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EXCLUSIVE: Almost Six Minutes of Newly Recovered Footage from TNG S3’s “The Bonding”!

Last month, TrekCore was happy to share an exclusive look at production-era copies of “The Child” and “The Wounded“, featuring several minutes of scenes cut from the finished episodes – and today we’re continuing our exclusive workprint series with “The Bonding“, the Season Three episode of Star Trek: The Next Generation which brought writer Ronald D. Moore to the series!

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The original VHS tapes, generously shared with TrekCore by Cyril “Patchou” Paciullo

This tape of “The Bonding” is dated September 15, 1989, and like the other VHS recordings in this series, it contains an early, unfinished copy of the episode, with missing visual effects, music, and voice-over audio.

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Workprint vs. Finished Episode

In addition to several scenes featuring slightly different camera angles, this “Cut #4” also includes almost six minutes of additional scenes cut from the broadcast version of the episode! We’ve been provided a copy of the original VHS transfer, and we’re happy to share an exclusive cut-down package highlighting the six most prominent deleted scenes – in proper context with the finished episode – along with a scene-by-scene breakdown!

ACT ONE, SCENE 6

Our take: These two bits of dialogue set in sickbay only serve to slow down the pacing of the overall scene, and they add nothing to the narrative. Once removed, the sequence runs much more smoothly.

ACT ONE, SCENE 12

Our take: “The Bonding” gives the impression that Jeremy doesn’t even know any other kids. This scene, had it remained, may have reduced some of the isolation depicted in Jeremy’s shipboard life, considering he only interacts with adults (and Wesley Crusher, briefly) in the final cut of the episode – which may have worked against the episode’s message.

Removing Troi and Picard’s entrance into the classroom does fix one thing, though: it eliminates another emotionless scene with Gabriel Damon, playing Jeremy. Like us, Ron Moore wasn’t a fan of the actor – so it’s not too disappointing to see this bit cut out.

Actor Raymond D. Turner plays Jeremy’s teacher in the Enterprise classroom; his appearance is completely removed from the broadcast version of the episode, along with all of the other children in Jeremy’s class.

ACT TWO, SCENE 16

Our take: Aside from the alien impersonation of Marla Aster – based upon Jeremy’s memories – we have almost no idea what the real lieutenant was like; even Riker admits that he barely knew the officer.

This sequence sheds light on just who the “ship’s archaeologist” was – her history, her motivations for joining Starfleet, and her interactions with Jeremy… it gives depth to a character that we only see through Jeremy’s home video recordings.

It’s really too bad that this lengthy scene featuring Troi actually being a counselor had to be removed from the final cut of the episode. Running nearly three-and-a-half minutes long, it’s clear that it must have only been cut for time, because it’s one of the rare scenes we get to see Troi doing her job!

It also gives us some new insight into what being half-human meant when growing up on Betazed. At this point in the series, we saw Deanna and her mother communicate telepathically several times, always with obvious resistance from the ship’s counselor – this piece of character background shows that it was a battle fought since childhood.

ACT TWO, SCENE 18

Our take: As with the sickbay edits in the beginning of the episode, this introduction to the long Worf/Troi conversation set in the Enterprise computer access room just gets in the way. Removing it paves a much cleaner path to the important scene it precedes.

ACT TWO, SCENE 22A

Our take: Worf offers Jeremy the chance to “bring meaning to [his] mother’s death” at the end of this scene, which is a much more reasonable approach to take with the boy after they’ve had a chance to at least talk about the situation. This line’s removal gives a much more graceful presentation to Worf’s entrance.

ACT THREE, SCENE 31A

Our take: This part of the conversation between Jeremy and the Marla impersonator was simply a bit of continuity cleanup. Once the big Troi/Jeremy scene in Act Two was removed, the reference to the “broken terminal” doesn’t make sense – so this had to go.

Keep checking back with TrekCore, as we still several more Next Generation workprint analyses on the way – along with the next entry in our series looking back at TNG’s visual effects! We’re eager to hear your feedback about this newly-recovered footage cut from “The Bonding”, so tell us your thoughts in the comments below!

Order Star Trek: The Next Generation Season 4 Blu-ray today!



Order TNG - "Redemption" Feature Blu-Ray today!

First look at “Redemption” cover art, coming in July!

As we reported last week, a standalone disc of “Redemption” – the two-part episode bridging the fourth and fifth seasons of Star Trek: The Next Generation – will be released along side the TNG Season Four Blu-ray set this summer… and we’ve got a look at the cover art to go with the just-announced release dates!

The special release will come with its very own exclusive set of Klingon-themed special features, including a new documentary entitled Survive and Succeed: An Empire at War, featuring interviews with writer Ronald D. Moore, actors Michael Dorn, Robert O’Reilly (Gowron) and Gwynyth Walsh (B’Etor), as well as a feature-length audio commentary by Moore and Michael and Denise Okuda.

Fans in the US & Canada should expect a release date of July 30 for this disc, while fans in the UK can get their copy one day early, as we’re expecting a July 29 release date.

We’ll bring you pre-order information for both markets as soon as it’s available, but with announced retail prices of $28.28 in the U.S. and $32.00 in Canada, we expect release-day prices to be quite similar to the “Best of Both Worlds” single-disc release.

We’ll have all the latest developments, including official press releases from CBS, as and when they are issued!

Order Star Trek: The Next Generation Season 4 Blu-ray today!



Order TNG - "Redemption" Feature Blu-Ray today!

The Best of Both Worlds: A Showing to Remember

In the latest NCM Fathom and CBS Home Entertainment event, audiences across North America were treated to a special feature-length showing of the Star Trek: The Next Generation’s tour de force episode “The Best of Both Worlds”. TrekCore traveled all the way to the AMC Century City Theater in Los Angeles for a star-studded event bringing together an array of Star Trek faces to celebrate the best of TNG.


Robert Meyer Burnett, Roger Lay Jr, Denise Okuda, Mike Okuda, Ira Steven Behr and LeVar Burton (image from John Champion)

Showing on over 600 screens throughout the United States and Canada, we always knew that demand for “The Best of Both Worlds” at cinemas would be huge, but even the guys at CBS were surprised to see AMC opening up a second screen to accommodate the huge number of people wanting a ticket at our venue. The event turned out to be not just a magnet for fans, but the staff and crew of the show couldn’t keep away either. Fans were delighted for the chance to meet Michael Westmore, Ira Steven Behr, Mike & Denise Okuda, LeVar Burton, Elizabeth Dennehy, Trek VAM Gurus Robert Meyer Burnett and Roger Lay, Jr as well as Sandra Piller, wife of the late Michael Piller.


Denise Okuda, Mike Okuda, Ira Steven Behr, LeVar Burton and Elizabeth Dennehy (image from John Champion)

The presentation kicked off with the arrival of a special one-night-only viewing of “Regeneration: Engaging the Borg”, the 30 minute documentary included on the special single disc release of “The Best of Both Worlds”. The documentary drew widespread appreciation from the audience with some of the comments from Elizabeth Dennehy provoking raucous laughter. I’d already had the pleasure of reviewing the VAM in its original form (check out the review here if you haven’t already), but seeing it up on the big screen and watching with a packed theater made it all the more impactful.


Elizabeth Dennehy with Robert Meyer Burnett and Roger Lay Jr

A number of attendees at previous NCM Fathom TNG events have complained to TrekCore about the poor visual quality of the presentation, so I was somewhat prepared for a drop in quality from the familiar 1080p HD transfer of the Blu-rays. The punch that “The Best of the Both Worlds” delivered on the big screen managed to more than assuage those fears – while not totally HD, the image came with great contrast, saturation and a nice level of detail.


With Robert Meyer Burnett and Elizabeth Dennehy

The feature was truly electrifying on the screen and managed to stir within me the same anticipation and awe that I remember feeling when I saw the episode for the first time back in the nineties. Dramatic moments once again engendered edge-of-the-seat nailbiting tension, even though we all knew how the episode played out. That’s the beauty of seeing these episodes remastered and on the big screen, it gives the fan a whole new viewing experience that they could never hope to experience in the comfort of their own home. This feeling wasn’t even lost on those guys working on the Blu-rays who have been forced to sit through the episodes time after time… Robert Meyer Burnett turned to me on numerous occasions, simply exclaiming “Wow, look how amazing THAT looks!”. The excitement in the theater was palpable, and something I won’t forget in a long time.

Following hot on the heels of the episode’s conclusion, viewers were treated to a cut-down gag reel featuring clips from both the Season Three Blu-ray’s reel and the single disc “The Best of Both Worlds” reel. Torrents of laughter rocked the theater as Michael Dorn managed to destroy take after take with his inability to spit the words out past his fake Klingon teeth.


