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TNG Remastered Season 2: Blu-Ray Trailer

With Star Trek: The Next Generation‘s second season Blu-Ray release less than 2 months away, we take a look at the epic trailer that CBS have released for Season 2.

The trailer was first seen as a special bonus feature on the 1st Season Blu-Ray release and showcases scenes from several Season 2 episodes including ‘The Child‘, ‘Where Silence Has Lease‘, ‘The Measure of a Man‘, ‘Contagion‘, ‘Time Squared‘, as well as the epic fan favorite which introduces us to the Borg, ‘Q Who‘. The trailer also features a sneak preview of some of the bonus features which will be included on the Season 2 set, namely a roundtable discussion featuring the entire cast of Star Trek: The Next Generation!

Watch the trailer below in full 1080p high definition!

CBS has – without a doubt – managed to produce one of the most epic trailers for a Star Trek DVD/Blu-Ray release yet. Even though many fans will have seen these episodes dozens of times before, they manage to come across as fresh, exciting and new again after 25 years.

We’ve got a selection of HD-screencaps from the trailer available below:

Secure your copy of the Star Trek: The Next Generation Season 2 Remastered Blu-Ray today by pre-ordering from Amazon using the links below! Season 2 is released on Dec 4 (US/CA) and shortly after that in Europe.

Order Star Trek: The Next Generation Season 1 Blu-Ray today!



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EXCLUSIVE: Ryan Adams & David S. Grant Interview, Part III

Ryan Adams and David S. Grant from Multimedia at CBS Television Distribution are two of the key figures who have been working for years behind the scenes to get Star Trek: The Next Generation’s HD remastering project off the ground. I was fortunate to catch up with David and Ryan who both took time out of their busy schedule to answer questions on TNG Remastered and the future of Star Trek in high definition.

Mike & Denise Okuda

Ryan Adams & David S. Grant:
TNG Remastered Interview, Part 3

Interviewed by Adam Walker for TrekCore.com

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TrekCore: Moving onto the other angles you’ve been taking such as the cinema screenings. I know that Fathom’s Season 1 screenings were a huge success with fans and I understand that there’s a similar event planned for Season 2. Could you tell us which episodes will be featured? Do you think this is going to be a regular occurrence as the project continues?

Ryan Adams: I know that Ken Ross and Jeff Nemerovski who really drive the theatrical screenings, and Mike and Denise – and all of us have been talking about them – we’re finalizing that right now, so I don’t want to speak out of turn in case we go in any different directions. But as far as I know, Season 1 was a success in regards to the theatrical screenings, so we’re doing Season 2. If Season 2 is a success, who knows? It would be nice!

TrekCore: We’ve had a lot of European fans asking if the screenings will ever hit Europe. Are there any plans for this or is it just an American and Australian deal?

David Grant: I don’t know. We’re not privy to that information yet. It comes out of New York.


Ryan Adams points out that CBS and Fathom Events are finalizing another TNG cinema screening right now (for Season 2). Could “Q Who” be one of the two episodes that will be shown? We hope so!

TrekCore: Regarding the audio on the remastered release – How was it originally recorded? Is it contained on the negatives you are unboxing, or is it on a separate tape somewhere? If that’s the case is there a possibility of a missing audio track at some point?

David Grant: Well the audio goes back to the original quarter-inch audio that was done on the set. Then, there have been mixes done throughout the years. There was a stereo mix, they did a 5.1 mix and stuff. We’ve gone back to the stems, the individual stems, on all the different elements and recreated it for 7.1. And then, from there we can derive a 5.1. So it’s sort of re-posting the audio also. Nothing has been missing so far on the audio. Ryan and I both give our great applause to the original editorial team, because a lot of times when you’re done with the show, you just box it up quickly and you don’t do a good inventory because not a lot of people are going to get into it. This show did an amazing job of the inventory and trying the best they could to keep everything where it was supposed to be and an inventory of it. We still have huge battles – visual effects were used in [an] episode, and then [might be found in another] one – but we have a whole team deciphering where all of this stuff is, kind of learning the language that they did 25 years ago. With the audio, it’s been, you know, we haven’t missed anything.

TrekCore: Do you have to re-edit the audio as well? Or are you synching up to the original audio track to guide the visual edits?

David Grant: Yes, it’s just the original tracks. And they go back and they do a restoration of it and we do a whole new mix of it. And Ryan and I go in on Fridays and we review the mix. So there’s not really – there’s no editing – it’s coming off all of those original network stems.

TrekCore: I see, so in terms of sound effects and things like that, they’re all contained on the original stems?

David Grant: Yes, because just like we’re trying to keep the picture as original as it was for the fans, we’re trying to do the same for the audio too. We’re not adding effects, we’re not taking effects out – we’re leaving it and it’s just … it sounds cleaner, it’s more restored.

TrekCore: We had a very interesting question from a fan regarding the possibility of isolated scores in future blu-ray releases. When “The Twilight Zone” was released on blu-ray, they equipped the sets with a separate score-only track. Is that a possibility for TNG? Would you consider it?

David Grant: Yeah, it’s probably more in the DVD world – we don’t know. It’s funny, because we did the remaster on “Twilight Zone” too. Yeah, we did it for CBS and – I can’t remember the company that put it out – but anyway, that’s another show. But yeah, anything’s possible – if there’s a cry for it from the fans – I wouldn’t be surprised if we did it.


Rumors are rife that Star Trek: Enterprise’s arrival on blu-ray may be imminent… according to David Grant “there’s talk”, whilst Ryan Adams declares there are “discussions happening as we speak”!

TrekCore: Is there a chance that Star Trek: Enterprise might be released on blu-ray some day soon? Mike Sussman tweeted the other day that he knew of another Trek series coming to blu-ray soon, is that by any chance Enterprise?

David Grant: Well we’ll keep that… I’m not going to… Let’s just say there’s talk.

Ryan Adams: There are discussions happening as we speak. Discussions about other Star Trek entities, properties.

TrekCore: Last time we heard from you guys at Comic Con, DS9 was officially “on your radar” for remastering. Ryan gave a beautifully cryptic quote that CBS were “considering it”. How are plans moving along? We have a constant stream of emails, with hundreds of fans asking about it.

Ryan Adams: See, well that’s wonderful! Here’s the thing, David and I would love nothing more than to segue from TNG into DS9 and all of them to be honest with you. We’re having a blast doing this. And when I see that we engage with the fans, I love the fact that they’re writing in. In order for us to go to John Nogawski, Scott Koondel – the decision makers, let’s call them – and get an approval for this, we need that kind of stuff behind us. We need to be able to say “The fans are screaming for this. This is what they want next.” And like we said at Comic Con too, it would really depend on – because let’s be honest, it’s financial as well for the studio – on how well TNG does. And since it’s doing well thus far, David and I are still very hopeful that [DS9] will be one of the next big projects that we do. So our hope is “yes”, but we still have to get the decision makers to say yes.

TrekCore: So there’s been no official green light yet?

Ryan Adams: No, there’s no official green light on DS9 yet.

TrekCore: Fans need to keep writing then, that’s good to know!

Ryan Adams: Keep writing, and keep buying TNG.

David Grant: The more you buy TNG, the more you get DS9! Put it that way! Laughter


Ryan Adams stresses there is no official green light on a DS9 Remastering yet. Both Ryan and David urge fans to make it known that we want HD-DS9 and keep buying TNG blu rays!

TrekCore: We’d love to know if there are any future plans for bringing TNG in HD to iTunes?

David Grant: That comes out of our digital distribution division, so I can’t answer for them. I don’t know what they’re doing.

TrekCore: What have been some of the lessons you’ve learnt along the way with this project, and what are some of your personal best and worst moments?

