Home Blog Page 53

STAR TREK: PRODIGY Review — “Ghost in the Machine”

This week’s episode is Star Trek: Prodigy‘s spin on the classic holodeck malfunction trope — “Ghost in the Machine” is a fun adventure that continues the ‘get to know you’ vibes that started last week, showcasing each crewmember’s taste in holographic programming. It also showcases the holodeck itself, touring its magical possibilities in a way that effectively captures the imagination of viewers new to the concept.
 
As the episode starts, the crew is using the holodeck to simulate ways to safely leave the Neutral Zone, knowing they are going to run into Admiral Janeway and the Dauntless on their way out. The crew have really grown into their roles, as we see a confidence in their actions as they execute the plan.
 

Their efforts show shades of “Kobayashi”, however, as we learn they have attempted this 86 times with no luck and they all begin to realize this may be a no win scenario. They all decide as a group that they have to give up their dream of finding a way to safely go to Starfleet. It’s a mature decision and they make it together, cohesively as a team.

The best scene in the episode happens early, as we see the crew coping with their decision together in the mess hall. They eat their feelings with comically large bowls of ice cream and whenever someone brings up a bummer they all chant “Pile it on!” and give them another scoop. Needless to say this scene was a hit with my kids, and the cherry on top for them was when Gwyn squirted whipped cream directly into her mouth. Since this is a habit I actively try to discourage at my house, I had to laugh when all three kids gave me a LOOK, that plainly said “see Mom, Gwyn does it too!”.

But this scene wasn’t just for laughs, it was also a culmination of all the bonding this crew has done over the last 17 episodes. This wasn’t just a “group of kids” eating ice cream, this was a family at the dinner table. The ease they have with one another, the understanding, the acceptance of each other made this scene heartwarming through the laughter. Just beautiful.

After they head to bed, the crew see some strange things… and soon realize that they never actually left the holodeck. This is a scenario any seasoned Trek fan has encountered before, but it was brand new to my kids — and I think it blew their minds a little. I could practically see their gears turning as Zero explained what was going on, and as Rok-Tahk laid out some great scientific explanations for the physics of the holodeck itself. This episode really captured their imaginations as the possibilities of the holodeck are laid out.

Each scenario the crew travel to is a fully realized environment that really captured the spirit of each crew member it belonged to, while also paying homage to classic holoprograms of Treks past. We solve mysteries, we exercise through combat, we sing lounge songs — and of course, we captain an actual sailing ship. The whole adventure also added the layer of solving a puzzle similar to an escape room, which added to the fun in a familiar yet fresh way.

Zero’s program showcases their intellectual side, in that they spend their holodeck time solving mysteries. The preciously-named “Cellar Door Society” headquarters has just the right atmosphere to begin a quest like this. My kids love escape rooms, so they were all in from the very start — you could hear a pin drop in my house as the crew piece together the first clue and find what they believe is the answer to shutting off the holodeck: the Case of the Lost Skeleton Key.

Jankom Pog’s program appears through a door, and our crew find themselves in an alley facing a street gang full of Dr. Noums — the Tellarite doctor from the Dauntlessc. Jankom fights them to let off steam during his holodeck time. The idea that Jankom really took to heart his brief encounter with the doctor is a really fitting character detail; he’s always so proud of his heritage, so of course meeting another Tellarite (and being insulted by him) would stick with him.

There are Dr. Noums all over this episode. It’s a great thread that connects all the programs together and it’s a real treat to keep hearing Jason Alexander’s voice throughout.

The crew defeats all but one of the gang (“The tatooed ruffian flees!” Zero exclaimed. Adorable!), and they find the next clue on his tattoo. It’s on to to The Key Club, a lounge that turns out to be Murf’s program. My kids gasped as he took the stage — a really fun way to build on Murf’s personality. The club itself had an appealing, surreal quality to it, with the black-and-white visuals and the characters from the other programs integrated in.

The Diviner himself makes an appearance as the bartender, which gave Gwyn a lovely opportunity to kind of pick his brain about her relationship with him and her homeworld. It was effectively disquieting to see him outside the normal context, and “Find your own way!” is pretty great advice. A really nice moment.

Next up is Dal’s program, and of course our budding captain plays as a captain in the holodeck — but here he’s the captain of a pirate ship. Zero channels WarGames when they realize that the only way to win… is not to play. Zero figures out that the keys are just a distraction from the real mystery of why they are trapped in the first place, and extrapolates the data to point to the only explanation: Hologram Janeway.

It’s a shocking yet believable twist that her program was also corrupted by the Living Construct, and using Dal’s command codes, she was able to take control of the ship — bringing the Protostar out of the Neutral Zone, and right up to the Dauntless‘ nose.

As is with most Prodigy episodes, they really leave you ready for more.

OBSERVATION LOUNGE

  • We learn that Rok-Tahk plays a holodeck game called Delta Heart: Magical Veterinarian when one of the pets from the game, the perfect parody-named “Glittersmooch,” is found seemingly outside the holodeck. My children are very familiar with games like this on Roblox, so this instantly made Rok-Tahk even more relatable to them. My youngest wants to play this game something crazy!

