset in our Star Trek Into Darkness Blu-ray review when we learned that hours of material was left off of the retail Blu-ray, only to be split apart to separate retailers in different physical and digital spaces.

It took us days, but TrekCore was the only website to track down and review all of the features saved for the exclusive Target and Best Buy releasesalong with the ridiculous iTunes-exclusive “enhanced commentary” download, which was the only place to find the IMAX format version of the film… in 720p.

Plus, we brought you an exclusive look into the Into Darkness deleted scenes found only through XBox Video, locking them away from all other consumers in the marketplace.

trek-compendium

Now, Paramount Home Entertainment announced an unexpected bit of news: a deluxe, four-disc release of 2009’s Star Trek and 2013’s Star Trek Into Darkness is set for release this September… containing every bit of produced material missing from last year’s Into Darkness release… plus even more new material!

Star Trek: The Compendium is coming to retailers on September 9, and is made up of the two-disc Star Trek special edition release from 2010 along with the IMAX version of Into Darkness, all the retailer-exclusive live-action material, all of the XBox Video deleted scenes, along with a new gag reel and two new video featurettes.

This release does NOT contain the 3D version of ‘Into Darkness.’

The full press release from Paramount is below.

div_spacer

DIRECTOR J.J. ABRAMS’ PHENOMENAL BLOCKBUSTERS ARRIVE IN THE ULTIMATE BLU-RAY SET SEPTEMBER 9, 2014

STAR TREK: THE COMPENDIUM

Both Feature Films — Including the IMAX Version of Star Trek Into Darkness
Plus Previously Released Bonus Material and Additional Never-Before-Seen Footage
Debut in Four-Disc Set

Director J.J. Abrams’ global sensations Star Trek and Star Trek Into Darkness set a course for the ultimate home entertainment package in STAR TREK: THE COMPENDIUM, arriving September 9, 2014 from Paramount Home Media Distribution. The set includes four Blu-ray Discs with both films in sparkling high definition and the IMAX version of Star Trek Into Darkness, Digital HD copies of both films, plus previously released bonus material, including the Star Trek Into Darkness director’s commentary.

STAR TREK: THE COMPENDIUM also boasts never-before-released footage from Star Trek Into Darkness including a gag reel and new behind-the-scenes featurettes. This comprehensive four-disc set will be offered for the suggested retail price of $39.99.

The STAR TREK Blu-ray is presented in 1080p high definition with English 5.1 Dolby TrueHD, French 5.1 Dolby Digital and Spanish 5.1 Dolby Digital with English, English SDH, French, Spanish and Portuguese subtitles. The STAR TREK INTO DARKNESS Blu-ray is presented in 1080p high definition with English 7.1 Dolby TrueHD, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description and English, English SDH, French, Spanish and Portuguese subtitles.

The four-disc set includes access to a Digital HD copy of each film, as well as the following:

Disc 1 – Star Trek (2009)

  • Star Trek in high definition, with commentary by J.J. Abrams, Bryan Burk, Alex Kurtzman, Damon Lindelof and Roberto Orci

Disc 2 – Star Trek (2009)