Sandra Piller with Robert Meyer Burnett and Roger Lay, Jr

Equally well received was the great new trailer for Season Four of Star Trek: The Next Generation on Blu-ray. Taking on a rather unique camp comedic style, Jonathan Angus’ latest trailer production brought about more laughs from the audience as classic clips of Data’s dancing, Worf’s “I am not a merry man” and Lwaxana’s attempt to inadvertently fire torpedoes from “Mr. Woof”‘s console were cleverly intercut to deliver a great ironic comedy flare throughout.

The event wrapped with the obligatory visit to the local bar with diehards Robert Meyer Burnett and Roger Lay, Jr managing to shepherd Elizabeth Dennehy and Sandra Piller along with us all for copious amounts of liquor to finish the evening with a bang. Dennehy continued to charm, managing to endear herself to everyone even more with her incredible modesty about acting out the role of Shelby. Sandra was a sheer delight to talk to and made everyone in attendance feel closer to Michael through her thoughtful, poignant recollections of her husband’s life. We’ll have a nice piece coming soon about Sandra as she spoke exclusively to TrekCore about some exciting projects she’s working on to remember Michael in a very moving way.


With Robert Meyer Burnett and Roger Lay, Jr

Let us know if you attended a “Best of Both Worlds” screening near you! What did you think of TNG’s best episodes on the big screen? And if you haven’t pre-ordered yet, the special Blu-ray release of the feature is available to order from the links below!

Order TNG - "The Best of Both Worlds" Feature Blu-Ray today!


Order Star Trek: The Next Generation Season 3 Blu-Ray today!



TNG S4 Blu-ray Trailer Arrives!

CBS Home Entertainment today released the trailer for Star Trek: The Next Generation’s Fourth Season on Blu-ray, coming to a store near you this July.

It’s limited service at TrekCore right now as I’m out in LA for the release of “The Best of Both Worlds” in cinemas… but this is a story which is bound to generate a lot of interest and comments, so without further ado…

http://www.youtube.com/watch?v=zfR5T2mlCts

Let us know what you think! We’ll bring you the full 1080p trailer to download plus analysis in the near future!

Order Star Trek: The Next Generation Season 4 Blu-ray today!



Order TNG - "Redemption" Feature Blu-Ray today!

UPDATED: TNG Season 4 On Blu-ray: What We Know So Far

While fans are eagerly awaiting the release of Star Trek: The Next GenerationSeason Three on Blu-ray next week, CBS are already prepping Season Four for release and are well underway with the remastering of Season Five at CBS Digital.

Due to time constraints, CBS were unable to include the trailer for Season Four on the Season Three Blu-ray set however TrekCore can confirm that it will be shown at the upcoming NCM Fathom theater screening of “The Best of Both Worlds” tomorrow.

As the majority of our readers will be aware, when the Star Trek: The Next Generation remastering project first started, it was decided that the workload would be shared between CBS’s in-house VFX company, CBS Digital and independent post-house HTV Illuminate. CBS Digital were to kick off with Season One, while HTV would take Season Two with plans in place to alternate responsibility throughout the show’s seven seasons. After the release of Season Two in December, there was disquiet from a large number of fans who were upset at the differing standards of restoration between CBS Digital and HTV, something well covered in our review of Season Two on Blu-ray.

Prior to Season Two’s release in November last year, TrekCore revealed that HTV would not be involved in the remastering of Season Four and that responsibility for the VFX had shifted to another independent post-house, with the conform being handled by CBS Digital.

We can now confirm some further information about the upcoming release of Star Trek: The Next Generation – Season Four on Blu-ray.

  • Season Four is scheduled for release on July 30 2013. You can pre-order the set from Amazon.com or Amazon.co.uk
  • Remastering of Season Four was carried out by post-production house Modern Video. We understand CBS Digital was close at hand to help Modern reach a more balanced and consistent look.
  • Max Gabl – the artist responsible for creating new planets for CBS Digital (Seasons 1 and 3) – also lent his talents to the planets in Season 4.
  • The set will carry another bumper collection of VAM including a brand new multi-part documentary, gag reel sourced from the original 35mm camera negative, audio commentaries on multiple episodes, deleted scenes (see our original report on these) and a special Art Department reunion featuring Herman Zimmerman, Doug Drexler, Mike & Denise Okuda, Rick Sternbach and Dan Curry.

We can also confirm that there are plans in place to release TNG’s 100th episode and Season 4 cliffhanger “Redemption” as a special feature-length movie in a single-disc release, taking on the same style as “The Best of Both Worlds“. Both parts of “Redemption” appear to have been handled by CBS Digital to make the finished product seamless in its presentation. We expect a release of “Redemption” to coincide with Season Four and anticipate it’s highly likely that an array of exclusive VAM will be produced for the disc.

UPDATED: Finally, we have an initial low-resolution a high resolution look at the cover art for Season Four. The box takes on a sea green color and features Picard, Riker and Guinan. As always, we should point out that cover art is subject to change.

Switching to commentary mode, I must say that from my first impressions of Season Four the look is far closer to that of CBS Digital. Many of the grievances we received from readers relating to Season Two referenced poor compositing and a “flat” look to the image. This certainly doesn’t seem to be the case with Season Four. We hope to be able to bring you the S4 trailer soon so you will be able to judge for yourself! Kudos to CBS for their efforts with Season Four – keeping Max Gabl on the planets and involving CBS-D more in the remastering effort is a welcome move, and one that seems to have paid off. Stay tuned to TrekCore for all the latest news about Season Four as we get it!

Order Star Trek: The Next Generation Season 4 Blu-ray today!



Order TNG - "Redemption" Feature Blu-Ray today!

Review: Star Trek: The Next Generation – “The Best of Both Worlds” Blu-ray

Star Trek: The Next Generation – “The Best of Both Worlds”
Release Date: April 30, 2013
Blu-Ray Disc • 1 Disc
CBS Home Entertainment

 

Consistently ranked as one of the best episodes of Star Trek: The Next Generation, “The Best of Both Worlds” originally aired as two episodes – the cliffhanger to Season Three and the opener to Season Four. This Blu-ray takes both parts and edits them together as a 90-minute feature, sprinkling in a nice selection of exclusive bonus material to sweeten the pot.

“The Best of Both Worlds” was a watershed moment in Star Trek history, offering up the franchise’s first true cliffhanger. Ask any fan who watched the series in first-run, and the chances are they’ll tell you how excruciating the wait for Part 2 was during the summer of 1990. The plot to the episode is legendary, ingrained in the brains of anyone with a passing familiarity with Next Gen – our hero Captain Picard is captured by the Borg and assimilated into their collective. Commander Riker with the help of the ever-eager Lt. Cmdr. Shelby must take command of the Enterprise and think fast as the Borg, led by Picard, prepare for an all-out assault on Earth.

Despite the fact that Part 1 was always designed to be a cliffhanger, the feature-length edit bridges the two parts very effectively and maintains pacing and excitement. After Riker’s famous line, “Mr. Worf, Fire” we cut to the weaponized Enterprise deflector dish firing at the Borg cube. Part 2 then continues with Worf’s “The Borg ship is undamaged.”

This single-disc release provides a wonderful and very affordable introduction to TNG remastered for fans who may not have picked up the season sets yet. I should also mention that the release comes with a special “Ultraviolet” version included, allowing you to stream or download the episode in HD. This isn’t a feature found on the season sets, but is perfect for those of you wanting to watch “The Best of Both Worlds” on your portable devices.

Remastering Quality

To maintain consistency over the two parts, visual effects house CBS Digital were assigned both parts of “The Best of Both Worlds” to remaster. For a far more detailed look at how I rate the remastering of Season Three by CBS Digital, check out my review here.

Color, grain and contrast are nicely balanced between both parts and I would challenge anybody to notice any major differences in picture quality over the break between seasons.

Planet Jouret IV (seen in Part 1) was originally a reuse of the planet model seen in Season Two’s “The Child” (‘aucdet IX). Rather than reuse the same model, CBS Digital’s Max Gabl recreated the planet digitally, incorporating some wonderful topography to represent mountain ranges on the surface. Similarly, Saturn (seen in Part 2) has been recreated faithfully but stays closer to the original 1990 version than recent NASA photography of the actual planet.


Max Gabl’s new render of Jouret IV from “The Best of Both Worlds”

There’s some amazing VFX work going on with the destruction of the Borg Cube at the end of Part 2, as fires stream out of the cube prior to explosion. The debris thrown out in the explosion looks far more realistic here and the slightly dubious “firework-style” remnants shooting out in all directions have been toned down to a more subtle and ultimately more realistic level.

It should be noted that CBS were unable to locate 3-seconds of the original film elements for Part 2 (this is incorrectly labeled as Part 1 on the Blu-ray cover). Unlike the 13-seconds from “Sins of the Father” (now thankfully recovered), these 3 seconds fly by and are hardly noticeable. They take place at 1:00:58 as Riker tells Locutus he needs time to prepare his people for assimilation. It’s unfortunate, and I’m sure CBS Digital’s film hunter Sarah Paul searched tirelessly for it, but it doesn’t detract from the episode too much as it’s so short.