  • Rok-Tahk describes some of the science of the holodeck when Gwyn wonders how Zero is so far away from them if they are in the same room. She mentions motion floor dragging and visual-horizon manipulation — clearly this girl has read the Star Trek: The Next Generation Technical Manual!
  • Gwyn does chin-ups using her heirloom as the bar. That thing has a million and one uses.
  • Mr. Murfy No-Shoes lip syncs to a song called “Smile and Forget It,” written and performed by Troy Kline.
  • Holo Janeway sets a course for the Terran system. Uh-oh.

“Ghost in the Machine” is a clever new addition to the Trek holodeck episode portfolio. It was a hoot for me to see where they would go next, but for my kids it went even farther in capturing their imagination — this episode really took advantage of the longstanding holodeck concept.

My kids were super into the holodeck after this, asking me questions about it, and even asking if we could watch more holodeck Trek episodes. Music to my ears. Computer, run program!

Star Trek: Prodigy will return with “Mindwalk” on Thursday, December 15 on Paramount+ in the United States, and on December 16 in Latin America, Australia, Italy, the UK, and additional territories.

New Photos Beam Down from STAR TREK: PICARD Season 3

We’re still more than two months away from the February 16 return of Star Trek: Picard, but today Paramount+ released three new images from the upcoming season after their initial publication in Den of Geek magazine late last month.
 
In these three images, we can see Captain Will Riker (Jonathan Frakes) back in his Starfleet uniform aboard the new USS Titan (from Episode 302) after meeting with Jean-Luc Picard (Patrick Stewart) at the Ten Forward Avenue bar in Los Angeles in the season premiere.
 

In the bar we can see a trio of Starfleet flags, representing the emblems seen during the eras of the classic Trek films and The Next Generation, and in the Titan’s briefing room (a redress of last season’s Stargazer set) we can see a trio of Titan models reflecting the starship’s legacy — the middle one is Riker’s Luna-class Titan seen in Star Trek: Lower Decks.

In addition, a good look at Dr. Beverly Crusher (Gates McFadden) comes from her time aboard the SS Eleos, an “old TNG medical vessel now in private hands,” as showrunner Terry Matalas described it on Twitter in September.

We saw the Riker-Picard meeting and travel to the starship — along with Crusher on the Eleos — in the Picard Season 3 ‘sneak peak’ trailer released in September.

Keep checking back to TrekCore through the next two months for all the latest on Star Trek: Picard‘s return!

Star Trek: Picard is currently in post-production on its third and final season, set to debut in February 2023 on Paramount+ the United States, and on CTV Sci Fi Channel and Crave in Canada. Outside of North America, the series is available on Amazon’s Prime Video service in most international locations.

STAR TREK EXPLORER Magazine’s Short Fiction Collection Beams Down Next Week with 14 TREK Tales; Read an Exclusive Excerpt

A new collection of short stories from Star Trek Explorer, the official magazine for the Star Trek Universe, beams down this month — and we’ve got an exclusive look at the upcoming publication, complete with an excerpt from one of the new tales!
 
The new magazine kicked off its run last fall, and each issue to date has included some new Star Trek short fiction in each issue — from established and new names to the Trek literature game — and on December 20 Star Trek Explorer Presents: “Q and False” and Other Stories hits stores with fourteen stories to scratch the Trek fiction itch many of you may be feeling in recent months.
 
Here’s the official description for the new release:
 

The short stories contained in the book feature characters and situations from across the Star Trek universe, including Star Trek: Enterprise, Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager.

 

These mini-epics, written by acclaimed Star Trek authors, include the strange tale of James T. Kirk’s encounter with the mysterious, seemingly omnipotent being, known as Q, get swept up in an adventure with the dashing Captain Proton, and join Doctor Beverly Crusher as she battles to save Worf from some ferocious predators.

The fourteen stories in the collection include:

  • ALL THAT MADDENS AND TORMENTS (Christopher Cooper)
    James T. Kirk meets a mysterious figure following the disaster on the Enterprise-B.
  • Q AND FALSE (Lisa Klink)
    The crew of the Enterprise-D’s commitment to the Prime Directive is challenged.
  • A NIGHT IN (Una McCormack)
    Garak has an unexpected encounter aboard Deep Space Nine.
  • THE OFFER (James Swallow)
    Captain Jonathan Archer has a chance encounter as he prepares for his first voyage in the Enterprise.
  • SEVEN>SEVEN (Greg Cox)
    Seven of Nine confronts her inner demons.
  • QUALITY OF LIFE (Christopher Cooper)
    Q witnesses the genesis of the Federation’s greatest foes.
  • RETRIBUTION (Lisa Klink)
    The Voyager crew leap into action to stop a saboteur.
  • BROKEN OATHS (Chris Dows)
    Doctor Crusher faces a challenging ethical dilemma.
  • THE WAY TO EXILE (Greg Cox)
    In a coda to the classic episode “Space Seed,” Khan attacks!
  • KILL CAPTAIN PROTON! (Lisa Klink)
    An all-new adventure for the holodeck hero Captain Proton.
  • CUMULATIVE DAMAGE (Story: Chris Dows)
    Scotty notices something is awry with the Enterprise as he supervises her refit.
  • EXPLORERS OF THE STORM (Peter Holmstrom)
    Will Decker and Ilia reunite on Delta IV.
  • PREY (Story: Lisa Klink)
    A shuttle craft accident leads Beverly Crusher into a fight for survival.
  • GROWING PAINS (Peter Holmstrom)
    Geordi La Forge takes his first steps as an officer aboard the Enterprise.