David GrantLaughs Well, they’ve all been good, it’s just levels of goodness.

Ryan Adams: The best was getting the “yes”! You know, to do this project. Because David and I, we were pitching this when we worked under the Paramount umbrella, and then when we came under the CBS umbrella with the split that happened several years ago, we continued pitching this. So when we were finally told “Yes, you can move forward” – that, by far, was the best moment for me.

David Grant: Yeah, and it was very funny, Ryan and I talk about this a lot. We were with John Nogawski, the President of Distribution, and Scott Koondel, the President of Distribution Sales, and they kinda gave us a “yes”, and we hopped in the car, Ryan and I called each other and were like “I think we just got a yes”

TrekCore: It was great when I spoke to Craig [Weiss], he said the best moment for him was getting the “yes”, the worst moment for him was getting the “yes”!

Laughter

Ryan Adams: Very well put!

TrekCore: It’s been a pleasure talking to you both, I know you have to run off to color correction now…

Ryan Adams: It was great talking to you too, hopefully we’ll talk again when we’re doing Season Three!

David Grant: Yes definitely, it’s been great and we hope to talk to you again soon.


Ryan Adams (left) and David S. Grant (right) in one of their
TNG-Remastered review sessions with Mike and Denise Okuda

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Enterprise on Blu-Ray: First News Emerges

Just as news of the Star Trek: The Next Generation remastering project broke initially through a tweet from LeVar Burton (Geordi La Forge), the first details of Star Trek: Enterprise‘s transition to Blu-Ray have emerged in a similar fashion.

Mike Sussman (long-term writer and producer on both Star Trek: Voyager and Star Trek: Enterprise) revealed in a tweet on September 23 that another Star Trek series was destined for Blu-Ray:

Have it on good authority that another Trek series is making its Blu-Ray debut early next year…

In our exclusive interview with TNG Remastered’s David S. Grant (VP of Multimedia, CBS) and Ryan Adams (Director of Multimedia, CBS) I asked David and Ryan if the series mentioned by Mike Sussman could in fact be Enterprise. Their response was encouraging:

David Grant: Well we’ll keep that… I’m not going to… Let’s just say there’s talk.

Ryan Adams: There are discussions happening as we speak. Discussions about other Star Trek entities, properties.

In a further tweet today, Mike Sussman confirmed these hopes, with some other very interesting information:

Trippin’ down memory lane: just wrapped up an interview for the @StarTrek Enterprise season 1 Blu-Ray set coming next year. #itsabouttime

Fans have long since hoped that a release of Star Trek: Enterprise on Blu-Ray would come sooner rather than later as that series was already filmed in native 1080p HD, and as such requires no remastering (unlike the series that preceded it). CBS would now appear to be already prepping the bonus features (or VAM, Value Added Material) for the release of Enterprise. In light of their incredible work on Star Trek: The Next Generation Remastered VAM, it’s highly likely that Robert Meyer Burnett and Roger Lay Jr. will lend their extensive talents to the Enterprise Season 1 VAM production.

One potential obstacle in putting Enterprise out on Blu-Ray is that all the special FX sequences were rendered at 720p resolution, lower than the native 1080p live-action sequences. As a result, CBS would appear to have two choices – either up-rez the 720p to full 1080p or re-render the CGI sequences in native 1080p. In the case of Enterprise, an up-rez isn’t necessarily a bad thing. Iconic shows such as Firefly and Battlestar Galactica have both used up-rezzed special effects in their Blu-Ray releases, and such a technique is often a creative choice to avoid the overly sharp VFX imagery which would result from a 1080p render. Doug Drexler (Senior Illustrator on Enterprise, but has also worked on Battlestar Galactica) sums it up nicely in an article he wrote some time back:

I’ve seen a lot of discussion about the fact that the CGI on BSG is rendered “only” at 720 and upscaled to 1080 for the final. Everyone should understand that render time was the LEAST important factor in this decision.

The fact is, at 1080, the CG just came out WAY too crisp. When intercut with the live action (or even composited), the CG popped off the screen and didn’t match the look and feel of the rest of the show. I’m sure all of you have had the experience of watching computer generated material on a flat panel or other high quality display and noticed just how razor-sharp it can look. It can often appear unnaturally crisp.

TrekCore will of course keep you up-to-date with all the developments of Star Trek: Enterprise‘s transition to Blu-Ray, so make sure you check back regularly for all the latest news!

Order Star Trek: Enterprise Season 1 Blu-Ray today!



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EXCLUSIVE: Ryan Adams & David S. Grant Interview, Part II

Ryan Adams and David S. Grant from Multimedia at CBS Television Distribution are two of the key figures who have been working for years behind the scenes to get Star Trek: The Next Generation’s HD remastering project off the ground. I was fortunate to catch up with David and Ryan who both took time out of their busy schedule to answer questions on TNG Remastered and the future of Star Trek in high definition.

Mike & Denise Okuda

Ryan Adams & David S. Grant:
TNG Remastered Interview, Part 2

Interviewed by Adam Walker for TrekCore.com

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TrekCore: We’ve become a lot more familiar recently with Craig Weiss’s wonderful team at CBS Digital thanks to the bonus features on Season 1. Could you tell us a little bit more about the second team? I understand that there have been some famous faces popping up in that team.

David Grant: Well yeah, we had Dan Curry, who was heavily involved in Season 2 with us. That really helped us. With Mike and Denise Okuda and Dan Curry, it was – you know – it was like having part of the original team back together.

TrekCore: So is the second house [Illuminate Hollywood] a separate corporation?

David Grant: Yes, we’re calling them HTV – but HTV Illuminate is the name of the company.

TrekCore: With Season 2 just a couple of months away now, I’d like to touch on one of the huge selling points from the set, the extended edition of ‘Measure of a Man’. Just how much of a challenge was it to cut together an extended HD version?

Ryan Adams: It was quite a challenge! You know, we had the VHS… you know, it’s interesting. I mean, thank god we have the technology that we have now, because we were able to ingest that VHS that Mike and Denise found from the writer [Melinda Snodgrass] and basically input it into a software system, and it would go through and tell us, OK – these are all the pieces that we have already from the HD mastering of the episode, but here are all the pieces you’ve got to find that don’t exist on that HD remastered episode. And we would go back to the film and have to search through. I mean, not us personally, but we had a wonderful team that would search through and find and eyeball every single shot until we were able to literally piece it back together like the VHS.

TrekCore: So that almost sounds like 24th century technology!

Ryan Adams: Yeah, absolutely! We were able to get all the shots, and Mike and Denise came with us, and it’s phenomenal – it’s just amazing. It’s a great episode to begin with, but not to give anything away from it, but you have some more character driven points and it’s really a huge selling point and a great episode, the extended version.


The extended edition of ‘The Measure of a Man’ is one of the major features in the Season 2
blu-ray set. Ryan Adams describes the process as “quite a challenge” and calls the result “phenomenal… just amazing”

TrekCore: Do you know what the potential is for future extended editions of fan-favorite episodes?

David Grant: Erm, future – do we have any other extended versions?

Ryan Adams: Not that we know of.

David Grant: Yeah, not yet that we know of.

TrekCore: How was the musical score dealt with for the extended episode? Was other music reused, or did you score brand new music?

Ryan Adams: Luckily, so – the scenes that created the extended version primarily were extensions of scenes that were pre-existing. So we were able to go back and use, by going back to the original audio tracks, and able to use that audio that was originally scored for those pieces. So we didn’t have to, you know, take it upon ourselves to create new music or anything like that.

TrekCore: So, when you say extensions of original scenes… was the music originally in a longer form and cut for the network version?