The upscaled section of “The Best of Both Worlds” with an adjacent HD scene for comparison

Bonus Material

The single disc Blu-ray of “The Best of Both Worlds” comes with a nice selection of bonus material presented exclusively for this release. Compiling bonus material for one specific episode of TNG was always going to be a dicey prospect given how 20 years of time tends to dull the memories of those people involved in the show. Surprisingly, Robert Meyer Burnett & Roger Lay, Jr have served up a treat with a wild 30-minute documentary, 90-minute audio commentary and freshly cut gag reel.

“Regeneration: Engaging the Borg” is a terrifically paced behind-the-scenes retrospective of “The Best of Both Worlds”. Clocking in at 30 minutes, I was thrilled to see just how many people are represented in this documentary – we get to hear from the whole principal cast plus the likes of Elizabeth Dennehy, Cliff Bole, David Livingston, Seth MacFarlane, Mark Altman, Gary Hutzel, Greg Jein, Ron Jones and Michael Westmore. The piece is well structured, with Elizabeth Dennehy guiding the viewer through her experiences as a young, untested actress coming on to Star Trek: The Next Generation as an “outsider”. Dennehy is incredibly engaging and holds a unique perspective about working on Next Gen which we haven’t seen before. Jonathan Frakes certainly still has very fond memories of working with her, lamenting the fact that she never came back to reprise the role while at the same time joking “She wanted my job! My chair! My pips!” Couple the smorgasbord of interviews with some stunning shot breakdowns of the starship graveyard and a host of behind-the-scenes drawings and photos and you have a great companion piece to “The Best of Both Worlds” and an excellent incentive to pick up this release in addition to the season sets.

The disc’s Gag Reel comes freshly cut from the show’s original 35mm camera negative and puts together an impressive selection of bloopers and outtakes from both parts of “The Best of Both Worlds”. As anyone who has seen the new TNG Blu-ray gag reels on previous releases will know, Michael Dorn always takes center stage in these compilations. BOBW is no exception as Dorn proceeds to tear up so many scenes that I lost count! Jaw-aching laughter is guaranteed!

There’s also a special 90-minute audio commentary recorded for the episode featuring Mike and Denise Okuda, Elizabeth Dennehy and episode director Cliff Bole.

The Bottom Line? Setting aside the merits of CBS’s decision to issue this release separately to the season sets (complete with exclusive VAM), I would find it hard to make a case for not picking this disc up given the high caliber of the extra content on display. It’s perfect for those fans wanting to dip their toes in the water of high-definition TNG and it’s affordable enough to justify picking up for those fans who are already collecting the season sets. The VAM (as is increasingly true) is what seals the deal. Pick this one up and enjoy 90 minutes of awesome HD Borg action with a great collection of bonus content. Resistance is Futile!

– Written for TrekCore.com by Adam Walker, April 24, 2013

Note: Unfortunately this review is being written while I’m in LA and don’t have access to screencapping. I’ve included all the images I took in advance, but apologize that it’s lighter on image content than usual.

Order TNG - "The Best of Both Worlds" Feature Blu-Ray today!


Order Star Trek: The Next Generation Season 3 Blu-Ray today!



Review: Star Trek: The Next Generation – Season 3 Blu-ray

Star Trek: The Next Generation Season 3
Release Date: April 30, 2013
Blu-Ray Disc • 6 Discs
CBS Home Entertainment

 

Star Trek: The Next Generation‘s third season is widely regarded by critics and fans alike as the show’s finest year and a definitive turning point when TNG became the “well-oiled machine” it would be for the remainder of its time on air. Season 3 seems to possess a maturity which was lacking from large parts of the first two seasons. High concept science-fiction stories are told with a fresh boldness which makes the show feel all the more confident and groundbreaking in its presentation. Indeed, it’s somewhat difficult to point the finger at “bad” episodes this season – looking through the list, I can label a mere few as “average”, with the vast majority falling under the “very good” to “excellent” category.

Head writer Maurice Hurley’s departure coincides with the return of Gates McFadden to the role of Dr. Beverly Crusher, reuniting the original Next Gen family of characters in their familiar roles that are to last through the remainder of the show’s run. Hurley’s departure also allows for the appointment of Michael Piller to the writing room, an event which triggers the introduction of a variety of familiar Trek alumni including writers Ronald D. Moore, Ira Steven Behr and René Echevarria. Couple all this with the introduction of Marvin Rush as the show’s cinematographer (who arrives with his trademark vibrant, bright color scheme) along with newly redesigned uniforms, phasers and a fresh main title sequence and all the pieces are in place for TNG‘s most standout and memorable season.

Remastering Quality

Season Three fell under the careful purview of visual effects house CBS Digital who were tasked with the unenviable challenge of remastering all twenty-six episodes into full high-definition, returning to the original 35mm negatives of the show and editing the episodes together as they were originally presented back in the late 1980s. When TrekCore spoke to CBS Digital last year, we discussed the increase in complexity which Season Three brings to the remastering process. As Lead Compositor Eric Bruno described,

While Season 3 may have a smaller number of visual effects shots compared to Season 1, the complexity is such that it’s taking us more time to finish them because they were top of their game back then.

Looking at the finished product, it is clear that CBS Digital’s diligence has thoroughly paid off. After the somewhat uneven remastering of Season Two by the external company HTV-Illuminate, it’s a joy to see TNG Remastered back in the hands of CBS Digital and sparkling as if it were filmed yesterday. As I’ve often stated, it’s very easy to become immersed in the new HD transfer to such an extent that you forget the mind-blowing amount of work that’s gone on behind-the-scenes to make this Blu-ray set possible. With the sterling talents of film-hunter extraordinaire Sarah Paul, the team have manage to track down every last second of film from the live-action footage to be freshly transferred into high-definition (including the previously lost 13 seconds from “Sins of the Father“).


A sharp, vivid and glorious image is standard for the new TNG Season 3 Blu-rays

So what’s our verdict on the look of an HD Season 3? With another change in film-stock coupled with the appointment of Marvin Rush to the job of Director of Photography, the vividness of Season 3 jumps off the screen at you. Bonus Feature produce Robert Meyer Burnett said it best when he described how “season 3 is so astonishing, it’s like candy – I wish I could lick my computer screen […] as tasty as these episodes look!” The use of color in Next Gen has always been muted through the limitations of how the show was presented in standard definition. Through a fresh scan of the negative and color correction via the original color calibration chart, we are finally able to see the show as it was originally shot.

Costume Designer Robert Blackman’s creations are wonderful to behold in HD as we are exposed to a level of intricacy previously unimaginable in the different fabrics and materials used in costumes. Whether it’s the colorful ragged fabric used for the Mintakans or the sumptuous material used in the formal dress of Sarek’s Vulcan delegation, there is so much detail here that I’m constantly finding myself in awe of not only the restoration, but also the quality of craftsmanship that went into creating these costumes over twenty years ago.

Yet again, some of the episodes demonstrating the biggest jump in quality are those that were shot in dark, shadowy environments. “The Enemy” is a fantastically well-written episode which takes place on the barely habitable dark, murky and storm-ridden planet of Galorndon Core. Scenes on the planet surface have always fared badly due to the restrictions of standard definition creating a blurred and murky presentation which doesn’t even begin to do justice to the wonderfully designed “planet hell” set. Remastered in high definition, I’m simply stunned at the leap in quality – the natural film grain, improved contrast and HD resolution all lend a haunting realism to the episode which makes it far more enjoyable and captivating to watch.


Dark and moody episodes such as “The Enemy” take on a whole new realism in HD

On the other side of the coin, episodes with scenes shot on location under natural light also boast a noticeable improvement in quality. “Who Watches the Watchers” used the familiar Vasquez Rocks area to act as the Mintakan homeworld. The SD transfer of the scenes shot at Vasquez Rocks screams “eighties” at the viewer, with a blurred unnatural colored image which reduces the realism of the scenes by orders of magnitude when compared to the newly restored HD transfer. The natural blue of the skies along with the subtle sandy colors of the rock formations and desert scrub bring the picture alive in high definition. It’s a total thrill to see, and yet another example why it is impossible to return to standard definition after you’ve witnessed TNG in HD.

Visual Effects is where the lion’s share of the workload for CBS Digital comes into play. As the bulk of visual effects were originally created at videotape SD resolution – planets, transporter effects and the like – had to be recreated from scratch. I would argue that not only have CBS Digital matched their stunning work from Season One’s restoration, but I’d say that in parts they’ve actually exceeded it in quality. Planet creator extraordinaire Max Gabl really hits the ball out of the park this season with his most jaw-dropping work yet. Those of you who loved Max’s planets from Season One will most certainly not be disappointed. He tackles the likes of Vulcan (“Sarek“) and Betazed (“Menage a Troi“) with the skill of a true artist. The addition of city lights to Vulcan is a stroke of genius and adds a dimension of realism that I never thought would be seen in Next Gen. When you make side-by-side comparisons of the same planet rendered by HTV-Illuminate in Season Two and CBS Digital in Season Three, the differences are like night and day. I truly hope that CBS will make every effort to ensure Max is allowed to work on the remaining episodes to maintain consistency and high quality.