We can bring you today an exclusive excerpt from the collection’s final story, author Peter Holmstrom’s “Growing Pains,” which tells the tale of Lieutenant j.g. Geordi La Forge’s first experience aboard the new Enterprise-D starship.

GROWING PAINS
Written by Peter Holmstrom. Art by Louie de Martinis.

 

GEORDI LA FORGE TAKES HIS FIRST STEPS AS AN OFFICER ABOARD THE ENTERPRISE.

 

Pain… The first glint of awareness was always the same. Childhood dreams of blissful joy faded, transitioning into a dull throbbing on each side of the temple. For a moment, he let himself believe the dream was real – perhaps the childhood in Mogadishu, Somalia was real, and he’d awaken to find his mother and father back from an exozoology mission. He would be well. But, as it had done many mornings before, the dream faded, the dull pain remained, and Lieutenant, Junior Grade, Geordi La Forge sat up in bed.

 

Geordi instinctively rubbed the side of his head, knowing it would only make the throbbing worse, but unable to stop himself. He had slept on his temple again, right where the VISOR connection to his skull would be made. An instinct to protect a wounded area? Or perhaps his body’s desire to draw attention to the pain, and notify appropriate departments to help thwart infection. The unintended pain came with the VISOR, with no cure.

 

Doctor Crusher tried to tell him as much when he first reported to the Enterprise, three months before.

 

“I see two choices. The first is painkillers—”

 

“—Which would affect how this works. No. Choice number two?”

 

“Exploratory surgery. Desensitize the brain areas troubling you.”

 

“Same difference. No, thank you, Doctor…”

 

It had been a long shot, of course. Even Doctor Beverly Crusher, one of the best and brightest of the Federation, wouldn’t have a miracle cure which no other medical textbook had. Still, he’d allowed himself a glimmer of hope. Instead, he received another sympathetic shrug of the shoulders.

 

That conversation rolled through Geordi’s head as he strolled through a lush forest on the planet Ruan IV, with an away team from the Enterprise.

 

“How much further, Minister?” Commander Riker asked the amphibian minister leading the charge. The Federation had been contacted by the Ruan IV with promises of powerful medical resources, if a trade treaty could be reached.

 

“Thessss temple isss ahead, Comanderrrr.”

 

The planet had a long history of religious activity tied to nature. Yet, there was no denying, the claims of medical miracles from the natural plant life were… intriguing.

 

Despite extensive education in antimatter power and dilithium regulators at the Academy, Geordi accepted a helmsman position on the Enterprise – no better way to be on the front lines of the latest discoveries, both for technological advancements, and maybe… just maybe… a cure for himself…

 

 

Geordi’s red and black uniform bounced off the multi-colored display of plant life around him. Unlike the natural sight experienced by other humans, Geordi’s VISOR subverted his blindness to translate the visual landscape into complex electrical signals directly to the brain. He could see… everything. The whole range of the EM spectrum, translated by his VISOR, to his brain. Color, sound, heat, and even vibrations coalesced into a wide symphony of inputs.

 

Security chief Tasha Yar strolled up.

 

“I always thought the Federation was a secular system, yet here we are negotiating with a people that prides themselves on their religious heritage. Why?” Geordi always found Tasha’s voice the most soothing of the crew. While he didn’t technically have the frame of reference to know what humans described as objectively beautiful from a visual perspective, he imagined her to be a very beautiful person.

 

Geordi shrugged. “Hope? Hope of something better, left undiscovered?”

 

“Arrrivvveeeddd,” The Ministered indicated from the front of the party. Geordi stood before a large ornate temple, spread into the side of a mountain. The temple seemed to be made of plants, each flower, fungi, and bush ungulated in unison, as if connected.

 

“Theyssss heallsssss.”

 

As they neared the Temple, Geordi was hit with a cacophony of visual input. “Commander, I…” Every wave, from sound to light to heat, crashed into Geordi’s VISOR in ways he’d never seen before. “Whoa… Would you look at that.”

 

“What is it, Geordi?” Data asked. Geordi focused on the android, finding comfort in the almost lack of VISOR inputs from his lifeless friend.

 

“Everything is… changed. This temple has a very different resonance frequency than any I have ever seen.”

 

“Recommend caution, sir. This may be a trap.” Tasha’s soundwaves cut through the cacophony like cool water, giving an anchor of normality to latch onto.

 

“Nosssss… issss sacred placcceee,” the minister reassured.

 

“Commander, if these lifeforms are truly different than anything we have seen, the possibilities for scientific advancements would be significant,” Data countered.

 

The pain through Geordi’s temple increased. Perhaps something associated with the planet? Perhaps just his imagination.

 

“Are they safe to harvest? Scientific study will be required before a trade deal can begin.” Riker authoritatively proclaimed. The minister nodded and bowed.

