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Review — STAR TREK: THE ART OF NEVILLE PAGE

Titan Books’ Star Trek: The Art of Neville Page feels like you are spending a few hours with the designer in his studio. Reading this book, which includes insights into Neville Page’s designs for the Kelvin Timeline movies, Star Trek: Discovery, and Star Trek: Picard, evokes the feeling of touring around Page’s studio as he opens drawers of illustrations and talks you through what you’re seeing while you do.
 
These Star Trek art books have been a highlight of the Star Trek non-fiction publishing line over the last few years, providing so many wonderful insights into the incredible artistry behind Star Trek productions both young and old. The line of books has profiled artists like John Eaves and Dan Curry, shows like Star Trek: Discovery, and movies like Star Trek: The Motion Picture. And now Neville Page takes center stage – largely in his own words (and joined by writer Joe Nazzaro).
 

Image: Titan Books

Page has had a significant role in shaping the aesthetics of modern Star Trek, starting with his contributions to the 2009 Star Trek reboot film. His iconic creature and alien designs have given birth to Star Trek characters whose looks will be remembered forever, including Saru from Discovery and Jaylah from Star Trek: Beyond — though Page’s work in the Star Trek franchise has also not been without its controversies. While it was Discovery originator Bryan Fuller who mandated a significant update to the Klingon look in the early days of that series, it was Page who developed and defined the new look that landed among audiences with decidedly mixed results.

The Art of Neville Page is exactly that: an art book, showing many of the designs Page has created for the different modern Star Trek iterations. These include a huge number of concept designs that show the evolution of different ideas and how they came to be. Page also offers reflections along the way about each of the character, species, or prop designs that are featured in the book, and discusses how each came to be, the design choices at play, and some of the constraints faced by the artists in making each piece a reality.

The Hengrauggi monster from 2009’s STAR TREK. (Titan Books)

One big frequently revisited theme is just how much budget can significantly constrain the creative vision for what creatures or aliens can look like. Comparing pictures in the book of the final piece — like the design for the Klingon monks on Boreth in Discovery’s “Through the Valley of Shadows” — with the concept drawings it is often stark how much bigger the ideas started than the realities of budget allowed for, even on productions that look as good as Star Trek. Page even reflects in a few places in the prose of the book about examples of times when his ambition had to be curtailed by production realities.

There is some fun stuff and some great art in here, along with just enough interesting anecdotes to weave everything together. I did feel like I wanted a little more in places, though. A lot of the decisions about what to include in the book are things Page has talked about at length in previous interviews, and so I didn’t feel like I had learned too much more about some of his work than I already knew from following him at conventions and interviews.

Book’s trance worm cargo from STAR TREK: DISCOVERY. (Titan Books)

And while The Art of Neville Page is probably not the right place for critical reflection about working on Star Trek, and how to balance a designer’s creative voice with strong pressure and forces to align with old designs, I found the most interesting parts of the prose were the places where Page began to wander in that direction. Page is the man who re-designed the Klingons in a way that many fans, even myself, didn’t respond to. It was a bold creative choice, but ultimately one that the production pulled back from. And there are hints when discussing developing new designs for Andorians, Tellarites, Hirogen, and Romulans where Page touches on these tensions, but I would have liked to see more of a discussion and unpacking of that.

Page’s creative philosophy is well articulated in the book, but it’s also one that stands a bit at tension with what many Star Trek fans want. And I think I would have liked to have seen more discussion about that, even if Page’s philosophy and viewpoint are divergent from my own.

Revisiting the Borg for STAR TREK: PICARD. (Titan Books)

Having said that though, The Art of Neville Page is a celebration of the artist and designer’s significant contributions to Star Trek, and seeing his design philosophy and work in action is a real treat. It’s fun to see how much energy and effort is put even into the smallest element of the show or for designs that will get only a brief second or two of screen time. Page brings an attention to detail and a commitment to having all of his design choices make sense that adds a significant sense of realism and depth to the Star Trek universe.

Even with some of his controversial design decisions for classic Star Trek races, the franchise has been very lucky to have access to the skills and talents of Neville Page — and this hardcover puts those talents on full display.

Star Trek: The Art of Neville Page is in stores now.