Ryan Adams: Right

TrekCore: So we’re going to be hearing some new music, it’s just that it was recorded before but never made it [out] in it’s full version?

Ryan Adams: It will just be a fuller version of a cue that was already used.

TrekCore: After the critical success of Season 1, CBS have really pushed the boat out for the Value Added Material [VAM] on Season 2. I know fans have long since lobbied for new audio commentaries on episodes, and we’re really excited to hear that we’ll get those for ‘Measure of a Man’ and ‘Q Who’. How much does fan feedback influence the decisions you make on the project?

Ryan Adams: Actually, fan feedback has a lot to do with what we do. In my opinion, they help drive us in the direction that we’re going. Like David said earlier, it really was the fans who were saying to us “When are we going to get TNG?” Dave and I were like “Hey, if that’s what you want, let us go and see what we can do.” So I know myself, David, Ken Ross [Executive Vice President and General Manager of CBS Home Entertainment], Phil Bishop [Production executive at CBS HE overseeing the blu-ray production] and all the people who are involved in this – we all keep an eye on those boards, and we listen to the fans’ feedback. We get emails, we get hit on facebook and we take all that stuff and we bring it to the table.


Robert Meyer Burnett & Roger Lay Jr. (pictured at San Diego Comic Con this year) have left no stone unturned for TNG’s second season and have produced some of the most groundbreaking special features ever seen on a Star Trek home video release.

TrekCore: What can you tell us about the other bonus features that will be included in the second season? Robert Meyer Burnett and Roger Lay have been working tirelessly to make the features even better than the first season. Robert has hinted to us that you guys have found some very special material for him – he wouldn’t say exactly what was on the reels, but he did say he thinks there may be outtakes or bloopers that no one has ever seen before!

Ryan Adams: I’m going to take the same high-road that he took and just say – not going to say any more than that – but there are some definite gems that we unearthed from the film that was in the vaults all these years.

David Grant: For us, the great thing about going back to the negative on this project which has never been done, is – we are now finding – since we have to scan all the negatives for the whole season – we are finding stuff like never-before-seen takes and all of that stuff that could be… and bloops, and all the kind of stuff, which has never been seen in 25 years. So, there’s been so many extra special features that have come out over the years that had to be created, but no-one has done this – so as we have to go back to the negative, we’ve told the houses “Look for any kind of interesting stuff, and put it aside.” And we give it to Roger [Lay], and it’s brand new never-before-seen material.

TrekCore: So that’s interesting – because when I spoke to Craig Weiss he mentioned that they are just scanning in the material required to make the dailies to build the episodes…

David Grant: Yes, they do that to build the episodes, but we also have them go and do a pass of the rest of it too to get any extra special features.

Ryan Adams: So this is kind of a second-tier that is happening.

TrekCore: So how does Season 2 stand so far? A lot of fans have been asking if there was any film footage lost requiring an SD up-conversion?

David Grant: I don’t think so…

Ryan Adams: I don’t know…

David Grant: I don’t think there is.

TrekCore: That’s great news. I wanted to talk a little bit about Mike and Denise Okuda, as they’ve both been really instrumental in helping you with the project. What led you to bring them on board, and what is their role?

Ryan Adams: What led us to bring them on board was really the fans. One – they come from the franchise. Two – we know how much the fans respect them, and Three – I just can’t think of anyone else out there who has the knowledge of Star Trek, whether it be the Original Series, Next Gen or DS9 or what it may be – the Okudas have their fingers on the pulse of Star Trek and the fan community. So, when this project came up, it was pretty much a no-brainer for all of us. Me and David, you know, our bosses, everyone – we got together and said “To do this right, we need to have Mike and Denise involved.” So we reached out to Mike and Denise and said “Hey, we need you.”


As Ryan Adams explains, Mike and Denise Okuda were brought on board the TNG Remastering project for their huge wealth of Star Trek knowledge as well as the enormous respect they receive from Star Trek fans around the world.

TrekCore: What are the weekly reviewing sessions like with the Okudas? Who takes part and do you focus on a different episode each week?

Ryan Adams: It’s kind of a combination. There are so many moving parts that, how it kind of breaks down is – today is Tuesday, so today we are going to go and look at color correction. We’re going to make sure that – you know, we already have the established look of the bridge and on the ship, and if we go to other worlds and other planets, we want to make sure that – Mike and Denise help us, and say “This planet has this kind of atmosphere, and it’s this and it’s that…” – so we’re able to really capture the original intent of the look when you’re on that planet and things like that. And then on the Wednesday morning we get together with Mike and Denise and we can go through whatever visual effects CBS-D has ready. It could be three episodes-worth, or a little bit here and there, as they have multiple artists working. And we do, we just go through – we compare the SD versions to the HD version, and we make sure “Look, does it match? Does this fire at the same time? Does it do this?” They help guide us in the direction of making sure that we’re doing everything correctly to just honor the original intent.

David Grant: And what we do in those weekly sessions is, CBS-Digital, whatever shop, since they’re working on the whole season and they have different people working on different episodes, they ship us whatever is ready each week. So, we don’t go episode-by-episode from the first to the last, we’re seeing shots from the whole season each week. And they have an emphasis, because we have a certain disk we have to complete first, so they try to work in that order also.

Go to Part: 1 2 3

Order Star Trek: The Next Generation Season 1 Blu-Ray today!



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EXCLUSIVE: Ryan Adams & David S. Grant Interview, Part I

Ryan Adams and David S. Grant from Multimedia at CBS Television Distribution are two of the key figures who have been working for years behind the scenes to get Star Trek: The Next Generation’s HD remastering project off the ground. I was fortunate to catch up with David and Ryan who both took time out of their busy schedule to answer questions on TNG Remastered and the future of Star Trek in high definition.

Mike & Denise Okuda

Ryan Adams & David S. Grant:
TNG Remastered Interview, Part 1

Interviewed by Adam Walker for TrekCore.com

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David Grant: Hi Adam, this is David Grant. I’m the VP of Multimedia for CBS.

Ryan Adams: And this is Ryan Adams, I’m the Director of Multimedia for CBS.

TrekCore: Hi guys. It was Craig Weiss who recommended we chat to you. Obviously CBS Digital are not dealing with Season 2, and I know you are both overseeing the project as a whole. I wonder if you could start by telling us a little bit about your involvement in the project?

David Grant: Well, seven years back when we did the original remastering for TOS – the Original Series – we had gone to Comic Con and the fans were… – you know, we went to comic con, we also went to the Star Trek convention in Vegas – and the fans had been telling us the Original Series is great, it looks great – and here’s our next request, which is Star Trek The Next Generation. So, we went back with all the fans’ thoughts and comments, and went back to management and said that we would like to do that. It took us some years of doing some testing and checking elements and stuff like that, but finally the corporation was great, and they were like “Of course we get to do this, it’s a tent-pole project, and if the fans are asking for it, we should do it.” So, we got approved to do it!

Ryan Adams: To continue what Dave was saying… it actually took a handful of years to get the approval. We went through several different tiers of management, before we got to John Nogawski [President, CBS Television Distribution] who was the one that said “You know what, yeah, you guys are right. We do need to put this thing out.” So, John Nogawski was the one that really, and Scott Koondel [President of Distribution, CBS Television Distribution] – the two of them were the ones that we showed the test to, and it was John and Scott that were the ones who were like “You know what? We do need to do this! This does need to be in HD.”


Ryan Adams & David Grant had to convince a number of different executives at CBS Television Distribution before they got the green light for remastering TNG.

TrekCore: So, I guess a few years ago when there were questions going around the forums on the internet, “Will they, won’t they?” I think even the most ardent fans had always discounted an HD remastering because of the sheer scale of the project. What propelled CBS to take such a huge leap of faith with this effort?