 

Geordi did his best not to show his discomfort. “Sir, I’d like to assist with the sample analysis. I think my VISOR readouts may be useful.” Tasha’s body temperature rose, clearly not pleased with this support of a potential threat.

 

“Do it.” Riker nodded towards Tasha. “Hopefully this mission proves uneventful.”

 

It was… on the planet.

You can read all of these new short stories from the Star Trek Universe in Star Trek Explorer Presents: “Q and False” and Other Stories which is available for preorder now from Amazon, Barnes & Noble, Books-a-Million, Forbidden Planet, and other retailers.

New STAR TREK: PRODIGY Images — “Ghost in the Machine”

Star Trek: Prodigy returns this Thursday for the seventh episode of its fall run, and today we’ve got new images from “Ghost in the Machine” for your review!
 
The Protostar crew has their first encounter with a classic Star Trek trope, as the group finds themselves trapped in the starship’s holodeck after the simulation room’s programming malfunctions.
 
Here are just two images from this week’s new episode, which means there’s probably a number of unexpected surprises coming in Thursday’s story.
 

GHOST IN THE MACHINE — When the crew gets trapped in the holodeck by a mysterious malfunction, they aren’t sure what’s programmed or what’s real.

 

Written by Chad Quandt. Directed by Andrew L. Schmid.

Star Trek: Prodigy will return with “Ghost in the Machine” on Thursday, December 18 on Paramount+ in the United States, and on December 9 in Latin America, Australia, Italy and the U.K. and other territories.

Win STAR TREK: DISCOVERY Season 4’s Blu-ray Steelbook!

Star Trek: Discovery’s fourth season arrives on Blu-ray and DVD this week, and three of TrekCore’s readers can bring the collectible Blu-ray Steelbook set home for free thanks to a new giveaway from CBS and Paramount Home Entertainment!
 

Our winners have been selected and notified — thanks to all who entered.

From the first appearance of the Dark Matter Anomaly at Book’s home planet of Kweijan, to the journey into the Galactic Barrier, to the Federation’s first contact with Species Ten-C, all thirteen episodes of Star Trek: Discovery Season 4 — along with a number of bonus features — are included in the special metal packaging on four high-definition Blu-ray discs.

Three TrekCore readers will get one of these special Blu-ray Steelbook sets, and to have your shot at landing one for yourself, you can enter to win in one of two ways:

https://www.facebook.com/Trekcore/posts/pfbid02YYSPo1sZ5E27D4t1ZR46gXTE1kFaPQUmqPqBcWmQLTDY5YBnD1LY5uoFwLgtt2zVl

You have until 11:59 PM (Eastern time) on Thursday, December 8 to get your entry in — we’ll reach out to the winners through Twitter DMs and Facebook private messages after the contest closes to arrange for fulfillment.

Good luck to all!

Contest open to TrekCore readers in the United States only due to supplier restrictions — sorry, international readers, that part’s not up to us. The comments section of this article will not be considered for contest entries.

Omni Music Publishing Debuts James Horner’s Complete STAR TREK II: THE WRATH OF KHAN Printed Theatrical Score

Following last year’s first release of Star Trek printed score, Omni Music is back with another massive volume of theatrical music — this time, from the biggest film of them all.
 
Omni Music Publication brought the full 400+ page printed score of Star Trek: The Motion Picture to film and music collectors early last year, and this week they’ve continued this project with a giant 259-page publication collecting James Horner’s entire Star Trek II: The Wrath of Khan theatrical score.
 

From the Omni announcement:

Without using any of Goldsmith’s themes or motives from the first picture, James Horner was still able to mimic his style perfectly, while simultaneously preserving his own unique voice as a composer. The results are a powerful statement from a man who was one year away from turning thirty.

Omni has also released three preview pages from James Horner’s orchestral score, from main title theme, the departure from Earth orbit in (“Enterprise Clears Moorings”), and the final end credits music — with individual musical direction for dozens of different instruments.

If you’re looking to bring home your own copy of this musical publication you can head over to Omni Music Publishing’s site now where the massive release is available now for $85.00.

Keep checking back to TrekCore for all the latest in Star Trek soundtrack and merchandise news!

STAR TREK: PRODIGY Review — “Preludes”

After the fast pace of the last five weeks, Star Trek: Prodigy takes a moment to regroup in “Preludes.”
 
Framed with stories from our characters’ pasts, the episode drops some juicy revelations about the Vau N’Akat — and the fate of Captain Chakotay’s original Protostar crew — while also gifting us some lovely particulars about how our gang ended up at Tars Lamora in the first place. It’s a poignant bonding interlude to pass the time while the Protostar gets repaired ahead of the last run of fall episodes.
 

As Admiral Janeway slowly starts to realize that these kids aren’t the villains here, our Protostar crew is holed up in the Neutral Zone, repairing the ship. As he helps repair the ship, Dal wears similar welding glasses from his time mining Tars Lamora in “Lost and Found” — continuing the nostalgic ambiance started by seeing Admiral Janeway review the “unwanteds” mugshots from their Tars Lemora escape.

The reflective mood is set and the crew finally have a moment to catch their breath. It’s story time, and as Dal tries to work through the bombshell of his Augment origins revealed in “Masquerade,” the crew share their own sad origins in solidarity.