  • To Boldly Go — Taking on the world’s most beloved science fiction franchise was no small mission. Director J.J. Abrams, writers Roberto Orci and Alex Kurtzman, producer Damon Lindelof, and executive producer Bryan Burk talk about the many challenges they faced and their strategy for success.
  • Branching Pods: 
    • The Shatner Conundrum
    • Red Shirt Guy
    • The Green Girl
    • Trekker Alert!
  • Casting — The producers knew their greatest task was finding the right cast to reprise these epic roles. The cast, for their part, talk about the experience of trying to capture the essence of these mythic characters. The piece concludes with a moving tribute to Leonard Nimoy.
  • A New Vision — J.J. Abrams’ vision was not only to create a Star Trek that was a bigger, more action-packed spectacle, but also to make the spectacle feel real. Every aspect of production—from unique locations to the use of classic Hollywood camera tricks—was guided by this overall objective.
  • Branching Pods:
    • Savage Pressure
  • Starships — Abrams and production designer Scott Chambliss were careful to pay tribute to the design of the original Enterprise, but they also wanted to make it futuristic and cool for a modern audience. This chapter focuses on the unique stories behind the creation of the film’s starships.
  • Branching Pods:
    • Warp Explained
    • Paint Job
    • Bridge Construction Accelerated
    • The Captain’s Chair
    • Button Acting 101
    • Narada Construction Accelerated
    • Shuttle Shuffle
  • Aliens — Designers Neville Page and Joel Harlow talk about the hurdles they faced creating new alien species, recreating the Romulans and Vulcans, and designing the terrifying creatures on Delta Vega for the new Star Trek.
  • Branching Pods:
    • The Alien Paradox
    • Big-Eyed Girl
    • Big Bro Quinto
    • Klingons
    • Drakoulias Anatomy 101
  • Planets — From the frozen landscape of Delta Vega to the desert plains of Vulcan, Scott Chambliss and the art department had a number of radically different planets to create. Abrams’ desire to shoot on real locations whenever possible led the production team to a number of strange and surprising locations.
  • Branching Pods:
    • Extra Business
    • Confidentiality
  • Props and Costumes — Property master Russell Bobbitt had the unique challenge of designing props that were both true to the original series and pertinent to today’s technology. Likewise, costume designer Michael Kaplan talks about how he designed costumes that paid homage to what came before yet were relevant and timeless.
  • Branching Pods:
    • Klingon Wardrobe
  • Ben Burtt and the Sounds of Star Trek — When famed sound designer Ben Burtt was hired to create sounds for the first Star Wars film, he took his inspiration from the original Star Trek series. Burtt jumped at the opportunity to pay tribute to the sounds that sparked his career with the sounds he created for the new Star Trek.
  • Score — As a fan of the original series, composer Michael Giacchino embraced the challenge of creating new music for Star Trek while preserving the spirit of Alexander Courage’s celebrated theme.
  • Gene Roddenberry’s Vision — J.J. Abrams, Leonard Nimoy, previous Star Trek writers and producers, and scientific consultant Carolyn Porco describe and commend the optimistic and enduring vision of Gene Roddenberry.
  • Deleted Scenes with Optional Commentary
  • Starfleet Vessel Simulator — Explore extensive data on the U.S.S. Enterprise and the Romulan ship, the Narada. Submerse yourself in breathtaking 360° views and close-ups and review detailed tech information.
  • Gag Reel
  • Trailers

Disc 3 – Star Trek Into Darkness

  • Star Trek Into Darkness — IMAX Version in high definition
  • Enhanced iTunes Commentary

Disc 4 – Star Trek Into Darkness

  • The Voyage Begins… Again — Go behind-the-scenes as filming begins on the next Star Trek adventure.
  • Creating the Red Planet — Experience the creation of a never-before-seen alien world, as featured in the action-packed opening sequence of the film.
  • Introducing the Villain
  • Rebuilding the Enterprise — See the design and construction of a bigger, interconnected Enterprise set.
  • National Ignition Facility: Home of the Core — Location shooting at the National Ignition Facility.
  • Attack on Starfleet — Go behind the scenes with the cast and filmmakers and witness the creation of the shocking attack on Starfleet Headquarters.
  • Aliens Encountered — The design and application of alien makeup.
  • The Klingon Home World — Discover the stunning world of Kronos, and see how the filmmakers reinvented the Klingons for a new generation.
  • The Enemy of My Enemy — Find out how, and why, the identity of the film’s true villain was kept a mystery to the very end.
  • Vengeance is Coming — A comprehensive look at the design and production surrounding the black ship.
  • Ship to Ship — An in-depth and thrilling look at the filming of the iconic space jump sequence, which both defied the laws of physics and pushed the limits of visual effects.
  • Mr. Spock and Mr. Spock — Leonard Nimoy makes a cameo appearance and reflects on his history with Trek.
  • Down with the Ship — Discover the stunt & VFX work involved to make the Enterprise roll over.
  • Kirk and Spock — Explore the dynamic relationship between the film’s heroes.
  • Brawl by the Bay — Sit in with Zachary Quinto and Benedict Cumberbatch as they revisit their intense preparation for the film’s breathtaking climax.
  • Continuing the Mission — An inspiring look at the partnership between the film’s crew and the organization that assists returning veterans to find meaningful ways to contribute on the home front.
  • Unlocking the Cut — A discussion with the film editors about their monumental task.
  • The Sounds of Music (and FX) — A discussion with film composer Michael Giacchino and sound designer Ben Burtt.
  • Visual Affection — A comprehensive look at the creation and implementation of visual effects.
  • Safety First — A prank pulled on the cast.
  • Theatrical Trailers
  • NEW! Deleted Scenes
  • NEW! Photo Gallery
  • NEW! Gag Reel
  • NEW! Fitting the Future — A look at the film’s out-of-this-world costumes.
  • NEW! Property of Starfleet — Sourcing and tracking the film’s myriad props.