The Enterprise orbits Max Gabl’s new render of Vulcan in “Sarek

The same must also be said for the work of Lead Compositor Eric Bruno and his colleagues who have yet again gone beyond the call of duty and delivered the “extra love” that fans received with such adulation in Season One. Seeing the Enterprise orbit each planet-of-the-week is a joy to behold, as Eric and the team go to such lengths to thoroughly integrate the footage of the model into each specific shot, incorporating gorgeous shadowing and splashes of color which all serves to add a palpable sense of realism. There are so many beautiful shots of the Enterprise in this season, from the approach to the red giant in the season opener “Evolution” to the Bre’el IV atmospheric descent in “Déjà Q” to the stunning underpass flyby approach to the Lonka Cluster Pulsar in “Allegiance” – each shot is handled with such care and attention that you will find yourself hitting the rewind button just to experience the awe again and again.


The Enterprise approaches the Lonka Cluster in “Allegiance

One of the more shocking shots I discovered going through the season was a curiosity from “The Enemy” in which the Enterprise launches a standard probe. The original shot was done back in the 1980s using a matte-painting which was sadly lost over time. The shot was recreated by HTV-Illuminate using CGI for the second season episode “Where Silence Has Lease“. In my review of Season Two I took issue with the plastic, flat appearance of the recreation which felt lifeless and didn’t use any film grain to match the live action footage. For the same probe launch in Season Three, CBS Digital have recreated the shot from scratch and the result is breathtaking. You can be the judge, but everything from a natural level of applied grain to the clever use of reflection from the probe’s exhaust on the underside of the saucer section puts CBS-D’s version in a totally different league.

http://youtu.be/l_3I0hPn0YY

I find it very difficult to find fault with the restoration work on display this season. While CBS Digital are by no means infallible (eagle-eyed fans are bound to spot the odd mistake along the way), they come perilously close to perfection with stunningly recreated visual effects which are faithful to the original artistic intentions but at the same time vastly improved in quality, realism and resolution.

Bonus Material

I’ve often raved about the awesome new VAM (“Value Added Material”) being produced by Robert Meyer Burnett and Roger Lay, Jr for Star Trek: The Next Generation (and now Enterprise) – this release is going to be no exception. When Rob and Roger were first putting together the content for Season Three, I was told to expect something a little different from the first two seasons. Rob described Season Three’s bonus content to me as “The Writers’ VAM”, a thoughtful homage and retrospective look at the creative struggles behind-the-scenes of one of Star Trek‘s most celebrated seasons. My curiosity was certainly piqued, and I’m more than delighted at the end-result.

“Resistance is Futile: Assimilating the Next Generation” chronicles the huge internal struggles which went on behind-the-scenes during the writing and production of Season 3. The documentary is split up into three thirty-minute parts, “Biological Distinctiveness”, “Technological Distinctiveness” and “The Collective”.

    • “Biological Distinctiveness” is, in essence, a thoughtful look-back at the careers of three of TNG’s most gifted writers: Ronald D. Moore, René Echevarria and Ira Steven Behr. The team discuss the challenges of dealing with Rick Berman and Michael Piller’s style of management which offers up some revealing insights into the working relationships between these iconic figures. Moore’s recollection of meeting Patrick Stewart and being told the captain doesn’t do nearly enough “screwing and shooting” is hilarious, as is Ira’s memories of an infamous memo sent to the entire writing staff by Michael Piller which almost started a mutiny.


Some of the beautiful VFX passes included in the documentaries showing the intricate model work on the Enterprise-C

    • “Technological Distinctiveness” is by far my favorite part of the documentary. After the largely expository initial part, this segment allows us to delve into some wonderfully meaty stories hitherto untold by people connected to the franchise. Ira Steven Behr takes center stage and dominates the half-hour with incredible stories about the inspiration behind “Yesterday’s Enterprise“, the war of words he had with Rick Berman over allowing the word ‘Spock’ to make it into “Sarek” and the thrilling original concept he pitched for the episode “Captain’s Holiday” and the wall of disapproval he came up against from Gene Roddenberry and Patrick Stewart. It’s a bold move to focus such a large chunk of the documentary on one man’s stories, but I applaud Robert and Roger for taking the risk. Ira is such an engaging speaker with amazing memories to share, and I loved every second of listening to him.
    • “The Collective” moves away from the writers and on to the principal cast. The actors reflect on their memories during the third season and give us some nice insight into how playing these iconic characters has changed their lives. Gates McFadden’s story about coming back to the show to play Dr. Crusher was especially interesting as she reveals the struggles she had getting back into the role. There’s a lot of great little nuggets crammed into this part, including a hilarious sequence of outtakes featuring Michael Dorn screwups (just what the hell is a sugar lift? I still don’t know!), flashbacks from Jonathan Frakes about going to “Paramount University” and Denise Crosby recalling her return to the show in “Yesterday’s Enterprise“.


Season Three costume tests with Brent Spiner sporting a prototype command uniform

“Inside the Writers’ Room”: This revealing 70-minute special is the cherry on the VAM cake for Season Three. Four of the most iconic faces from the original writing staff are reunited in a wonderfully humorous yet revealing look back at Star Trek: The Next Generation. Brannon Braga, Ronald D. Moore, Naren Shankar and René Echevarria are joined by Seth MacFarlane to delve into some of the creative choices responsible for the best and worst of Star Trek. The chemistry between these guys pours off the screen, and it’s a delight to watch them reunited as they collectively reminisce about working on Star Trek. Seth MacFarlane really knows his stuff, and comes prepared with pages and pages of notes. He’s the perfect foil for some of the bigger egos in the room, and manages to keep these guys under control while at the same time pushing them to reveal some hilarious stories. The piece is over-flowing with great one-liners: “Tech the tech otherwise the tech will overload” and “Three words that don’t belong together “Geordi romance mystery.”” to name but two. Ever wanted to hear Brannon and Ron grilled for the terrible “the dog did it” episode, “Aquiel“? This is your chance! I loved every minute of the piece and wouldn’t hesitate to rank it up there with Season Two’s Cast Reunion. It’s THAT good!


TNG writers reunite with Seth MacFarlane hosting “Inside the Writers’ Room”

A Tribute to Michael Piller: Executive Producer of Star Trek: The Next Generation during its third season, Michael Piller died in 2005 leaving a big hole in so many lives that he touched. This thoughtful 15-minute tribute gives an honest yet sincere portrayal of Piller. It’s touching to hear from his widow Sandra and his son Shawn, but perhaps the most emotional tribute comes from Ira Steven Behr. It certainly had me choking up towards the end.

David Rappaport Original Footage:  As I described in our previous article, the role of Kivas Fajo in “The Most Toys” was recast after actor David Rappaport attempted suicide half way through filming the episode and succeeded in a second attempt some time later. The original footage of Rappaport’s scenes has been restored and is shown here for the first time. It’s a fascinating watch as Rappaport lends a very different quality to Fajo than we see from actor Saul Rubinek. He has a menace about him that is absent from Rubinek’s less sinister version.


David Rappaport as the original Kivas Fajo featured in specially restored footage from “The Most Toys”

Gag Reel: More on-set frivolities from the cast. With the remastering team now seeking out bloopers and outtakes from the original 35mm camera negative, these special gag reels have become a regular feature on the Blu-ray season sets (I understand Season Four will also have one). This is just under nine-minutes of hilarity that will have you in tears of laughter by the end!


Patrick Stewart can’t hold it together any more on the new TNG Season Three Blu-ray Gag Reel

Audio Commentaries: The set contains a total of five audio commentaries, four of which have been newly recorded especially for this set.

Along with the original bonus features from the DVD release of the show, this wraps what proves to be another stellar collection of thoughtfully created VAM for Star Trek: The Next Generation. The bonus material has certainly got a different feel to it this time round. Robert Meyer Burnett’s label of “The Writers’ VAM” is wholly accurate and lends a degree of focus to the documentary which allows for a far more detailed and revealing look than would have been possible had there been a broader range of topics covered. Rob and Roger have taken a unique approach this season, and it’s paid off well. I look forward to Season Four with great anticipation.

One final VAM point: It’s such a thrill to see the inclusion of so many iconic visual FX sequences broken down into the individual passes which come together to form the finished shots. It’s difficult to judge where these should be included in the VAM for the biggest impact, but I’m thrilled to see so many of them in Season Three. Sequences for “Yesterday’s Enterprise” and “Tin Man” are a real treat to see, if just for the fact that we get to look at how the original models were filmed back in the day. More of these on future seasons, please!