First up is Rok-Tahk, who tells the story of how she was a prisoner even before Tars Lamora. She was forced to fight for gamblers and her wrestling character, “The Monster,” was meant to always lose. One day she didn’t take a dive, she lost her captors’ money, and as a punishment was sold to a Kazon slave trader who sold her to The Diviner.

While incredibly sad, out of all the stories, this one rang slightly hollow. It was too similar to her time at Tars Lamora to elicit feelings, and it felt just a little too on the nose to have her be forced to be a fighter. It also didn’t go far back enough into her origin, because we don’t know how she ended up as a captor at the fighting arena in the first place.

Not getting to see her original abduction made it not as impactful as it could have been, and also missed a golden opportunity to add to the lore of the Brikar — an opportunity that both Zero and Jankom’s stories take advantage of for their respective species. Since we know almost nothing about the Brikar canonically, it would have been great to get some world building on this fascinating species.

Zero’s story, on the other hand, beautifully showcases the Medusan hivemind, previously only mentioned in Trek but never seen. We learn that Zero’s hivemind were a group of explorers themselves, and while they were on a strange new world, their misty group was hunted by Kazon slave traders.

The hive is absolutely gorgeous: beautiful bulbs of all different colors swirling around each other as if dancing in the wind. The beautiful animation manages to wordlessly convey the sense of a vibrant and loving community and you can feel Zero’s deep sense of loss as he is picked off and separated from them. A true masterpiece.

Jankom’s story also manages to convey that same sense of loss, but with a dose of humor that made this vignette the unanimous favorite of my kids. Jankom was an orphan on Tellar Prime — during a time before the Federation — who got sent on a deep space mission aboard a sleeper ship in cryogenic stasis. He gets awoken early to fix things around the ship. At this point he’s only an engineer-in-training, so this doubles as an origin story for all his experience in fixing things.

One thing breaks, and as he fixes it something else malfunctions, and he ends up getting experience in repairing almost every area of the ship. We even get to see his first experience using his beloved “percussive maintenance” techniques, which got a chuckle out of my kids. They got a lot of laughs from Boxy, the robot who dishes out repair jobs to Jankom. Zehra Fazal’s deadpan yet soft delivery playing great off of Jason Mantzoukas’s patented levels of absurdity as Jankom gets more and more flustered with the situation.

When Jankom finally completes the to-do list, it’s discovered that there is no longer enough oxygen for 30 Tellarites, only 29. Jankom wordlessly and quickly decides to do the heroic thing and leaves in an escape pod — but there’s still time for one last laugh, as he asks Boxy to tell them of his sacrifice and she forgets his name again. My kids loved this bit.

Despite the lightheartedness of this tale, the most poignant moment of all three stories belongs to this one as Jankom looks back on the ship from his escape pod and with a mixture of satisfaction and sadness delivers one last: “Jankom Pog fixed it.” A touching moment, especially when combined with all the times Jankom hasn’t been the first to volunteer for danger. We know now that when it’s truly important, the young Tellarite is as brave as the rest of them.

Those three stories deepen our connection to the characters, but we also get a story that deepens our understanding of the overarching narrative of the whole first season. Thanks to “Asencia,” we also get the full backstory of The Diviner — and along with that the full story of what happened on Solum when Chakotay and the Protostar arrived.

This was a lot of information all at once. Seeing it in flashback form was a great device to help my kids digest everything easier than if it was just dialogue. Also, it’s exciting! What a riveting tale!

We are reminded of the civil war that raged on Solum after the Starfleet’s first contact, and learn that the Federation didn’t intervene. When Chakotay and the Protostar came through an anomaly, the Vau N’Akat took the crew prisoner and installed the Living Construct — with the intention of driving the Protostar back through the anomaly and destroying the Federation.

But they didn’t realize who they were dealing with: Chakotay and his crew member escape, and manage to send the Protostar back through the anomaly uncrewed. His little smirk as he foiled their plans, even though he was condemning himself and his crewmate to being stranded in the future, was pure Starfleet bravery, and a little hubris — I almost cheered out loud. His decision had shades of Janeway’s decision to strand them in the Delta Quadrant in “Caretaker,” which made it even more epic.

I felt like I was watching the cliffhanger of a particularly action-packed Voyager two-part episode here. It was thrilling to see.

It turns out Ensign Asencia is actually “The Vindicator” — a fabulously over the top villain name — and she and the Diviner are both part of “The Order,” which is a group of Vau N’Akats tasked with going back in time to chase after the rogue Protostar. Jameela Jamil is deliciously evil as she recounts the tale — the Vindicator’s true voice and attitude coming out as she describes the show she put on as Ensign Asencia for the three years since she’s been in the “present.”

The time travel aspect of this adds another interesting wrinkle as she and the Diviner were contemporaries before entering the anomaly. Her need for vengeance is still fresh while he has lived with his for 20 years.

At the end of the tale, The Vindicator wonders why Gwyn would “betray” them and The Diviner tells her, sadly, “She met a boy.” This was infuriating. How dare he reduce Gwyn’s journey to that? Even coming out of the mouth of a villain, it still came out of left field and felt misplaced.