David Grant: Well, [Star Trek: The Next Generation] is what we consider an ‘A’ or a ‘tent-pole’ title. Obviously, the world is going into HD. With Star Trek being such a huge property for CBS, we all knew that it had to be in HD soon or you’re not going to be able to sell it, and there is a lot of technology now out that helps these types of project. There’s stuff, maybe Craig spoke about, that can scan all the negative, can scan all the videotape and tell you what shots are the exact shots that were used in the network version.

Ryan Adams: Let’s be frank: the Star Trek fans are very discerning. They know their franchise. So, the only way to do this project was really… it was either to do it completely right or not do it at all, because we really wanted to give the fans what they wanted. We didn’t want to give them something meet-in-the-middle, and give them something they weren’t going to be happy with, because we know they’ve been loyal since day one. We wanted to show some respect to them as well, and do it right.

TrekCore: It was so nice to see the upscale tests you did first on the Season One blu-rays, and compare them to the huge leap you’ve made with the HD remastering. It was a really nice comparison to see what it could have looked like if CBS hadn’t invested so much.

David Grant: For me at least, but a lot of us feel this way, it surprised me – once we started looking at those HD images from the negative, and the visual effects we composited, it even amazed me just how amazing it looks.

TrekCore: What’s been the feedback about the remastering in the industry? I’m guessing that because it’s been such a success, other studios are now rethinking their strategies concerning HD releases of their shows.

David Grant: I don’t know in general what the consensus is, I haven’t really spoken to anyone. We’re going to be going to the AMIA Conference in a couple of months, where I’m sure it will be talked about a lot. But this is probably, and maybe the other show – 24 – is the biggest project that anyone has undertaken for this type of workflow. So, I don’t if people were waiting for someone to jump first or not, but this is definitely one of the biggest projects – and there are so many moving parts to it – but at least it’s showing everybody that it can be done and is being done.

Ryan Adams: It’s a re-posting of the show: minus being able to shoot it, we’re going back to that original negative and we’re re-posting it.

TrekCore: And we’re so glad that Star Trek was the guinea pig in this type of conversion

Ryan Adams: Us too! We’re having fun with it.

David Grant: The original TOS was much easier because we had cut negative on that show, but this show – like Ryan said – we have to go back and re-post everything.


The Original Series’ remastering was a far simpler process for CBS Digital as cut negative already existed, as David Grant explains.

TrekCore: So Season 1 has been out a couple of months now – how are CBS feeling about sales figures? Are you happy with it?

David Grant: Oh yeah. The DVDs sold, I think what they estimated for a couple of months, or a month or so, [for the blu-rays] sold in a week.

TrekCore: Oh wow!

David Grant: Yes, with preorders. And Season 2 should be just as big coming out December 4th. And from knowing the series, and the storylines, it just gets better as the series goes on.

TrekCore: Well I think this was the concern – that the first season was arguably the weakest, and it doesn’t hit it’s stride until the third season. So to hear it’s sold such phenomenal numbers is fantastic news indeed.

David Grant: Yes, and of course all the different divisions can’t wait to get their hands on it to sell it in their markets.

TrekCore: Craig Weiss mentioned that the decision was made to split the remastering workload between two teams. What brought about this decision?

David Grant: Well for Season 2 – it was basically just the amount of workflow and schedule. We’ve got Season 2 coming out this year, and next year we’re shooting to get three seasons out. So with the amount of work and scanning, there is so much pre-work that has to be done – from going through all of those thousands and thousands of cartons and seeing where the film is – that the schedule for what it takes to put out something like this [requires two teams].

TrekCore: You’ve touched on my next question. Has having two teams led you to revise the original release schedule? I know CBS originally intended to put out two seasons a year.

David Grant: It was really the corporation that told us what they wanted out, it wasn’t us telling them. They decided they wanted to do 2, 3 and 2. So because of that, once we knew, we knew we had to take Season 2 and take it out.

Ryan Adams: The great thing about this, even though Season 2 went out [to a different house], we still have Mike and Denise Okuda, myself and David staying super-close to the project through every season, and on Season 2, even though that was done out-of-house, I would go over sometimes once, twice, three times a week – with Mike and Denise Okuda – and oversee everything they are doing out of house. So, that continuity was still there. You know, Mike and Denise Okuda are well known, respected, connected to the franchise, so having them is – you know – kinda like that safety blanket you carry around.

David Grant: And CBS Digital is still sort of the visual effects house that oversees everything. So they work closely together to make sure the look is the same, and their files are the same. So all of us are working as a team together.

Ryan Adams: There’s definitely synergy even though there is stuff that went out [of house].

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Season 2 Blu-Rays to feature new Diana Muldaur Interview

One of the long-standing questions relating to the bonus material on the upcoming Star Trek: The Next Generation Season 2 Blu-Rays is whether or not a new interview with Diana Muldaur (Dr. Katherine Pulaski in the second season) will be included. After months of speculation, Robert Meyer Burnett has revealed that he’ll be interviewing Muldaur today for the Season 2 bonus features. In a series of messages on his Twitter feed, Burnett states:

“It’s really [a] great pleasure to meet you, Diana.”

“Interviewing Kate Pulaski! (@ CBS Television City Studios)”

This is truly wonderful news. We know that CBS and Robert Meyer Burnett have been trying their utmost to secure an interview with Muldaur for several months, so their success will undoubtedly delight fans. Muldaur has been notoriously outspoken about her time on TNG, often stating that it was an unhappy period of her acting career. Additionally she has been somewhat illusive when talking about Star Trek, only recently starting to attend the large conventions.

Muldaur’s interview is expected to be intercut with interviews with the principal cast and form the bulk of the main documentary on the Season 2 Blu-Rays.

Season 2 is released on December 4th, you can preorder the set below!

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EXCLUSIVE: TrekCore Interviews CBS-Digital, Part V

A few weeks ago CBS invited TrekCore to talk with the CBS Digital team responsible for the wondrous restoration and remastering of Star Trek: The Next Generation in high definition. Craig Weiss and his team were very generous with their time and answered a huge number of questions, often very technical in nature. I hope you enjoy the resulting interview and leave with a greater understanding and appreciation for the monumental effort that this project represents, and of the wonderfully talented people who are working tirelessly behind-the-scenes to make it happen. Feel free, as usual, to leave comments and questions below.

Mike & Denise Okuda

CBS Digital: TNG Remastered Interview, Part 5

Interviewed by Adam Walker for TrekCore.com

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TrekCore: A lot of questions have commented on the different models of the Enterprise that have been used. The 4-foot model was brought in later on in the show and is quite maligned by fans. Fans are asking if you can replace the 4-foot, or if Sarah could conveniently lose the footage?!

Laughter

Eric Bruno: There are actually three main models that they originally used. There’s obviously the 6-foot model which seems to be the popular one, the 4-foot model which is a little more stocky and has a lot more relief on it, and there’s also the 2-foot model which is used on several occasions as well. As Craig just mentioned, our goal is to stay as true to the original as possible even if the models don’t match each other 100 per cent. If the film is there, and it’s good, we’ll use it – there’s no reason to replace or edit it, it’s not the objective of this project.

Craig Weiss: So, maybe if the fans want it… when we go to 4K we’ll do that!


The much-maligned 4-foot model has already been seen in the blu-rays when Season 5’s ‘The Inner Light‘ was released on the sampler disc back in January 2012. As Eric Bruno explains, CBS Digital’s goal is to stay as “true to the original as possible”, which means we’ll be seeing a lot more of the 4-footer!

TrekCore: How much of the alterations or additions to the original film are known in advance from the notes that the Okudas provide for you? How much is decided during the actual process, spontaneously?