The STAR TREK: THE COMPENDIUM Blu-ray set available for purchase includes Digital Versions of both films that can be accessed through UltraViolet, a new way to collect, access and enjoy movies. With UltraViolet, consumers can add movies to their digital collection in the cloud, and then stream or download them — reliably and securely — to a variety of devices.

div_spacer

We have to admit, we’re quite surprised to hear about this new release — with as long as the previous Trek films have languished without true, high-quality “special edition” releases, we didn’t expect to see any kind of Into Darkness reissue for at least another year or two, closer to the 2016 release of the next film… if at all.

For those of you who have held off purchasing Star Trek Into Darkness thus far, it seems that your wait has now become worth while. While it’s not clear if a standalone release of this Into Darkness special edition will be available, it looks to be a pretty good excuse to repurchase the first film if only to obtain all the new material set to be included in this release.

iTunes IMAX 1.78:1 Footage vs. Blu-ray 2.40:1 Footage

imax1_thumb ws-vs-imax1_thumb
imax2_thumb ws-vs-imax2_thumb
imax3_thumb ws-vs-imax3_thumb
imax4_thumb ws-vs-imax4_thumb
imax5_thumb ws-vs-imax5_thumb

Now, as for those of you thinking that this is just another in a long line of Trek double-dip releases, all previous reports — along with today’s column by Bill Hunt of The Digital Bits — seem to indicate that Paramount never had any intention of releasing a new version of this film after the fall of 2013. While we can never be certain if this is truly the case, the fan backlash against the poorly-handled rollout seems to have been the key factor in the decision to bring Star Trek: The Compendium to market.

AUGUST 19: Paramount has announced a rebate for fans who already own the films.

With a suggested price of $39.99, it’s likely Amazon and other retailers will offer this set even cheaper, making this release an even more tempting offer. We’ll have preorder links as soon as they become available, and with any luck, we’ll also be able to review the additional features found on this set as we get closer to September.

For now, though, we want to hear from you! What do you think about this new Blu-ray boxed set? Unexpected, or inevitable? Sound off in the comments below!

UPDATED: You can now pre-order “Star Trek: The Compendium” on Blu-ray from Amazon.com in the US and Amazon.ca in Canada. Order yours through the links below!

Order Star Trek:
The Compendium
on Blu-ray today!


Order Star Trek Into Darkness on 3D Blu-ray today!



Jeff Mariotte: “Serpents in the Garden” Interview

Author Jeff Mariotte’s next entry in the Original Series line of novels is now available: Serpents in the Garden, the follow-up to TOS Season Two’s “A Private Little War“. Our Trek literature expert Dan Gunther talked with the writer this month about revisiting the setting of this classic Trek episode.

div_spacer


TrekCore: How did you get started as an author? What led you to the world of Star Trek fiction?

jeffmariotteJeff Mariotte: My first published fiction was a short story in the very influential science fiction anthology Full Spectrum, published by Bantam way back in 1988.

My first novel came several years later, in 1999; it was Gen13: Netherwar, a collaboration with my friend Christopher Golden. I had written a bunch of comic books by then, and we had both written Gen13 comics and were looking for a project to work on together.

That was licensed fiction, or “tie-in fiction,” as Star Trek novels are. After that I started working in the Buffy and Angel universe, then others followed. Meanwhile, I was working in comic book publishing, and got the chance to edit the Star Trek comics line for WildStorm Productions/DC Comics.

Through that experience, I met a bunch of people in the Star Trek office at Pocket, and people in licensing at Paramount. One thing led to another, as happens, and I was asked to write a Starfleet Corps of Engineers novella. A while later, I was asked to write one of the first Lost Era books.

Then, a couple of years ago, another editor at Pocket came to me to see if I would write another Star Trek novel, using any existing crew. I wanted to write the Original Series crew, the one I’d grown up on, so I agreed and wrote The Folded World. Pocket wanted another one to come out a year later, so that was Serpents in the Garden.

TrekCore: Serpents in the Garden follows up on an episode that practically begs to be explored further. What made you decide to continue the story of Neural and Tyree’s people?