After the crew bonds, and we get a story from Murf in the form of a belch (always good for a laugh from my kids), the crew asks about Holo Janeway’s background — and for a minute there I thought we were going to get an animated Voyager flashback. Alas, not, but the reference to Janeway’s dog Molly was sweet.

Even during an interlude like this, Prodigy knows how to end an episode… as Admiral Janeway discovers the two Vau N’Akats conspiring, and gets knocked out with a good karate chop to the neck. My kids audibly gasped, leaving my youngest to ask if he killed Janeway, and seemed relieved when I told her Janeway was just unconscious. I tried hard not to laugh. What a wait it will be to find out what happens next!

OBSERVATION LOUNGE

  • Admiral Janeway listens to Chopin’s Prelude Number 4. Fitting, as we get four “preludes” in this episode — but it’s also a nice continuation of Trek’s love for classical music.
  • The Medusan ship landed on the planet Zero gets abducted from is similar to the Medusan ship seen briefly in the remastered version “Is There in Truth No Beauty?”
  • The hivemind was very specifically targeted, as the Kazon had the special containers and red safety glasses seen in “Is There in Truth No Beauty?” as well.

  • The Starfleet ship which makes first contact with Solum is Prometheus-class vessel, easily identified by its distinctive four-nacelled design.
  • The Tellarite sleeper ship is similar to the Tellarite ships seen in Star Trek: Enterprise, fitting since it’s from the same pre-Federation timeline. Jankom first mentioned the Tellarite sleeper ship during his Murder Planet illusion in “Terror Firma.”
  • Chakotay’s first officer is a bird-like crew member, possibly an Aurelian, maintaining the tradition of bird people in animated Star Trek adventures.
  • It’s an interesting decision to make all the slave traders Kazon — you’d think the nomadic race would have learned their lesson after their experiences with the Trabe. (I can see why the Borg deemed them unworthy of assimilation!)

With only ten episodes in which to tell this part of the story, “Preludes” is a smart way to give us details we need to know, while also adding in a little helping of character deepening, heartwarming fun. What a joy to see the Protostar crew bond in this way — as a true found family with love, support, and affection for each other.

It’s a nice respite before the action inevitably cranks up again!

Star Trek: Prodigy will return with “Ghost in the Machine” on Thursday, December 8 on Paramount+ in the United States, and on December 9 in Latin America, Australia, Italy, the UK, and additional territories.

REVIEW — Hallmark’s STAR TREK: STRANGE NEW WORLDS Enterprise and “Storyteller” Mirror McCoy Ornaments

The pumpkins are put away, turkey time is over — now it’s time for the Christmas décor to come out! Here in our household, we’re pulling out all of our Star Trek Hallmark ornaments and getting them ready to go on the tree.
 
Closing out 2022 — after Mirror Scotty, which I reviewed in September — are two new releases. Mirror McCoy, the final entry in Hallmark’s “Storyteller” Original Series collection, and Captain Pike’s Enterprise from Star Trek: Strange New Worlds.
 
After several years of collecting Hallmark’s Star Trek Mirror Universe “Storyteller” ornaments, with the addition of McCoy, I have a complete set at last! So stroke that fabulous Terran goatee and wrap yourself in a gold lamé sash, because it’s time to revisit “Mirror, Mirror” once more.
 

When you add McCoy to the other six ornaments from this collection, you get a fabulous six-minute reenactment of this legendary episode. The audio sounds nice and clear, and Hallmark did a great job of including some of the most iconic lines.

What makes this Mirror Universe set work is Hallmark’s radio technology:

Each of the character ornaments contain audio from the episode, and will play back lines from the episode on their own — but when brought together, the ornaments will communicate with each other with built-in radio technology to replicate scenes from the episode where those characters interacted.

 

As with the other ornaments in this set, you’ll need a Hallmark Keepsake Power Cord (sold separately) in order to experience the audio/visual elements.

I was especially impressed with the sculpt on this ornament; it looks so much like DeForest Kelley! They even captured that skeptical eyebrow arch and slightly furrowed brow. As with the other ornaments, I wish the gold lamé sash had been truly sparkly, but overall, this is a great looking addition to Hallmark’s “Mirror, Mirror” collection!

I think it’s safe to say that these ornaments, particularly when displayed together and plugged in, are worth leaving up all year long to enjoy — and save some room on your tree, as we understand Hallmark will be bringing Next Generation character ornaments to their “Storytellers” lineup starting next year.

For now, though, you can round out your Original Series “Storyteller” crew with Mirror McCoy, available how through Hallmark for $34.99.

Of course, McCoy wasn’t the only ornament to get an October release this year. as the USS Enterprise from Star Trek: Strange New Worlds also just warped into collectors’ hands.

There have been numerous Enterprise ornaments over the decades, of course; last year, our household decided to put as many of them on our tree as we could — like any good Star Trek ornament collector, we have more ornaments than tree space, so we usually rotate what gets on the tree each year. I honestly couldn’t tell you off the top of my head how many there have been in total, but I think it’s close to a dozen? Am I mad that we got another one this year? Absolutely not! She’s beautiful and she deserves her moment on the tree.