Craig Weiss: It happens kinda like this, the Okudas go through a lengthy break-down process. So, ahead of [each] episode they do a lengthy break-down – they break down each shot and give notes on each shot. And at that point, they’ll make notes in there whether something like… whether stars are going incorrectly for example, which they’d like to see fixed. There are some times when we’re in our review session where something might come up and we ask for it be addressed. For the most part, a lot of this happens in the break-downs before we start the work.

Eric Bruno: There are occasionally times when an individual artist will see something, will have a question, will ask that question – should we fix it, should we not fix it – and that answer will come from the Okudas.

TrekCore: Sarah and Wendy, do you sometimes stumble across deleted scenes or bloopers or outtakes when you’re going through the boxes, or has that material all been destroyed?

Wendy Ruiz: It’s not been destroyed. It’s just hard to identify it. There’s nothing really labelling it as an outtake or blooper. We have some notes, but not many, and when we do find notes for what we can clearly figure out to be a blooper or an outtake, we set them aside for the blu-rays.

TrekCore: So there is a chance that those will be coming on future sets?

Wendy Ruiz: That’s our hope, yes!

TrekCore: Can you tell us any more?

Wendy Ruiz: We’re barely starting our search now for Season 3 bloopers and outtakes. If we find stuff, and if it’s interesting enough, then we’ll use if hopefully.

TrekCore: Do you know if CBS are happy with the sales figures from Season 1? Is it giving them good grounds to consider remastering future Star Trek series?

Craig Weiss: We’re not privy to the sales numbers, but I know that the company has been very happy with the product and the response that they’ve got from people like you and all the different fans has been very supportive and you’re genuinely thrilled with the quality and the effort that the company has put in to making this happen. It took so many years to get this off the ground, because nobody thought that anybody could even put that amount of work in to make this happen. But [CBS] got behind it and decided that it’s such an important franchise that they had to find a way to do it. Overall it’s been a big success for everybody.

TrekCore: In the ‘Twilight Zone’ blu-rays, every episode was equipped with a separate isolated audio track for the score, the music. Is that something that is possible for you to do, or would you consider doing that in the future for TNG?

Craig Weiss: That’s interesting. Anything is possible, I don’t know what the plans would be in terms of specs or anything.

Wendy Ruiz: I haven’t heard anyone discuss it, but audio is one of the areas that we don’t really touch very much. But I’m sure if the fans started bringing up an interest, maybe we could… We’ll forward [the suggestion] on, and see if we can!

Craig Weiss: The one thing about Star Trek, and the company [CBS] is that they listen to the fans. [The Fans] also have a huge voice in this. So, they are very influential – so I’m sure if the fans … like, if the fans really wanted Deep Space Nine as a blu-ray release, the company would really look at that and take it into consideration. In this franchise, the fans really drive a lot of what happens.

TrekCore: I think that’s what’s more surprising. I know there was a large demand after Season 1 asking if future seasons were going to get audio commentaries, and now CBS are indeed doing those for Season 2. This is great to see – how much the feedback process is influencing the blu-rays, and how much CBS are taking on board.

Craig Weiss: Absolutely. That’s why the fans are so important. For future shows like Deep Space Nine, if [the fans] start lighting up those message boards that they’re so thrilled with this product and would love to see that, then the company starts to really listen to that.


If CBS are to take the plunge through the wormhole and green-light a Deep Space Nine remastering into HD, Craig Weiss urges fans to start lighting up the message boards to show our interest – that’s when CBS “starts to really listen”

TrekCore: Winding up with some questions for everybody. What have been your best and worst moments on the project so far?

Craig Weiss: Ahh. The best moment is when we said “Yes, we’ll do it” and the worst moment is when we said “Yes, we’ll do it”!

Laughter

Craig Weiss: Honestly, for me, there’s been no real worst moment. Even with all the headaches and struggles, it’s such a joy. What makes this project unique is when you watched it 25 years ago… and everyone in this room grew up with standard definition television and before the digital era it was a snowy picture and bad colors, and then all of a sudden high-def came along and we thought ‘Wow, high-def is such a great picture’… and then we personally started scanning the film and seeing the results, it was really like seeing it again for the first time. So, whatever headaches we’ve encountered in terms of technical problems or hurdles we’ve had to go through – the finish line, and the picture, and what we’ve been working on makes that all go away and makes it all worth it and makes you want to keep going.

TrekCore: So what have been your biggest challenges?

Wendy Ruiz: Keeping it on schedule! It’s a very tight schedule, trying to get it delivered on time, and having the time to find these missing elements. We keep searching until the very last second until they tell us ‘send it down, you’ve gotta deliver this now’. So that’s the biggest challenge, trying to deliver on time.

Sarah Paul: Yes, finding the elements. My best moment was finding those 13 seconds [from ‘Sins of the Father’].

Eric Bruno: The challenging moments are when you come across a shot … like the opening title sequence of the show… 30 layers of an element and you have no idea how those 30 layers are supposed to go together. You just have to power through, and figure out in the end how those 30 layers were used. It is challenging, but when you watch the finished shot, when you watch it on the big screen – you realise you’re part of this iconic show. It doesn’t get much more satisfying than that.

A full breakdown of one of the most complicated visual effects shots from Season 1 – the Enterprise’s arrival at Starbase 74 from ‘11001001‘. A large number of different layers had to be assembled to produce the final shot and Eric Bruno and the CBS Digital team had to figure out how all the layers fit together.

TrekCore: So my only bone to pick with you guys is why you don’t credit yourselves in the end titles?

Craig Weiss: Oh I wish we could. I think it’s just a legal issue because … ya know, we would love to, but that’s why we reach out to people like you to spread the word and give us that due credit.

Eric Bruno: We wish we could have done with the Original Series too…

Craig Weiss: Yeah, we wish we could have done the Original. So, yeah – thank you I appreciate that, and we wish we could, but unfortunately we can’t.

TrekCore: The fan feedback we’ve been getting for this project is truly unprecedented. Hundreds of emails congratulating everyone on the amazing job you did with Season 1…

Craig Weiss: Well thank you. I know they have some really amazing stuff coming up. The one thing they are truly committed to is all the extras and VAM – the Value Added Material – when it comes out each season, they’ve got something planned. This blu-ray set will not disappoint for sure.

TrekCore: Can you tease us with any future developments in future seasons?

Craig Weiss: You know, I know that they’ve announced on Season 2 they’re doing the cast reunion. They got everybody together in the same room to talk about the show. That’s been talked about. Beyond that, I think they’re developing it as we speak. We get that information as we get closer to building the blu-ray discs. As of right now, I think you pretty much know what we know. That’s where we’re at!

TrekCore: Well I’d like to thank you all for your time, it’s been a pleasure to speak to everyone.

Bruce Golin: Thanks, Adam – come and visit us soon!


The CBS Digital team behind remastering Star Trek: The Next Generation (from left to right):
Tony Graf, Chris Payne, Loren Bivens, Eric Bruno, Niel Wray, Craig Weiss, Chris Tezber,
Max Gabl, Jimmy Berndt, Sarah Paul, Wendy Ruiz, Janice Lee, Mary Joy Macalintal

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EXCLUSIVE: TrekCore Interviews CBS-Digital, Part IV

A few weeks ago CBS invited TrekCore to talk with the CBS Digital team responsible for the wondrous restoration and remastering of Star Trek: The Next Generation in high definition. Craig Weiss and his team were very generous with their time and answered a huge number of questions, often very technical in nature. I hope you enjoy the resulting interview and leave with a greater understanding and appreciation for the monumental effort that this project represents, and of the wonderfully talented people who are working tirelessly behind-the-scenes to make it happen. Feel free, as usual, to leave comments and questions below.