The Bottom Line? It’s a no-brainer. Couple CBS Digital’s stunning restoration of Season Three with some of the best episodes Star Trek: The Next Generation has to offer and a boatload of thoughtfully produced new VAM and you have a sure-fire winner. This set deserves to be supported and picked up by every fan. A phenomenal release!

– Written for TrekCore.com by Adam Walker, April 20, 2013

Order TNG - "The Best of Both Worlds" Feature Blu-Ray today!


Order Star Trek: The Next Generation Season 3 Blu-Ray today!



TNGS3 Theatrical Event: “The Best of Both Worlds” Approaches!

In little under a week’s time, Star Trek: The Next Generation‘s finest episodes will be beaming into theaters across the United States and Canada as NCM Fathom & CBS debut the feature-length cut of “The Best of Both Worlds”. The Season Three theatrical celebration will go live on Thursday April 25th. As if that wasn’t enough, CBS will be previewing the special behind-the-scenes documentary “Regeneration: Engaging the Borg” – produced exclusively for the single disc Blu-ray release of “The Best of Both Worlds”.

Tickets are on-sale now but are selling out fast due to the high demand associated with such a popular episode hitting the big screen. You can search for your nearest cinema over at the NCM Fathom website.

NCM Fathom issued the following write-up for this special event:

Fathom Events and CBS Home Entertainment are coming together again to celebrate Season 3 of the iconic series Star Trek: The Next Generation® in a special one night big screen event. For the first time ever, The Best of Both Worlds will be shown bigger and better as a full-length presentation only on Thursday, April 25th at 7:00 PM (local time) in select cinemas nationwide.

This not to be missed movie theater event will feature one of the most memorable moments in TV history and exclusive clips about the making of The Best of Both Worlds and Star Trek: The Next Generation Season 3.

Set in the 24th century, The Next Generation was created by Gene Roddenberry over 20 years after the original Star Trek series. The Next Generation became the longest running series of the Star Trek franchise, consisting of 178 episodes over 7 seasons. Star Trek: The Next Generation – The Best of Both Worlds is the first opportunity to see The Best of Both Worlds, one of the greatest TV episodes of all time, as a gloriously remastered full-length feature in select movie theaters nationwide on Thursday, April 25th at 7:00 PM (local time).

Resistance is futile so buy your tickets today!

At the recent Wondercon convention in Anaheim, California, the Trek HD panel talked a bit about the upcoming theatrical screening. TrekCore‘s Tom Bateman was at the scene to capture the following snippet:

http://youtu.be/IB1SCNQIsa4

TNG’s remastering consultant Mike Okuda mentions that CBS’s Ken Ross actually pushed “The Best of Both Worlds” forward in the remastering project to ensure that the team had enough time to restore the episode. He also recalls a nice story about the restoration of the starship graveyard scene:

I was always afraid of restoring “The Best of Both Worlds” and the reason is the graveyard scene where the Enterprise flies through all the dead ships. All these ships with forgotten designs. Finally, Sarah Paul – the person at CBS Digital who is responsible for finding all the film – she said “We have found all of the original model elements.” So when the Enterprise flies through that graveyard, not only do you see it better than it ever was before, it is in fact all the original stuff that was shot by Rob Legato and Gary Hutzel back then.”

Bonus Content Producer Roger Lay, Jr. also reveals that some of the original passes for the graveyard scene will be featured in the single disc “Best of Both Worlds” documentary.

TrekCore has some special plans in place to bring you exclusive and exciting coverage from the premiere of “The Best of Both Worlds” in theaters. We’ll be reporting live from Century City in Los Angeles where a number of special guests will be in attendance, including Mike and Denise Okuda, Robert Meyer Burnett, Roger Lay, Jr. and an array of Trek alumni such as Elizabeth Dennehy (Shelby) and episode director Cliff Bole. Stay tuned for more details!

You will find the previously mentioned “Regeneration: Engaging the Borg” documentary included on the single disc Blu-ray release of “The Best of Both Worlds”. You can pre-order the disc below along with the third season of TNG, both of which will be released in just over one week’s time!

Order TNG - "The Best of Both Worlds" Feature Blu-Ray today!


Order Star Trek: The Next Generation Season 3 Blu-Ray today!



EXCLUSIVE: Star Trek The Game Interview – Brian Miller on Shatner, Gorn & Gaming!

With the new Star Trek game hitting shelves in little over a week, TrekCore caught up with Paramount’s Creative Executive Brian Miller to discuss the relaunch of Star Trek into the gaming world. We talked about everything from the new Shatner trailer to Paramount’s future plans for the franchise.

Brian Miller

Brian Miller: Star Trek Game Interview

Interviewed by Chris Wales for TrekCore.com

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TrekCore: Good morning Brian!  I wanted to chat about this fantastic game that you guys have got going. And just to pick up  from what you said when you came to see us in London, and just talk about the whole process of creating it, and a little bit about what it’s been like to produce a game like that. And, I mean really the first thing I wanted to ask you about was – it’s been what, three years, is that right?

Brian Miller: Yeah, it’s been about three – at least three years of active development, you know, actually not doing a lot of the coding and programming, but, you know we started talking about this game when we were making the last movie, so that was well over four years ago, and just sort of trying to figure out what we should do and how to do it, and who the best people were to work with and collaborate with. But active development on the game has been about three years.

TrekCore: Wow, I mean that sounds, from my understanding of the gaming industry, quite unprecedented. Was that intentional, or did it just evolve that way?

Brian Miller: Well yeah, you know it was intentional – I don’t know if it was intentional to – we certainly didn’t have a time limit on what we wanted to do, and we certainly weren’t – you know the good thing was we weren’t trying to hit a date, per se, because when we started working on the game we didn’t know when the next movie was going to come. But we knew that there were a lot of pitfalls in sort of the, license or movie-based game world, and one of those pitfalls was rushing a product just to make a street date; or, you know, you start working on a movie and you’re lucky to get nine to twelve months to get a game out there. So it really becomes a game that’s just been reskinned and, of another product and you just slap a movie title and you get it out there, and with this one we knew how great the film was that we were working on, and that JJ was delivering back in 2009, that we said “if we’re gonna do this, let’s do it the right way, and let’s really make the game that is worthy of this new reboot”.

TrekCore: I mean that’s quite incredible that you’ve got that scope there in terms of, the studio appears to be saying “we’ll take our time, we’ll do the best game that we can; and there is no commercial pressure behind this, either to promote a film or to hit a certain deadline”. So it must be something that you’ve had a lot of support for, from day one, to get it out and put it out. Is that right?

Brian Miller: Yeah, you know it’s funny, because it’s just sort of all worked out and I’m sure people will question the great circumstances of having a game coming right before the film; but I mean really when we started on this game there was “well let’s just work on the game until it’s right and it’s ready to go”. And it just happened to be that we were going to finish the game very close to the time that the movie was going to come, because we didn’t know when the movie was going to go into production and when we first put our development schedule in line, and once things started lining up and once we started to see what the movie was shaping up to be, the sequel, and when we were with the game – they just naturally sort of evolved together. So now you have something that’s coming out a good three weeks before the film, and it’s a great promotion for our game, it’s a great promotion for the movie, and it’s a game that we’re very proud of.

TrekCore: That’s excellent. And just in terms of that protracted development – what impact did that have on the budget of the game, and the way that it was developed? How was that three-year period fed into how it’s turned out in the end?

Brian Miller: Well if you want to talk budget – I think the important thing for us was to make sure again that we didn’t fall into that movie-based trap which is: now, let’s not only rush a game into production to try to make a movie date, but also let’s not fund it the way a triple-A game should. We have a lot of fun that’s for a lot of the games that everybody plays, but also all of the Star Trek games, and we thought what better way that to really get behind this one the right way, to make game that was truly worthy of being a triple-A game in this new Star Trek game. But you know, when you look at that prolonged – and I don’t say prolonged, I mention it just because you do – development period where you have really a great amount of time to get it done, you could only do that if you have really the full support of everybody – both creatively, financially just to be able to pull that together.

So I’d say it’s a game that we are truly proud of just the way the process was right; where the great collaboration came through, and really the great support that we’ve had from the studio here and our amazing creative teams both on the film and those who work here at the studio who’ve really given everything they can to not only create the game but to help support it.

TrekCore: And that’s great. And in terms of that creative process – let’s talk a little bit about that. The Star Trek film – the 2009 one – hit on the 8th of May 2009, so shortly thereafter I imagine you and a couple of other guys were sat in a room and there’s a suggestion that you make this game. What kinds of ideas were floating around back then? Was it always certain that it wouldn’t be a copy of the movie plot; were there other ideas; how did you get from there to the idea that ultimately became the backbone of the game?