I’ll admit that I am not super well-versed in ship architecture and I tend not to notice some of the nuances that others do. While I’ve read some views that the ornament looks more like the version of the ship introduced in Star Trek: Discovery — a model which was slightly tweaked for Strange New Worlds — I can’t say I notice any of those differences. I looked through some official reference images, and if there’s something to critique, I think it’d be left to the nitpickers to find it.

Like the other ships of this most recent Hallmark era, it is powered by three button batteries (LR41 to be exact, which are included). You press the little button on the hull to make it light up. I understand why Hallmark made the shift away from the old-school light strand plug in type several years ago, but I miss having the ships lit up persistently on the tree.

The Star Trek: Strange New Worlds USS Enterprise ornament is also available from Hallmark now for $32.99. 

Keep checking back to TrekCore for the latest in Star Trek product news and reviews!

New STAR TREK: PRODIGY Images — “Preludes”

Star Trek: Prodigy returns this Thursday for the sixth episode of its fall run, and today we’ve got new images from “Preludes” for your review!
 
While Admiral Janeway works to learn more about the young crew who’ve commandeered the Protostar, the Diviner deals with the truth of Ensign Asencia’s identity — another Vau N’Akat agent.
 
Here are ten images from this week’s new episode:
 

PRELUDES — A Starfleet Admiral digs into the past of the Protostar crew. Meanwhile, the Diviner recalls his life’s mission.

 

Written by the Season 1 Writers Room: Kevin & Dan Hageman, Julie Benson, Shawna Benson, Lisa Schultz Boyd, Nikhil S. Jayaram, Diandra Pendleton-Thompson, Chad Quandt, Aaron J. Waltke.

 

Directed by Steve In Chang Ahn & Sung Shin..

Star Trek: Prodigy will return with “Preludes” on Thursday, December 1 on Paramount+ in the United States, and on December 2 in Latin America, Australia, Italy and the U.K. The series will arrive in France, Germany, Switzerland, and Austria in December.

Interview — STAR TREK: PRODIGY’s Aaron Waltke on Dal’s Backstory, PICARD Connections, Instagram Tie-Ins, and More

We’re at the midpoint of Star Trek: Prodigy’s fall run, bringing us just five weeks away from the Season 1 finale — and today we’re bringing you even more behind-the-scenes insight about the animated series in another wide-ranging discussion.
 
In the second half of a two-part interview with Prodigy co-executive producer and Season 2 co-head writer Aaron Waltke (check out Part 1 here!), we learn how Dal’s just-revealed backstory came to be, how the series’ timeline is marching towards established canon, and much more.
 

TREKCORE: Finally revealed in “Masquerade,” Dal’s history is very interesting and complex — how was it decided that he’d be an Augment?

AARON WALTKE: It is complex, because I think if you zoom out 30,000 feet, the first ten episodes were learning about the idealized version of Star Trek, of Starfleet and the Federation, what it represents, its ideals, its beliefs. And I think the second ten are very much diving into the complexities of Star Trek, like: how do you put those beliefs or ideals or rules into practice in a way that still upholds the basic tenets of what Starfleet, or what Star Trek is?

I think true to our nature, we didn’t wanna shy away from some of the things that we felt were still maybe a little bit unfair. Like, for instance, how augments are treated in the 24th century. We didn’t just want Starfleet to have an effect on our kids, but we wanted the journey of our Prodigy crew to have an effect on Starfleet. And one way that we could do that was by addressing what I would say is one of those dangling unanswered questions that could be explored deeper.

TREKCORE: Dal steps into the bioscan in “Asylum,” and the lights flash. They want him to report to Starfleet, probably as a fugitive.

WALTKE: Yeah. We’ve seen in Deep Space Nine, how Augments are treated — specifically in “Doctor Bashir, I Presume” and “Statistical Probabilities” — where they’re kind of treated as second-class citizens, and they outright state it’s because the authorities are afraid. You might get a Julian Bashir… but you might also get another Khan.

But I think there’s how you kind of skew that versus people that, you know, maybe didn’t ask to be genetically augmented. You see a little bit of progress with that with Julian Bashir, but even then, his dad was sent to prison, right? So there’s this sort of thorniness that I think Star Trek, and our writers, just can’t help but return to and further explore and question and wonder, does it have to be this way, or are there things yet unresolved?

TREKCORE: The Romulan soldiers chasing the kids in “Masquerade” carry weapons right out of Star Trek: Picard’s first season.

How close are is the Prodigy writing team following where things are in comparison to the Picard backstory — the destruction of Romulus, the devastation on Mars, the ban on synthetics, all that stuff?

WALTKE: You hit the nail right on the head, because there are things coming up in canon that we cannot ignore. You know we’re at a place in the timeline canonically when there are rogue factions within the Romulan Tal Shiar that have a mandate to find a way to hijack Starfleet systems and turn their AI against themselves.

Whether through their secret channels, or monitoring subspace channels or transmissions, when they hear about the Living Construct, that there’s a device that can turn Starfleet against itself, they are going to be very interested in that technology.

So we have some visual cues to that — this sort of rogue faction has some of the gear from Picard, just to imply that yeah, it’s happening, and it’s going to happen, and this is the first kind of hint to that. And even without Dal’s command codes, who knows what kind of information they were able to garner from scanning the Protostar — and and who knows how that will tie into the events of what eventually happens in 2385?