Playmates Toys Ends STAR TREK Action Figure Development

Fans got a jolt of unexpected excitement when Playmates Toys announced their return to the Star Trek universe two years ago, as the company promised a wide range of action figures and tie-in products from past, present, and future iterations of the franchise.
 
In June 2021, Playmates proclaimed that fans would be able to look forward to “a new lineup of action figures and accessories from Star Trek: Discovery, Star Trek: Lower Decks, Star Trek: Picard, other Star Trek series throughout the universe coming soon, and future selections from the expansive Star Trek Universe of series and motion pictures… including Star Trek: Prodigy.”
 

The new-era Playmates Toys figures lineup.

Since that announcement, the actual product output from Playmates Toys has been less than stellar — just two releases from Discovery (with Burnham and Saru in outdated early-season designs), and revamped versions of 1990s-era Wrath of Khan and Next Generation figures.

The company also released five characters from Star Trek: Prodigy — Dal, Murf, Gwyn, Zero, and Jankom Pog — but the promised second wave, set to feature fan-favorites Hologram Janeway and Rok-Tahk never materialized.

Playmates Toys’ STAR TREK: PRODIGY figures.

Now, TrekCore can confirm that Playmates Toys has ended their plans for future Star Trek action figure releases entirely. Citing poor sales figures, the company is choosing to only release starship and roleplay toy items moving forward — items like their Enterprise and Enteprise-D electronic ships and classic Trek landing party gear.

A representative from Playmates Toys provided this statement regarding the matter:

Given lower than expected figure sales, Playmates Toys is focusing on producing new ships and roleplay items for the foreseeable future.  As longtime Trek fans, we’re disappointed. 

The company’s 2023 electronic toy releases.

On top of that, we’ve heard rumblings that Super7 is likely moving away from the Star Trek brand too, as the company included none of their existing Trek products in their massive New York Comic Con display in October — and they’ve told us there’s nothing from the franchise in their upcoming release schedule.

These are two more entries in a long line of recent Star Trek licensing plans to fizzle out before gaining any real traction with the fanbase, and is especially disappointing to Prodigy fans who will be left without two major characters from the animated series.

Will any licensee find success in the world of small-scale Trek action figures? Perhaps someone will try again, like newcomer Hiya Toys is doing with their Kelvin Timeline preorders, but it certainly seems like the future is bleak.

Check back to TrekCore often for the latest in Star Trek collectibles news!

WeeklyTrek Podcast #235 — STAR TREK: DISCOVERY’s Final Season Begins in April

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On this week’s episode of WeeklyTrek, host Alex Perry is joined by Caleb Dorsch to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:

In addition, stick around to hear Caleb’s theory about the identity of Callum Keith Rennie’s Captain Rayner in Discovery’s upcoming season, and Alex theorizing about whether the Section 31 movie or Strange New Worlds Season 3 will debut first!

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!

STAR TREK: DISCOVERY’s Final Adventure Begins in April 2024

It’s been a long hiatus for Star Trek: Discovery fans, who have been awaiting the return of Captain Burnham and crew since the show’s Season 4 finale all the way back in March 2022… and today we’ve learned that it will still be quite a while until the Star Trek: Discovery adventure continues.
 
Announced at the massive CCXP convention in Sao Paolo, Brazil today, Paramount+ has revealed that the fifth and final season of Star Trek: Discovery will debut in April 2024 — more than two years after the Season 4 finale, and a year after the show’s cancellation was made public in March.
 

The STAR TREK: DISCOVERY Season 5 cast. (Paramount+)

Along with today’s scheduling announcement, Paramount+ also released the first Discovery Season 5 cast photo featuring the final-season looks of David Ajala (Book), Mary Wiseman (Tilly), Doug Jones (Saru), Sonequa Martin-Green (Captain Burnham), Wilson Cruz (Culber), Anthony Rapp (Stamets), Blu del Barrio (Adria), and newcomer Callum Keith Rennie as Captain Rayner.

We also got another clip from the upcoming season, which showcases Burnham and Book trying to complete a mission while dangerous cloaking-capable alien creatures attempt to fight them off.