Jeff Mariotte: Before tackling the second book — which I knew I wanted to make about the original series crew again — I sat down and rewatched all three seasons of the Original Series in a row. I wanted to explore something that grew organically out of the series. When I was “A Private Little War,” my first thought was, “Really? He’s going to give them a bunch of rifles and walk away? What happened next?” Then I realized I could decide what happened next, and that became the book.

mariotte1

TrekCore: What was the most challenging aspect of following up on “A Private Little War”?

Jeff Mariotte: I wanted the book to be a standalone novel, in the sense that someone could enjoy it even without having seen the episode, or remembering all the details of it (some of which, admittedly, were a little goofy). I know some readers and some writers love to plumb the depths of the Star Trek universe, love the books that are loaded with references to this or that little-known fact, or that episode’s subplot, or even the other books. That’s fine, but that’s not me.

My take is that any Star Trek novel (really, any tie-in novel) could be a reader’s first encounter with that fictional universe. I want to present the universe as accurately as I can, but also to make the book as accessible to that reader as to one who’s studied every episode at length. That requires walking a fine line, trying to get across who the characters are, how they related to each other and the world, all without going into so much detail that the hardcore fan will be bored.

Ideally, when someone finishes this book who doesn’t remember every detail of the episode, he or she will be inspired to go back and watch it. Then read the book again. And buy a copy for a friend.

TrekCore: There is a lot to like in this novel. The relationship between Apella and his Klingon master, for example, was interesting to read about. What aspect of writing this story was the most interesting or fun for you to explore?

Jeff Mariotte: Kirk by himself. I love the interaction of Kirk, Spock, and McCoy, and played with that a lot in The Folded World. This time, I wanted to see who he was when he was removed from everything familiar — new Starfleet colleagues, and a Neural that’s virtually unrecognizable from his previous trips. Of course, he had to remain in character — Kirk is Kirk, after all — but I got to explore some different facets of him.

TrekCore: Serpents in the Garden takes place during an era in which not many novels have been set – the so-called Lost Era between the end of Original Series and The Motion Picture. What made you decide to set your novel during this time?

Jeff Mariotte: It was really a logistical choice. I wanted to send Kirk there without his usual crew, so it couldn’t be during the first five-year mission. And I wanted enough time to have passed since “A Private Little War” for the situation on Neural to have become far, far worse. That time period suited both requirements.

mariotte2

TrekCore: Do you currently have any other Star Trek projects in the works at the moment? Can we expect more Trek novels from you in the future?

Jeff Mariotte: I don’t have any more Star Trek in the works right now, and I don’t foresee any in the relatively near future. I guess I’m easily distracted — I have to keep doing different things, whether they’re horror or thrillers or fantasy or westerns, or whatever. Plus, I write novels and short fiction, comic books and graphic novels, and other types of projects altogether, like the CSI DVD game I wrote a few years ago. Two Star Trek novels in two years is enough for now.

TrekCore: If you had the chance to write Star Trek in any era or setting, what would it be?

Jeff Mariotte: I’ve had that chance. My favorite will always be the Original Series, the classic five-year mission, and that great, beloved crew.

TrekCore: What other projects are you working on?

Jeff Mariotte: My most recent non-Star Trek novel was a supernatural thriller called Season of the Wolf, published by DarkFuse. It’s a long way from Star Trek, but it is — as are a lot of my supernatural thrillers — based in real science, in this case, the effects of climate change on Rocky Mountain forests, which are being decimated by bark beetles, then extrapolating from that to what the effect might be on different sorts of creatures.

I also just turned in a big novel called Thunder Moon Rising, based on the wonderful RPG Deadlands.It’s got horror and steampunk and western elements all rolled together into a delicious stew. It’ll be published by Tor, but there’s no set publication date yet. I’m working on some cool projects with my writing partner, Marsheila (Marcy) Rockwell—our first collaboration, a fantasy novella called “A Soul in the Hand,” was recently published in the anthology Neverland’s Library, from Ragnarok Publications. It introduces Elin and Kord, characters we’ll be writing more about.

TrekCore: Thank you very much for taking the time to speak with us! We always appreciate the opportunity to speak with the creators of our favorite Star Trek content!