TREKCORE: A lot of big things happened in these last five episodes — Murf’s change, Dal’s backstory, Gwyn’s memories recovered, and Admiral Janeway meeting the crew face to face. How does that pacing work in the writer’s room, deciding when to drop certain bombshells along the way? Can we expect that same rapid pace in the last five episodes?

WALTKE: The short answer? Yes. I think especially when you’re dealing with a 20-episode story line, and you’re kind of building up to a climax there are some things that we kind of push off, but there’s sort of an adage in screenwriting that we always believe in: if you have a good idea, use it now, don’t save it for later.

Do it now and come up with something better in the next episodes. For instance, with Gwyn’s memory loss, there are shows out there that would spend 10 episodes of her slowly piecing together what the audience already knows. And all of us said, “We don’t want to do that.”

It served its purpose in so far as it inadvertently allowed them to see the destructive capacity that they were carrying and kicking off the inciting incident of these next 20 episodes. But we thought there was much more rich character work and storytelling to be told now that they’re all on the same page, how do we unwind the cards that have been stacked against our crew? The best thing you can do, I think, with any story, is paint your characters into corner after corner, because then it becomes all the more thrilling.

You don’t at first know how they’re going to get out of it. Then when you actually sit down and try to do it, it becomes all the more clever and unique. So the short answer is, you will see things ramp up. We have a little bit of a breather before the final kaboom.

TREKCORE: The season finale is called “Supernova,” which happens to be the same name of the recently-released Star Trek: Prodigy video game. Is there a connection there, or are the shared titles just a coincidence?

WALTKE: Well, video game takes place between “A Moral Star, Part 2” and “Asylum,” so it’s not a retelling of the events of the game — but thematically, you’ll find that there’s some spiritual overlap

TREKCORE: Will some of the lore from the video game make its way into the show going into the future?

WALTKE: Yes. We were in direct communication with the team that wrote the game, and they had Lisa Schultz Boyd, one of our staff writers, to kind of oversee some of that as well. But it’s another instance where, you know, it wasn’t just made in a vacuum. We were very much all talking together to see if we could make this a fun kind of ancillary element for people that couldn’t get enough Prodigy to find out even more.

Because for me, I loved that, whether it’s the video games or the books or whatever. I couldn’t get enough of that. I want to know more. In this case, we were in direct communication with everybody. Just saying like, here’s some stuff that we talked about in the writer’s room that ties directly into stuff that comes in the show that you can definitely expect to see in some way.

https://www.instagram.com/p/CkdZ8JDNGnq/

TREKCORE: Speaking of tie-ins, the “Janeway Logs” you’ve been writing for Instagram have been giving some interesting information about the show, hinting towards Chakotay’s original mission on the Protostar, and that B’Elanna Torres designed the Dauntless. Will we learn more about those things in the show?

WALTKE: Yes! What’s fun about the logs and the show is they are meant to sort of inform each other and be sort of a cohesive story, and so there’s going to be some details in the logs that will fill in and make certain things in the show make sense, and vice versa.

And from the beginning in the writer’s room, that was one of the first questions we answered. Week 1 is like, why was the Protostar in the Delta Quadrant. And the answer we all agreed on as a writer’s room from the beginning was, well, they’re going back to basically clean up the roughshod voyage that was like a bowling ball in a China shop Voyager kind of shot through, and I think even Janeway herself will be the first to say that there are things I would like to go back to and there’s more work to be done in the Delta Quadrant.

Which is why I think when Chakotay wanted to go, it made total sense. And she was for it even if she wasn’t thrilled to have her first officer suddenly have to go off by himself. I think the reason we chose Chakotay and B’Elanna Torres in the logs, as mentioned, is even though they’re no longer Maquis, I think they certainly understand more than anyone, that there are two sides to any Federation first contact, and you have to take responsibility for your actions. So, that was sort of the backstory there.

TREKCORE: Will Hologram Janeway get to have her own character arc, like the Protostar kids, as the show moves forward from here?

WALTKE: For me, the joy of a hologram character in all of Star Trek is them growing beyond their programming and doing sort of the unexpected, just as any humanoid would. There’s going to be some things that happen, and some choices that are made by Hologram Janeway — both good and bad — that will surprise you. She will have a little bit of growth and an arc, and I can’t wait for everybody to see it because these next five episodes are pretty big for her.

TREKCORE: We know that Season 2 — the next 20 episodes to follow this fall run — are well into production and moving to post-production at this point. Are you and the team looking beyond that yet, into storytelling for a potential third season?

WALTKE: Oh, yes, constantly. Yes. I think the Hagemans and I are such that, you know, we would love for this show to go seven seasons — and a movie beyond. We’re always thinking of ways to tell the story that feels satisfactory, but there’s always a new horizon, right?

And as far as where that horizon goes, yes, we certainly talked about it. But you know, we’ll have to see about Season 3.

This interview has been condensed and edited for clarity.

Star Trek: Prodigy will return with “Preludes” on Thursday, December 1 on Paramount+ in the United States, and on December 2 in Latin America, Australia, Italy and the U.K. The series will arrive in France, Germany, Switzerland, and Austria in December.