Mike & Denise Okuda

CBS Digital: TNG Remastered Interview, Part 4

Interviewed by Adam Walker for TrekCore.com

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TrekCore: So, you mentioned Craig that you have two separate effects houses working on the show now. How does that affect the continuity of the effects shots – do you find that they are different from season to season?

Craig Weiss: I don’t think so. Really, Mike and Denise Okuda – who are the eyes and ears of the fans – are the ones who are overseeing the consistency of the look. They sit in on all of the reviews and approve all the shots because of their history with the franchise and the fanbase. It’s really Mike and Denise who keep the consistency from season to season historically accurate and what they feel is aesthetically important. That’s pretty much how we keep the consistency.

TrekCore: Do you collaborate at all with the other team, or is it independent?

Craig Weiss: It’s relatively independent. But we do collaborate on sharing elements and stuff. Sometimes we might have a film plate that they need and vice-versa, so we share that. But for the most part it’s their artists working on that season, and us here. We don’t have our guys over there and vice-versa, it’s pretty separate. It’s due to – it was a staggering schedule in terms of delivery – so there’s absolutely no way… we would have loved to have kept that here, but due to the schedule it was just impossible.

TrekCore: So at CBS Digital you’re working on the third season now?

Craig Weiss: Yes, we’re probably more than half way – three quarters of the way through the third season.

TrekCore: If I ask ‘What episode are you working on at the moment’, is that a redundant question? Are you working on multiple elements from different episodes at the same time?

Craig Weiss: Yes. What happens is – everything gets transferred. We do work in a kind of linear fashion, but we have multiple episodes up in the air at the same time based on – just to keep the work flow going, as we might be waiting on one episode for elements, we’ll jump to the next one. We have five-six episodes up in the air at any one time.

TrekCore: Are you finding Season 3 more technically different than the first season?

Eric Bruno: Yes! They definitely upped their game with this season. Many more ships, more complex ship moves, more complex alien transporters, more complex alien phasers, lasers, explosions – you name it. They hit their stride in Season 3 as far as that’s concerned, and they were definitely pushing the envelope. While Season 3 may have a smaller number of visual effects shots compared to Season 1, the complexity is such that it’s taking us more time to finish them because they were top of their game back then.


Some of the smallest elements can be taken for granted, such as Q’s floating head in this famous scene from ‘Déjà Q‘. It’s Sarah Paul’s job to track down every piece of film which often proves difficult if it is so small.

TrekCore: For Sarah – even the smallest elements that we may take for granted… I heard it mentioned you had trouble locating the image of Q floating in the cigar smoke from ‘Déjà Q’ – one would tend not to even think of that as a separate piece of film. How difficult is it piecing all these parts together when they are all separated?

Sarah Paul: Something like that, I think back then was an afterthought. After they got in the editing room, after they shot the episode. Something like that, I actually found it in second unit mixed in three episodes down. So a lot of times, if they get into the editing room and they want to change something, they’ll shoot it a few episodes down and that’s when it becomes difficult. For the most part, it’s all within the episode, the footage that we need.

TrekCore: Have you had any moments in Season 3 when you’re thinking ‘Oh my God, I can’t find this piece of crucial footage, what am I going to do?!’

Sarah Paul: Many times!!! Laughs Many times this season.

TrekCore: How’s it going so far then, what are we looking like in terms of completion?

Sarah Paul: We’re half way through, and we’re 100 per cent. I found them all.

TrekCore: That’s fantastic, Sarah – you’re a genius!

Laughter

Craig Weiss: We’ve nicknamed her ‘The Queen’ because, ya know…

Wendy Ruiz: ‘The Duchess’!

Craig Weiss: Sorry, Wendy’s ‘The Queen’! ‘The Duchess’ because she’s just been really great at … she’s going to be a detective in her next life.

TrekCore: Would you be able to talk us through the [blue screen keying] process that you use for blue screen shots? It’s obviously come a long way from the 80s, it’s a lot more precise and accurate. How does it work, and how easy is it now?

Eric Bruno: My understanding is in the show, what was originally being done for the first couple of seasons, they actually sent out the blue screens to get optical mattes created – this is coming from Don Greenberg – one of our artists, who was one of the original artists on the show. As the seasons went on, the technology caught up and they started using machines like the Harry and whatnot, they could actually pull digital keys. Keying has moved on tremendously since the show first began. When the show first began they were doing optical keys and eventually they were using early digital keyers. What we can do now – we have so many tools that, visually there is no excuse not being able to pull a perfect key on any given shot.

A full breakdown of the blue screen keying process which is used for blue screen shots such as this bridge viewscreen shot, from effect 058 on episode 20, ‘Heart of Glory

Craig Weiss: Some of the things we’re able to do now that we weren’t able to do back then is the way we handle the edges with blur and recreating grain and stuff that they couldn’t do. We’re able to get a much more like-for-like composite than they could back then. They really didn’t have the ability to finesse the edges and have all the different buttons to push that we do now.

Eric Bruno: We can pull out really really fine details, we can remove blue spill and green spill much more effectively and we can add interactive lighting on the edges of the mattes – on the edges of the hair, whatever objects we are keying, and really integrate them into the scene so that it’s virtually seamless. Obviously the technology back then was still emerging so they didn’t have the ability to do that.

TrekCore: With regards to the grain, it was such a refreshing change to see something which wasn’t digitally scrubbed away which has been the case in many cinematic blu-ray releases. Do you have to physically add the grain when you’re creating new digital effects? Does it have to be superimposed over the new effects?

Eric Bruno: Yes. Whenever there’s a digitally created object, whether it be [one of] Max’s matte paintings, or something from Niel and his team, we have to match the grain of the production footage. And we have to match it so it’s virtually identical so it has the exact same texture in both shots.

The iconic scene of the Batris exploding from Season 1’s ‘Heart of Glory‘ appeared in the Season 1 blu-ray trailer. Craig Weiss explains that the explosion we saw in that trailer was just a temp (left), and was replaced with a far more authentic version in the final blu-ray release (right).

TrekCore: For Craig – what kind of artistic license do you have with this project? We understand the remit is very different from the Original Series remastering. For example, in the Season 1 trailer there is a ‘modern’-style explosion effect shown for the exploding Batris and then you went back closer to the original effects when the blu-rays came out and toned it down. Are these artistic choices on your part, or is it Mike & Denise’s comments taking effect?

Craig Weiss: The actual explosion that you saw was a temp, because at that time we didn’t have the actual explosion. Hence the difference with what made it back into the blu-ray. But just philosophically speaking about this project, unlike the Original Series where a lot of the original elements had to be recreated because they didn’t exist and wouldn’t hold up, everything in this project is blueprinted and shot on film. Every ship shot, every layer… so it was really the goal to not just make this an extraordinary picture in terms of quality, but to stay faithful to the original show and to the details. There are certain things that have been changed here and there where there were probably mistakes back then, and they didn’t catch them. We have the ability to go back in and, again – the goal is to keep it the same but make it better where we can without changing the artistic integrity. So, we’ve been extremely faithful because we felt that’s what this deserved and [that the show] was really kind of perfect from the beginning. We just wanted to bring it to a level of quality that really blew people away.

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EXCLUSIVE: TrekCore Interviews CBS-Digital, Part III

A few weeks ago CBS invited TrekCore to talk with the CBS Digital team responsible for the wondrous restoration and remastering of Star Trek: The Next Generation in high definition. Craig Weiss and his team were very generous with their time and answered a huge number of questions, often very technical in nature. I hope you enjoy the resulting interview and leave with a greater understanding and appreciation for the monumental effort that this project represents, and of the wonderfully talented people who are working tirelessly behind-the-scenes to make it happen. Feel free, as usual, to leave comments and questions below.