Brian Miller: It’s funny because that first conversation was really just a brainstorming – it was a brainstorm between anybody who was going to be running a game, looking at a game, working on this game. It started with “well, what kind of game do we want to make?” And that sort of started with “well, what kind of games do we like to play?”. And we’re all gamers; not only are we gamers, but our film-makers are big gamers, and we’re inspired by a lot of the same games that everybody is. And we really started to break down Star Trek as to, into its core elements and when you look at it that way, and you look at Star Trek through the eyes of “it’s a story of Kirk and Spock”, which really represent who we are as people. There’s two different halves to our own personality, whether it’s very logical or very sort of impulsive, and when you start there – which is always for me – I like to think of things in just the simplest terms because I think that really gets to the core of what everything is – Star Trek has always been a co-op thing, it’s been about Kirk and Spock. It doesn’t work without that great combination.

And when you do that, you instantly went to a co-op game. And then you start to extrapolate from there “well, who do want in the game?” And we knew we weren’t going to make the game unless we had everybody in the cast come back. So that was sort of our next step – “how do we get everybody involved?” And it was a great process, I mean our cast is amazing and really all wanted to be a part of this. And then, when you get an amazing cast and you’re dealing with the game it’s then, well now, we’ve got to figure out what kind of perspective the game should be in. And because we have an amazing cast and because we’re setting it around Kirk and Spock, I want to see those characters. So, instead of making a standard first-person kind of game, you go right to third-person.So everything sort of evolved from these little dominoes that started to fall; once you figured out – gotta make a co-op game, and it’s gotta be about Kirk and Spock, and we’ve got to get the actors…

So your point about the story – we also recognised that probably one of the biggest things that plagues movie games is they’re just a rehash of what you’ve paid to see on screen. So when you’re home and you’re playing, we could have done, you know, and frankly very easily could have done, we could have had something out, a game like this with the last film if we would have just decided to rush it and just put something on the market. Where – hey now! We go to the skydive from the last movies and we go to the drilling platform! Here we go, now we’re gonna go up against Nero! We’re gonna go to the ice planet! And oh, there’s a digital version of Leonard Nimoy! To us that wasn’t exciting because we’ve seen that already, and I think a lot of the “see the movies, play the game” – there’s no, there’s no opportunity for you to twist and turn the player; the player knows exactly where everything’s going, and it takes a little bit of that great, you know, interactive ability to really engage in a plot.

So we knew we wanted to make a brand new story. And we discussed “Well is this an offshoot? Is this canon?” And everybody immediately went to – “why would we do this if it wasn’t really going to happen in our new timeline?” So this absolutely is canon. And then we you do that again it just keeps going. Once you start doing that again, you can just sort of see how that first initial meeting, and then that the ones that quickly followed after that just sort of snowballed, where “now we know what kind of game, well who are they going to fight?” So what kind of villains do we want? And you know, the great thing about the fact that Paramount is so deeply involved in this game, is because there are very few people who know really what the long-term plans are with Star Trek. And one of those, obviously are film makers, the other, obviously are people here at the studio, myself included. So we knew which villains to avoid, because we may have plans for them later on, but also we wanted to make sure we gave the best villain we possibly could for this game, and we were all huge fans of the Gorn. And that instantly went into “let’s make it the Gorn!” And make it canon, and really give an original story, and away we went.

TrekCore: It sounds like a, as Spock would say, very logical progression from A to B to C, that it’s just kind of snowballed in that fashion. Were there any ideas that ended up on the cutting-room floor? Things you can tell us that never made it in?

Brian Miller: I could, but I certainly don’t want to spoil anything either about our next film, or what we may want to do later on down the line…

TrekCore: So the good news is, there may some bits that you’ve thought about that you’re holding back and may come in another game or another film in the future?

Brian Miller: You know what’s funny though, and completely honestly, I won’t talk about the film as much, but I’ll certainly talk about the game – we weren’t looking at it that way. It wasn’t as if there was a whole list of stuff we were like “okay, we’re gonna hold off on that” and you certainly won’t get to the end of the game and feel like it’s a huge cliffhanger for you to buy another game or for us to get you to purchase a downloadable mission. We didn’t want to do that, we wanted to put everything behind this one because you never know, you never know if you’re going to have another opportunity like this again, with the way that the gaming market is or you know, just the way development works, if you’re ever going to have the opportunity to really have this great sort of mix of people ready to do things, and happily collaborate – that we just decided, “let’s put it all in – let’s just all go all in and make this the best we can”.

So other than there are plotlines and maybe some characters that we took off the table because you know, there may be some other things we’re going to do with them, whether it’s a movie or something we want to do in some novelisations or comics or anything like that. The game was really allowed to evolve into what it needed to be, without a whole lot of restrictions. So there were certainly some of those moments where we’d come up with an idea for a level and we’d go around the block and say “hey, what do you think about doing something like this?”. And you’d get a smirk from somebody going “well, maybe we shouldn’t go there”. And you’d realise oh, we’re gonna go there somewhere else, and now that I know where we’re going it makes perfect sense, but, we tried to be as honest to our game as we could.

TrekCore: Brian, it sounds like you’re the man in the know. I think you’re going to have a number of Star Trek fans trying to buy you drinks at a bar and trying to find these things out in the near future! Because there’s a lot of information clearly there that you’ve found out. You mentioned in there Leonard Nimoy, just in passing. It’s a fair question – did ever you consider him for a character in the game? Has he got any kind of contribution, or was that just off the table from the outset?

Brian Miller: You know, what I think he did so well in the last film – and it really sort of made that movie feel real and beloved – and I think the fans, and I know myself, got a huge joy of seeing him, it put that sort of Star Trek stamp of approval on it. There was really not a whole lot that we considered doing with him. I mean we really wanted it be about our new cast, and this brand new crew, and it wasn’t something that we ever really considered doing. Now that said, I’d love to work with him, or anybody else, and… hopefully you saw what we did with Mr Shatner last week?

TrekCore: I was going to come on to that next! Because I suppose Leonard Nimoy, he passed the torch, didn’t he, in the last film, and you referred to that. But then of course we had William Shatner back, doing what William Shatner does best. Whose idea was that, and are there any adverts coming that we should be aware of?

Brian Miller: Well first of all I’m gonna ask you what you thought of it!

TrekCore: I thought it was inspired *laughs*.

TrekCore: I watched and watched and watched again, and I thought it was absolutely brilliant. And I think what was really clever for you guys to do was kind sort of references, because Star Trek’s always been a wide church, and you’ve got your modern fans who’ve seen the new film; but almost in the cultural memory of everybody is William Shatner as Captain Kirk, and that Gorn, it’s the two of the things people remember – so I thought it was a masterstroke to put it out there, which was very good fun.

Brian Miller: Well I appreciate that, and I will give you – you’re the first person I’ve talked to about it, because it’s been really difficult to not speak about this. Particularly when I was in London we were right about to go film, and I knew that the best crowd to reveal that to would have been that crowd, that crowd would have went crazy. I’ll tell you a story, that the inception of that was, we certainly had discussed – we’re all big fans, and the fact that we put the Gorn into the game to begin with shows how big fans we are of the classic Trek and obviously Mr Shatner’s contribution to everything Trek. We honestly – and again, you’re the first person I’m telling this story to, so please post and get it up there! We literally were sitting around the table, I’d say about a year ago, and we’re talking about the marketing and trying to figure out what we’re gonna do, and obviously the conversation of trailers and TV spots and posters and all the other stuff come up. Because in my spare time, I also run creative for a lot of different groups and theatrical promotions in consumer products, and my mind, apart from being creative and working on a game and scripts and dialogue and all of that other stuff has always been in the marketing world.

And we were getting pitches looking through you know, trailer ideas, and it’s the typical sort of gameplay. And we just started looking at each other and like “there’s got to be a different way to do this”, and frankly the spot actually came from myself; there’s another gentleman here named Gene Augusto who works here, who, we just started brainstorming back and forth and we said “the greatest thing that we could ever do would be to do a viral video where we had, Shatner and the Gorn playing the game”. And we just started laughing hysterically as to what that would be, you know whether it was going to be a riff on “not your father’s Star Trek” or what we were gonna do. And then it just instantly went into “well we’ve got to recreate that old scene”. The whole point of putting the Gorn in the game is an homage to what they did, and there’s an homage to that scene in our actual game where you’re in an Arena fighting a Gorn that looks, that’s inspired by the old Gorn – doesn’t look exactly like him but’s inspired – and there’s the great, you know, karate chops to the neck and as part of the gameplay during that sequence in the game.

We just started coming up with it, and so we wound up on a script that we really liked which is very, very similar to the one that finally we aired, and we instantly went to storyboard because I knew this was either the greatest, or the craziest idea we’d ever come up with. We certainly had an uphill climb we had to do you know, convincing everybody, the studio and JJ and team, and then of course humbly asking Mr Shatner if he would reprise one of the most iconic things he’d ever done. And then it was just one of those things where people looked at us like, “okay – that is really, really funny” – and for us, it’s always been about just the creative work, and if it’s funny or if it’s good then we go with it. And we instantly went out and tried to secure all the deals, and it went really fast because I think everyone fell in love with it. We shot it, a couple of months ago and did a quick edit and showed it around and people were just like “that’s hysterical”, and we launched it a week ago.