Jeff Mariotte can be found online at his website, on Facebook, and on Twitter.

div_spacer

mariotte-books
Amazon US
Amazon UK
Amazon DE
Amazon US
Amazon UK
Amazon DE
Amazon US
Amazon UK
Amazon DE
Amazon US
Amazon UK
Amazon DE

Trek Comics Review: ‘City on the Edge of Forever’ #1

Our Trek Comics editor Patrick Hayes has his first review of IDW Publishing’s City on the Edge of Forever comic adaptation, based on writer Harlan Ellison’s original teleplay.

city1-cover

The regular cover is a stunner by Juan Ortiz, who’s become very well known for his incredible artwork that showcases each episode of the Original Series. It resembles an aged paperback with a giant clock face above a cityscape. The Enterprise is at the midnight position, its nacelles showing the dread hour, an eye is on the saucer section projecting an orange beam down upon a lone crewman running away from the urban setting. This is spectacular and I have got to get this!  Grade: A+.

The subscription cover is by Paul Shipper. It’s a flawless portrait of Rand, Kirk, and Spock in a starfield before the titled city. This is just amazing, and I can’t imagine this image looking any more perfect.  Grade: A+.

city1-story

If you’ve never read Harlan Ellison’s original version of “The City on the Edge of Forever,” you’re going to be floored by Scott and David Tipton’s adaptation of the original teleplay. The essential story is the same as the television episode, but it is so much deeper and epic in scope.

The story opens with a drug deal going down on the Enterprise — a drug deal. The dealer, Beckwith, is withholding a narcotic jewel from Lieutenant Lebeque. Beckwith is blackmailing the man to find out what’s on the planet they’re orbiting, to learn what valuable commodities were mentioned in the log, and to be given a landfall pass — and for Lebeque to cover for him. The addict readily agrees and swallows the crystal, instantly feeling the high.

At his post on the bridge, Lebeque is dismissed by Spock, which causes the young crewman make a life changing decision. What follows on Pages 5 and 6 is something I’ve never seen happen between Starfleet officers, and it made me gasp.

An away team has to beam down to the planet and it is nothing like was shown in the television episode–It’s truly epic. There they encounter the Guardians of Forever. That’s right, guardians, plural. There’s a great conversation among Kirk, Spock, and the Guardians before someone enters the portal — and it’s not McCoy.

This is an incredible read, not because of the deviations from the holiest of holy Star Trek tales, but for the relationship between Beckwith and Lebeque, which is as real as any story can get. Outstanding!  Grade: A.

city1-art

This is an unbelievable looking book because J.K. Woodward has painted every page.

The first page’s opening panel is beautiful with the Enterprise in orbit. The two new crewmembers, Lebeque and Beckwith, look fantastic. Beckwith looks as though he could have taken out Vic Tayback’s Krako. Lebeque’s reaction to taking the crystal is deliciously demented; I especially liked the streaks of red coming off of the console. The look of realization and self-loathing he has for himself on Page 4 is perfect.

Speaking of perfection, Woodward is aces on the familiar characters: Spock shines on Pages 7, 10, 11, 13, 14, and 17; Kirk is awesome on 7, 8, 10, 13, 14, 18, and 20; and even Rand looks terrific on 10 and 19. Also aces on this book are the settings. The interiors of the Enterprise are spot on for 1 – 8 and the planet’s surface resembles H.P. Lovecraft’s At the Mountains of Madness on Page 11.

The biggest visual treats are the Guardians; they are not circles for individuals to leap through, but are very, very different — without spoiling it, they are so cool! This book looks tremendous and Woodward was the perfect choice to visualize this.  Grade: A.

city1-letters

The narration, dialogue, sound effects, and Guardian-speak are all provided by Neil Utetake. There were a lot more sounds in this story than I expected. The drawn out sound at the top of Page 3 had me “hearing” it sound like the sequence in Star Trek: The Motion Picture where the Enterprise was caught in a wormhole. Great stuff!  Grade: A.

city-covers-thumb

Bottom line:
This is mandatory reading. If you’ve ever wondered what the original story of this classic story was, this is the book you’ve been waiting for.

One bonus included in this issue is a two-page behind-the-scenes piece entitled “Only Time Will Tell,” documenting how this project came together. These pages were an extremely interesting read, detailing how both CBS and Harlan Ellison originally declined this project.  Grade: A.

– Reviewed by Comics Editor Patrick Hayes

div_spacer

city1-cover-thumb Order Harlan Ellison’s
City on the Edge of Forever #1