Mike & Denise Okuda

CBS Digital: TNG Remastered Interview, Part 3

Interviewed by Adam Walker for TrekCore.com

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TrekCore: Do you find that moving between the different seasons, there are different technical challenges? Is there a different film stock used for different seasons?

Wendy Ruiz: The quality of the film does change a little bit between Season 1 and Season 3. In Season 1 the material generally had a lot more grain (and it was a different DP) than we are noticing now in Season 3. So far, for Season 3 [the film has] been in a lot better condition than Season 1.

Craig Weiss: I can’t speak specifically, but I know they did change film-stocks – they got better, because when they used the higher ASA [film speed] stocks, if they didn’t have enough light it would get grainy. And I know as time went on, the stocks got better which reduced the amount of grain – as Wendy was saying – and the color looks better, and it improves throughout the seasons.

TrekCore: So we can look forward to future seasons being even better quality than the first season?

Craig Weiss: Yes

Between seasons, the film stock often changed resulting in differing grain textures and overall appearance. Season 1 (left – ‘The Neutral Zone‘) has a vibrant, almost glossy look compared to Season 2 (right – ‘Q Who‘) which is quite matte and more cinematic.

TrekCore: How often is the color correction applied? Do you have a fixed calibration that you use? Or is it different from dark and bright scenes? Are scenes individually adjusted based on their exposure?

Wendy Ruiz: All of the above. We do apply definite color correction to every single episode. We spend anywhere from … I want to say 2 to 3 days… on color correction alone. Again, trying to stay true to the story, the scene, whether it’s a darker episode, whether it’s a brighter happier episode. The bridge we’re trying to maintain consistent color throughout. As far as individual scenes, it depends on which episode it is. If it’s a darker mood, then we honor that.

Eric Bruno: And also our film technicians, for example, always use the chip charts with the film, which are basically color and gray-scale charts which tell you what the color and luminance should be. So that’s always our starting point, to match what the DP’s [Director of Photography] original intention is. And on top of that, as Wendy just mentioned, the mood of the episode, the notes, all that kind of stuff [is taken into account] to get the final color. And often we’ll get an artistic interpretation from one of our artists as well.

Wendy Ruiz: We have Mike and Denise Okuda present, reviewing every single episode. They give us guidance – especially story-wise, to make sure we are true to the story.

TrekCore: Once the whole project is finished, presumably there’s going to be a lot more uniformity between the episodes, rather than – at the moment on the DVDs – some episodes are completely washed out, some are oversaturated, some have a weird hue to them…

Wendy Ruiz: That’s what we’re hoping for, yes.

Eric Bruno: I can speak from the visual effects side, with the ship shots. My goal is to keep as much consistency between the ships as possible except when story tells you otherwise.

TrekCore: Moving on to the new [planet] effects, a question for Max Gabl. We’re assuming the effects are done in the pixel domain – what’s the preferred resolution you are working with?

Max Gabl: We’re trying to keep it all in HD, 1920 by 1080 and then we’re cropping on both sides. Unless there’s a planet where we have several angles, you know – the same planet, where several sections are shown. I’m trying to cover the whole thing, and then I render one planet in high resolution and cut out whatever is needed. But most of the time with these direct shots, it’s all HD.

TrekCore: I know we saw a few of the preview images from Season 1 which appeared to be in a widescreen aspect ratio. Do you render in widescreen?

Max Gabl: Yes, I render them in 16:9 widescreen HD. Even though we’re going to crop them on both sides to 4:3, it never hurts to have a little more to use, we can move left or right and do a little adjustment.


Most of the Season 1 planets (including Delphi Ardu IV, above) were recreated in CG by Max Gabl. Max renders his planets in 16:9 widescreen HD. They are then cropped to fit the scene.

TrekCore: Apart from the pilot episode where you were able to reuse matte paintings from Deneb IV, have all the planets been CG recreations?

Max Gabl: I think most of them are total recreations. Because the planets we’re looking at from the original [TNG] series are very low-res and blurry. There’s no way to put more detail into those, so it’s basically all recreation. Mike Okuda tells us exactly what we need in there, and it’s just back and forth – playing it and seeing what the details are going to look like and then I put them in, compare with the old, [Mike will] look at it, I’ll make the changes and that’s how it goes.

TrekCore: Do you have a personal favorite you’ve made so far?

Max Gabl: Not really, I mean – I like most of them. I don’t have a personal favorite. Maybe Vulcan, that’s a nice one to do – it’s a famous planet, so there are expectations and I put in a lot more detail, and that’s one I really enjoyed doing.

TrekCore: Do you make complete maps of the planet, or do you just make a map of the side we will see on the screen?

Max Gabl: They are all rendered in 3D, I use a 3D application. I put the textures around a 3D sphere that rotates, then add an extra layer for clouds that also rotates at a different speed. They are all coming out in 3D now. Once the textures are around the planet, I do a test view, and then change the lighting, a lot of tweaks. So that’s all in 3D now.

TrekCore: With regards to matte paintings of planet surfaces and other shots, do they always hold up in high definition or do they sometimes have to be enhanced so you have to make them look less like two-dimensional paintings?

Max Gabl: Sometimes they hold up, but I would say most of the time they need some recreation to be a little more realistic. We add some more detail in.

TrekCore: Do you know if any of the CGI footage that was originally created in The Next Generation has survived. I know you beautifully recreated the Crystalline Entity in Season One, but with regards to the other shots, is that all lost?

Niel Wray: No, nothing.

Wendy Ruiz: No

Niel Wray: Anything which was originally done in CG, we have to recreate in CG.

TrekCore: Are there cases where effects which were made pretty easily back in the 80s and the 90s using practical effects techniques are now more complicated to render using todays CGI?

Niel Wray: In some cases, yes – in some cases, no, but in a lot of cases yes. It’s pretty challenging to recreate some of those original optical elements in CG.

TrekCore: Could you give us a few examples?

Craig Weiss: Any kind of organic elements which were shot…

Niel Wray: Yes, the transporter we had to recreate the elements for that. And that took us a few weeks to recreate those elements. How many layers to that? Yes, there are 3 layers to that.

Eric Bruno: Any of the elements, as Craig mentioned, that are more organic, that are more random … random textures, random chaos, lasers – like the Calamarain – laser aliens… you have lights shooting through smoke with some sort of cloth in front of it with a light on it, you know there are several layers of physical objects they are filming and they are doing camera tricks to it too. To recreate that, as Niel will tell you, is a LOT of work!

TrekCore: So is the only option there CGI recreation, or do you have the option to film those effects using the original practical techniques?

Eric Bruno: Actually, that’s a good question. There is an element…

Wendy Ruiz: Replicator


CBS-Digital found a novel way to recreate the replicator visual effects when they were remastering Star Trek: The Next Generation Season 1 into HD.

Eric Bruno: Replicator, you know where you make all the food. We were creating that element, and through some research we found out it was basically a tube of water with sparkles in it swirled around. So we went on to our stage and got a big giant vase, filled it with water, bought a bunch of sparkles from a local store and we shot it! That’s what we’re using for all the replicator shots. Our new shot isn’t CG, it’s faithful to how they did it 25 years ago.

TrekCore: That is fantastic – you must do it as a bonus feature, we’d all love to see how that’s done!