TrekCore: To amazing success on the Internet – the comments have been flying thick and fast. The next question would have to be – is that going to be the high-point of the marketing campaign, or are there other surprises to come?

Brian Miller: We definitely have some other surprises to come. I think it’s going to be very difficult to top Shatner re-matching the Gorn, but we certainly have some additional trailers we’re going to do. I wouldn’t be surprised [sic] if that’s the last time you saw our Gorn out popping up somewhere! But no, we’re, we – I couldn’t be happier and frankly more humbled by the comments, the comments across the board have been ridiculously good and I think what’s been great about is that people feel… you know it doesn’t feel forced? It feels very organic, it feels very natural, and I think that’s where the comedy comes from – it doesn’t like a typical marketing ploy of let’s buy, “BUY THE GAME!”: it feels right, and I think all of that credit is due to Mr Shatner and what he did. His performance was fantastic, he really was amazing on set. What he did and improv’d – a lot of what you see in that spot was him coming up with it on the spot, willing to play along with it – again I think it came up well, far better than we even imagined it could’ve.

TrekCore: And on that, we mentioned, I think I said to you that Star Trek’s always been a broad church, you’ve got fans of every generation, every age, some have watched of the shows; some like others. I mean one of the things that sticks out in my mind, funnily enough, from the Star Trek film, was a throwaway line in there which somebody must have put into the script, where Simon Pegg says basically he accidentally evaporated “Admiral Archer’s prize beagle”, which for all the fans was a reference to the dog on the show Enterprise. Are there going to be little nods to things that Trek fans from over the last forty years will recognise, little Easter eggs and nuggets of references?

Brian Miller: Absolutely – and I think you can see some of the bigger ones just in the, just what the game design is. I mean the fact that we have the Gorn in shows our willingness to play with that and give fans what they want. I think what was done so brilliantly that you just pointed out with the last film was, we had to cast a very broad new with the movie and try to get more than just the hardcore Trek fans to show up and enjoy the film. And I think the final result speaks for itself. It was certainly not only the biggest Star Trek that we’ve ever done as a studio, but also one of the most – if not the most – critically acclaimed of the bunch. And I think what was great about the film was, while being broad and allowing people to experience Star Trek through a really, you know, bigger viewscreen – was that fact that there were a lot of those nods with the dog, with some of the lines that the crew said, that were direct throwbacks to the old show.

We certainly have taken that upon ourselves to blow out in our game, and the fact that a lot of the plot revolves around our take on the Arena episode – we also have great little bits – there’s hidden Tribbles throughout the game that will give you extra points, we have nodbacks to old shows and old lines – even for the hardcore fans, you know, we started talking about a co-op game and the nature of a co-op game is to be helpful, and that’s what always Kirk and Spock and the crew did, was they were helping each other, and we sort of, started spitballing of, you know, “if the game is designed to play for hours on end, what about halfway through, aren’t you going to get tired of playing with your friend, aren’t you going to want to shoot him?” And that led us into this thing of “oh, wouldn’t it be great at some point in the game that you actually have to fight your co-op partner?” And it’s – instantly went back to Amok Time, which I’m sure you know very well?

TrekCore: Yep, yep.

Brian Miller: Kirk and Spock fighting each other. So it naturally connects when you’re playing the game if you’re not a hardcore fan you’ll get this great moment, it’s like “oh good, now I can beat up on the guy who I’ve been trying to help for the last ten hours”, but if you’re a hardcore fan you’re like “oh wait a minute – this is Amok Time”, or our version of Amok Time. And I think those are the kind of things that fans are going to be excited to search and find.

TrekCore: I think it’s been described, at least one site, as like a “bro-op”, and I can buy into that because when I played the game in London I bought into the idea that “yeah, I got Kirk, he’s mine” and I’ve already picked out my Spock so as soon as that game’s out, we’ll be on his Playstation or on mine! Here’s a question I suppose about the fans though, just going back there a second – you a made a decision to bring the Gorn in. And I mean, certainly there’s a lot of artistic licence there – the guy who was in the trailer in that great rubber suit which was very different from how the Gorn are on-screen. Did you ever feel constrained by some of the things that have been set down in Trek canon? Did you feel that it was difficult to walk the line between making it new and fresh, and still paying enough homage to what had gone before?

Brian Miller: No, I don’t think that was ever one of our challenges, and I think that’s a credit to what Star Trek is, and you know the great work that Roddenberry did on those classic shows – specifically, those shows – was I didn’t feel like they ever, we ever were painted into a corner where we couldn’t do something because something was done in the past. And again, I think it goes to the brilliance of the timeline that was shifted with the last film, and allowing us to recreate some of that. Maybe if that didn’t happen, we’d be more constrained – but now we have a new crew that we can introduce to new characters in a different way and they’re not exactly – I’m not doing a paint-by-numbers of something you’ve already seen, or have to make the Arena episode exactly like what’s in the game.

As far as the Gorn designs were concerned – no, I think you’ve only seen one version of the Gorn ever, and that was our great rubber-suited character. And the great challenge and honour that we had with the game was to take that character and make a species out of him. So while our great rubber-suited guy is part of, still part of the Gorn world, we now have the ability to make commanders and infantry and brutes and females and so – instead of being constraining you could look at that design with their costumes and the eyes and you could pick up pieces here, and you realise that maybe that guy from that episode wasn’t the leader, or not the only of them. And it allowed us this great big canvas to play with.

TrekCore: And on that line as well, the Star Trek film of 2009 and the previous canon has obviously helped inform the game. Are there things that you’ve established in the game that will in any way do you think inform the movie we’re about to see? Did you decide on things, like alien races or anything that we’ll then see in future media?

Brian Miller: [Pause] I can’t give you every secret can I?

TrekCore: [laughs]

Brian Miller: But let me answer that question, let me answer that question for you. I also think that it was important for us not to be – I’ll use a great British term – “cheeky” – we didn’t want it to be “oh, look at the game! It’s going to reference the film!” And, “oh, look at the movie! It’s going to, look what they did to make it all work!” And I think those become a little obvious, but I do think that there are a couple of Easter eggs and a couple of little surprises that if you’re fans of the last movie, and hopefully when you see the new film, and you play our game, you’ll see that not only do they fit all together nicely, but that there are little moments and nod that you can appreciate when you see any of those and go “okay, that’s how it all works together”.

TrekCore: There’s a certain continuity I suppose, you’re helping with all three of them to flesh out this new universe, is that right?

Brian Miller: Yeah absolutely.

TrekCore: That’s great. And just on a complete tangent for a second; one question we got asked, completely away from what we’ve been discussing by one of our site readers – in the era of episode gaming, HD remakes of very old games from different platforms – going forward, do you think that you guys will deal principally with – assuming this goes well – more games within the current movie and universe reboot, or do you think you’ll ever look to do any games based on some of the older shows or timeline?

Brian Miller: You know, we’ve certainly – anything is on the table – and we treat – I’ve been thinking about this game in very much the way we think about a movie. Which is, you know, I think you make a mistake if you instantly start talking about sequels, and “what am I gonna do in the next movie?”. And I think that the ones that we think are the best are the ones that try to tell, and put all their effort behind telling a single story. So there are many other storylines, and aliens and planets that we could rediscover in the game world. I know that CBS has certainly always had plans to use Trek classic or Next Generation or Deep Space Nine in the gaming space in a big way. I would love nothing more than to continue working on Star Trek games. It’s been an absolutely joy and dream on our part, and just really a whole lot of fun. And we think that if the fans truly can appreciate what we’ve tried to do here which is, make the best Star Trek game that we could, make the best movie-based game that you can; and if we can get them to feel like we’ve done a good job, and it works out – we definitely can, we definitely are ready to jump back in.

TrekCore: Fantastic. And there are just a couple of questions that we’ve had on the actual gaming side of things. First, will there be any difference between content on different platforms, and will there be any add-on content available?

Brian Miller: The first answer is no: that we think that all the games will play the same. We didn’t want to make somebody who doesn’t own an XBox and only own a Playstation feel like they got cheated. As far as downloadable content: again, we discussed that at the beginning; and being gamers, nothing frustrates me more than feeling like I’ve paid a pretty substantial amount of money for a game, and feel like I didn’t get the full game? That there was still another level or another thing I had to purchase to make the game complete? It’s almost like you pay your money to go see a feature film, and they leave the end out, and they make you go pay twice? We didn’t want it to be like that with this one, so, we certainly don’t have any immediate plans to hit you up with a downloadable pack or additional contents or levels, but there are certainly a million things that we could do. But again, we just wanted to get a game that fans felt like they, you know, got their money’s worth; that was a full experience, that they felt like they sat through a Star Trek experience that could have been on the big screen. And again, if we can make them happy and move forward, and if we can be in a place that we’re so lucky that people are actually, are asking for additional content, that’s something that we can approach then.