Laughter

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EXCLUSIVE: TrekCore Interviews CBS-Digital, Part II

A few weeks ago CBS invited TrekCore to talk with the CBS Digital team responsible for the wondrous restoration and remastering of Star Trek: The Next Generation in high definition. Craig Weiss and his team were very generous with their time and answered a huge number of questions, often very technical in nature. I hope you enjoy the resulting interview and leave with a greater understanding and appreciation for the monumental effort that this project represents, and of the wonderfully talented people who are working tirelessly behind-the-scenes to make it happen. Feel free, as usual, to leave comments and questions below.

Mike & Denise Okuda

CBS Digital: TNG Remastered Interview, Part 2

Interviewed by Adam Walker for TrekCore.com

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TrekCore: How does Season 2 stand up so far, have you managed to track everything down?

Craig Weiss: Season 2 – actually – because they truncated the delivery schedule, Season 2 was handled by another vendor. Basically, Season 2 was handled outside.

TrekCore: I see – so the film itself was handled outside?

Craig Weiss: Yes. For that season, that was done… and the visual effects were handled by Dan Curry and the original group on that one. We were so busy with everything else, that due to the schedule we weren’t going to be able to do both seasons at the same time.

TrekCore: Moving on to when you actually scan the film through. Are all the archive negatives being scanned box-by-box or do you just pick out the bits that made it into the final cuts of the episodes?

Wendy Ruiz: We’re transferring only the film dailies that they used back in the day when they first transferred the film, but they transferred them to 1-inch dailies. We are in turn up-rezzing and cross converting those 1-inch dailies to HD and we’re having our scanners only scan on those 1-inch… now to those HD-D5s that match the picture, so we’re strictly working with what the editors worked with back in their day.

Bruce Golin [CBS Digital Producer]: The challenge initially was that there’s no road-map back to original negative because this show was mastered on videotape. We have EDLs [edit decision lists], we don’t have negative cut lists. So, the reason for uprezzing 1-inch dailies to D5 is to preserve the time code, and to relay some negative in HD back to those upconverted tapes, simply to preserve time code, which is our only reference for assembly.

Wendy Ruiz: We’re trying to cut down on the excess amount of film we’re going through. There’s an excess of 70 boxes per episode, so doing it this way, we kind of save ourselves some time so instead of going through everything, we only go through what we need.

TrekCore: When the film is played back through and captured digitally, what resolution is it captured at? One of the most popular questions we’ve had is ‘are you future-proofing for 4K resolution’?

Craig Weiss: No, at this point we are working in HD. If, in the future, there is a request to go back to 4K or something – at that time we’ll address it. We have – the most important thing – the time code of how the show was mastered, which has been the bulk of trying to figure this out. So we can go back and remaster the film in 4K. Due to just time and the schedule, there would be no way for us to be able to manage that kind of data for an HD release at this point. And nobody really knows what the specs for 4K are going to be, or for 4K televisions. So we decided we didn’t want to scan with today’s technology and then a year from now the specs might be different so we’d have to re-do it, so we decided to just stay within the specs for this Blu-Ray project.

TrekCore: Once you have a full resolution video, what’s the next step in the restoration process? Do you step through the film frame-by-frame touching up the details?

Wendy Ruiz: Once we’ve scanned all the footage, we go to an editor who will conform the picture to match the standard-def that aired on the network. From there, once we’ve conformed, we’ll put together the pieces – any missing items there, we’ll go on the hunt to find any missing material – it will then go on to color correction, where we’ll try to match the notes that we see as to the mood of the show for a given episode. After that, it will go into DRS [Dust Removal System] – dirt removal where it will take off any dust and dirt that are on the show – positive/negative dirt – any additional fixes, any boom microphones that are left in the show, and set pieces that might have been left. We’re removing pieces that had originally been left in during the network release. This time around, we’re catching all those boom mikes, we’re catching all those set pieces that had been left behind and making sure those don’t appear in the [remastered] show.


Dan Curry preferred to shoot at 30 frames per second in the episodes where he was the VFX Supervizor (such as ‘Datalore‘). This posed an extra challenge for lead compositor Eric Bruno…

TrekCore: How are you dealing with some of the miniature photography that was shot at 30 frames per second. What program are you using to convert it to 24 frames? Do you use Autodesk Smoke? Are the results indistinguishable from native 24 fps footage?

Eric Bruno: Yes, the two main VFX supervizors on the show were Dan Curry and Rob Legato. Rob Legato liked to shoot at 24 frames per second and Dan Curry liked to shoot at 30 frames per second. So basically, every other episode, one is 24 one is 30 – for the visual effects. So, yes, we had to – on all the episodes that were shot at 30 by Dan Curry – we had to put a 125% speed up on each of those elements so that they matched the original. We’re using Autodesk Smokeand Flame to do those speedups. For the most part, they are indistinguishable from the original. If and when there are artefacts from the speed-up process, we take them out and clean them up if they are noticeable.

TrekCore: Well this is a whole lot of work which isn’t really appreciated. It’s such a simple issue on paper, but it seems like a lot of work is involved in getting around that.

Eric Bruno: Every other episode is at 30 frames per second. And you’re talking 7 layers per ship, 10 layers for this, 5 layers for that and each one has to be sped up to match the original timing.

TrekCore: If we can move on to reassembling the footage. How long does it take to rescan the film from any given episode?

Sarah Paul: It usually takes a week to do all the production and all the visual effects. A week for each episode. And if you conform the episode, it will take another week.

TrekCore: And with regards to adding in new VFX. How long would it take to, for example, add in a phaser beam to a scene?

Eric Bruno: It really depends on the scene. If it’s a simple phaser that lasts for a second and is going straight, we could knock it out in an hour using Flame. If it’s multiple phasers, maybe an hour and a half. If the light is reflected it may take half a day. It really depends on the scene itself and the complexity of what’s happening.

A full breakdown of the many components which go into creating a CG phaser beam,
from effect 056 on episode 20, ‘Heart of Glory

TrekCore: So this really gives us a great idea of the amount of time it takes to remaster a given episode. Obviously it’s depending on the amount of visual effects, but half a day for a phaser beam is certainly a lot more than I was expecting. From some of the feedback we’ve had a lot of fans seem to think it’s a job that could be knocked out in half an hour.

Craig Weiss: No

Eric Bruno: Even the simplest phaser scene, by the time you’ve set it up and got all the elements in there… in any visual effects scene, even the easiest shot is an hour on your best day.

Craig Weiss: And another thing that’s really important here – in order to honor and stay faithful to the original material – even something as simple as a phaser beam, the R&D that they put into … because a lot of that was hand-drawn back then and they used different techniques, so we had to spend a lot of R&D time in order to match that. The amount of noise, the color, the look and feel. So something as simple as what would be a phaser beam, there’s a lot of R&D time and work that went into getting the right look and building a system that is consistent throughout. You know, sometimes the simple things are even more difficult because you have to go back and recreate what was originally done, but recreate that same flavor.

A nice breakdown of the different elements which go into creating a phaser beam from effect 056 on episode 20, ‘Heart of Glory‘. As Eric Bruno and Craig Weiss explain, even the simplest phaser shot requires a lot of R&D to get a consistent look throughout the show.

TrekCore: With that in mind, are there any differences between the editing process you’re using with TNG Remastered and a series which would be produced today for television?

Craig Weiss: I think… well most shows today are no longer shot on film, so they’re not transferring film. And, today just in terms of efficiency – everything is shot now with cinematic digital camera. So that stuff comes right out of the camera right to the editor – the efficiency and time it takes to actually edit a show, conform a show, is night and day compared to how it was 25 years ago. We’re kinda having to emulate the way they did it 25 years ago, but if you were to do the same show today it would be a completely different workflow. We wouldn’t shoot models, of course, we’d do CG. So like Eric’s saying – you have 8 layers just for one shot, but if we did it in CG it would be done with one pass, so to speak.

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