But we didn’t want to start the approach – because honestly, and you probably know this better than anybody – you know, working for where you work, which is – the Trek fans have been amazingly supportive to us, over the last almost five decades. And we know that they will always have room to collect, they will always purchase, they support us, they buy our posters and toys and comics and everything else that goes along with it. We just didn’t want to – and honestly, we could have made additional content that we know people would have bought, just because they want to complete the collection. But again, as a gamer – that’s not something that I would want to do to myself, so we took the very conscious approach not to try to do that.

TrekCore: And in terms of maintenance, do you know how long the game will be actively maintained for?

Brian Miller: We have a team that’s fully dedicated here that continues to work on Star Trek, and not only Trek but other games that we’ve got planned for the future, so, there are no immediate plans not to have this maintained.

TrekCore: And just very quickly as well – in terms of working on the game, you mentioned there were some great people working on it both now and presumably post-release. Can you tell us a little bit about the pedigree – some of the things that those people have worked on that might clue us in?

Brian Miller:You mean from the film or just from a developing standpoint?

TrekCore: From the developing standpoint. Are there games or things, or franchises you guys may have worked on in addition to the game that you’ve been working on recently?

Brian Miller: Yeah I mean the great thing is, between the experience that we have here at the studio and some of the collaborators we’ve brought on that are developers, Digital Extremes – have worked on some really great projects including working on a lot of the multiplayer for Bioshock, and some of the other games that they’ve done like The Darkness II, which we thought was just really fantastic, what they’ve done. You know our writer that worked on our game, worked on – was Marianne Krawczyk, worked on the entire God of War series, which we think is amazing. Our team here has worked on a million games over the last thirty years, including a lot of the old Star Trek games, the Godfather game that we had a ton of success with. So I think we bring a pretty great pedigree of people in the gaming space, and people who have worked on the film, and when you start adding on the fact that we’ve collaborated with ILM for their files, the sound team, the costume team, the creature designer; Michael Giacchino and his team, the composer on the last movie, who’ve given us over two hours of brand new music for our game – music that was composed and orchestrated by a hundred-piece live orchestra… it’s those kind of things you normally don’t get in a game space, that we are just really excited are in ours.

TrekCore: Brilliant. And coming towards the end, one question I wanted to ask for you – Brian, over the last few months the Internet has exploded with information on this game. Your name at the minute is so ubiquitous that I think if I turned off my monitor off, it would still be emblazoned in the air. What has it been like for the last few months trailing this game? And as a senior VP, how does it compare to your usual role?

Brian Miller: It’s been a very unique role. We really – because typically, you know, studios and particularly myself, haven’t been as deeply involved in some of the games like this. Meaning, we absolutely have been involved, but this is really a different layer, I mean really being fully in control of every aspect of the script, and the recording and working with the actors and working so closely with our amazing developer in Digital Extremes on a daily basis to get it done. You know the last couple of months have been – and actually it’s been probably, I’ve been actively talking about the game now for very close to a year now. And it’s just been great, and the more that we show people,and hopefully what you saw in London certainly piqued your interest, and made you excited at least to get back on the phone with me – and so far you haven’t yelled at me so I assume you liked what you saw – it’s been… I mean the fan reaction, I think the best thing is, I think everybody is rooting for us.And I think they really want the game to work, hopefully that they appreciate what we’ve tried to do, which is do it differently.

And obviously when you play the game you make the final judge of that. But I certainly think that no-one can say that we did this the lazy way, or we went about this in a way that was just a way to put a piece of product on the shelf that people would be. We’ve truly tried to make a game worthy of our new Star Trek brand. You know, I couldn’t be happier with the work that’s been done, I couldn’t be happier with the goal that we had in mind, that we’ve certainly tried to work for. And you know everyone we’ve talked to, whether it was you or everybody in London, or over all the interviews we’ve done – have certainly been very positive and upbeat, and I couldn’t be more proud. I just can’t wait for people to play the game.

TrekCore: Yeah, what you’ve said seems exactly right; I read once somewhere once, somebody said the difference between Star Trek fans and a lot of other fans of music or film or whatever is that most fans, they want to keep it to themselves: it’s kind of “this is my music, this is my film choice; it’s a little secret I know about” whereas Trek fans actually want the film to get ratings, they want it to break the box office, they want the game to sell. And I think there’s a huge wave of support there, and a real feeling and a hope that the game will be as good as it looks. Last question! Fill in this sentence for me Brian: “If you like the game BLANK, you will love Star Trek”.

Brian Miller: Wow. This is a tough one! If you like… I’m not gonna answer the question!

TrekCore: [laughs]

Brian Miller: I’ll tell you why. Because I don’t think that this game is like that. I mean we certainly didn’t look at… I mean again, I’ll give you some games. We’re huge fans of Uncharted, because of their great storytelling. Gears of War is something that we play and think they they do a great job; and you know, cover shooter; we think that Mass Effect and what they’ve done, and Halo; what they’ve done in just storytelling and all-out scope of science fiction. We wouldn’t be making this game if those games hadn’t been successful, because nobody would think that it would work. And hopefully that we’ve made a game that I think that players will feel, feel like Star Trek. So I’ll answer that question. If you’re a fan of Star Trek, we think that you’ll like this game.

TrekCore: And on that note – we’re all very much looking forward to the game, and I think that there’ll probably be no bigger sign that it’s gone down well than if we hopefully are having this conversation again in a year or so about the next one. So – I’m looking forward to it.

Brian Miller: Well I can’t wait – and look forward to your thoughts!

TrekCore: Brian, thank you very much for your time, it’s been a pleasure, and we’ll look forward to seeing the game when it arrives!

Brian Miller: Alright, thanks so much and take care!

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More Deleted Scenes coming on TNG Blu-rays!

Deleted scenes have often been thought of as the holy-grail for fans of Star Trek. For decades we’ve been teased of their existence by the likes of Larry Nemecek’s Star Trek: The Next Generation Companion and the original shooting scripts (available at TrekCore). It wasn’t until last year’s release of Star Trek: The Next Generation – Season Two on Blu-ray that we finally got to see deleted scenes from TNG in the form of an extended cut of Melinda Snodgrass’ “The Measure of a Man”. The extended episode was carefully pieced back together by CBS using an old VHS tape belonging to Melinda as reference. At the same time, the team happened upon some lost footage from “The Icarus Factor” and “Up the Long Ladder” which was included on the Blu-ray release.

Last month TrekCore hit the jackpot and stumbled across an internet posting from Star Trek fan Cyril Paciullo who had in his possession a total of seven “workprint” copies of TNG episodes from Seasons 2-4 on VHS. These episodes featured numerous deleted scenes, and we’re in the process of going through the episodes one-by-one to bring you full analysis and video of the extra footage (Check out the articles for “The Wounded” and “The Child” if you haven’t already!) We immediately made CBS aware of the discoveries and while too late for Seasons Two and Three, we’re told that some of the new footage will make it on to the release of Season Four this July. TrekCore also understands that CBS may considering releasing footage which was missed from earlier seasons on later sets (perhaps Seasons Six and Seven).

The discovery of these deleted scenes has caused quite a stir amongst fans, leading one of our readers to ask about their inclusion at the recent Wondercon Convention in Anaheim, California. TrekCore’s Tom Bateman was there to catch the answer from Mike and Denise Okuda, Brannon Braga and Roger Lay, Jr.

http://youtu.be/DDQ7OhrAV7I

Brannon Braga confirmed what many have already suspected for a long time – often episodes had a large amount of footage cut for time:

…there are many cases where an episode comes in long and you may not want to cut anything. That’s where you get into some juicy stuff if you can find it. Most of it’s lost to history. There are plenty of Star Trek episodes where we cut as much as eight minutes… twelve minutes out of the show and there was some good stuff in there.

Roger Lay, Jr. confirms that the team are very aware of the desire for deleted scenes and are actively searching:

That’s something that we really have on the radar right now. We’re looking for a lot of stuff. We have an idea for some material for Season Four and Season Five, and we’re just working on getting it now and rebuilding it.

Sources have told TrekCore that CBS are actively pursuing the hunt for deleted scenes, with Mike and Denise Okuda now tasked with poring over old scripts to try to identify which scenes were filmed but cut for time. We’ve been advised that CBS are trying to locate these scenes in the original camera negative but don’t have any plans at present to undertake the sort of restoration we saw on “The Measure of a Man”.

We’ll be continuing our “Workprint” special series shortly with a brand new article boasting almost 6 minutes of deleted scenes from the third season episode “The Bonding”. Stay tuned!

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