A longer, five-minute preview clip was released back in August, showcasing more of what’s to come in the show’s final year.

Pushing out Discovery’s start is sure to be frustrating for fans of the series, but it’s probably the best way for Paramount+ to spread Trek throughout 2024 — as it seems likely that only Discovery Season 5 and Lower Decks Season 5 will be ready for broadcast before 2025.

Filming on Star Trek: Strange New Worlds Season 3 and the Michelle Yeoh-led Section 31 movie haven’t yet begun, due to the production pause during the WGA and SAG-AFTRA strikes. Strange New Worlds (aka ‘Lily & Isaac’) is slated to begin filming in mid-December, and Section 31 (aka ‘Dovecourt’) is expected to start up in late January, according to Ontario production listings.

The announced Starfleet Academy series is a ways off from any kind of active production, and of course Paramount+ also dropped Star Trek: Prodigy from its catalog this summer. The animated series shifts to Netflix on December 25, and its forthcoming second season will be released through that streamer later in 2024.

Check back for more Star Trek: Discovery Season 5 coverage as we get closer to the show’s return next April. Let us know what you think about the new clip, the cast photo, and the additional five-month wait in the comments below!

EXO-6 Announces Flash Restock of Sold Out STAR TREK Figures

After conducting an extensive review of their inventory, 1:6-scale Star Trek action figure company EXO-6 is planning a flash restock of long-sold-out releases found in the depths of their warehouse.
 
Many of EXO-6’s Star Trek figures, dating back to initial releases in 2021, will come back online for immedate purchase this Friday, November 24 at 12PM ET / 9AM PT in extremely limited quantities. Some figures might be numbered in the 100-piece range, while some others may have as few as 5 pieces available when Friday’s restock goes live.
 

Previously sold out in their initial runs, the flash restock will include Captain Janeway and Tuvok from Star Trek: Voyager, Quark from Star Trek: Deep Space Nine, Shran from Star Trek: Enterprise, Captain Picard from Star Trek: First Contact — and his Locutus of Borg alter-ego from “The Best of Both Worlds.”

Also included will be the Star Trek: The Motion Picture versions of Admiral James T. Kirk and Science Officer Spock, both of which sold out extremely quickly when first put up for sale in 2022.

While this will kick off on Black Friday, this isn’t a sale — there are no discounts from the figures’ original retail pricing — but this is the last chance for collectors to nab these no-longer-produced characters.

If one of these is on your must-have list, head to the EXO-6 website and be ready to pounce when the restock items go live on Friday, November 24 at 12PM ET / 9AM PT.

Check back to TrekCore often for more Star Trek collectible news!

Interview: Author Derek Tyler Attico and THE AUTOBIOGRAPHY OF BENJAMIN SISKO, and Read a Chapter of the New Book!

This week marks the release of the newest entry in the Star Trek character autobiography series — following books ‘written by’ James T. Kirk, Spock, Jean-Luc Picard, and Kathryn Janeway — as author Derek Tyler Attico brings to life the story of Star Trek: Deep Space Nine hero Benjamin Sisko.
 
WeeklyTrek had the opportunity to chat with Attico ahead of the debut of Titan Books’ The Autobiography of Benjamin Sisko, and here are the highlights of our discussion. You can also listen to the full, extended conversation in the WeeklyTrek podcast feed wherever you subscribe, or through the audio player below.
 

 
TREKCORE: What’s your history with Star Trek? How did you come to be a Star Trek fan and how did you end up being the guy to write the Autobiography of Benjamin Sisko?
 
DEREK TYLER ATTICO: I’ve been a professional science fiction, and prose writer, since 2005. My first, I wrote a short story in 2005 for the Star Trek: Strange New Worlds VIII fan-fiction anthology project; the story was “Alpha and Omega” and that also took first place in that anthology and that was my first professional story.
 
Which is nuts, right? That’s crazy. A friend told me that there was this anthology for Star Trek, happening and I was like, “Well, let’s write a story.” I wrote what I thought was everything that I wanted to see in the story and it took first place. I was very fortunate.
 
I’ve always wanted to write, but I never really saw a path towards writing. When I was 16, I won an award for screenwriting. I knew I had an ability and potential, when I was going to go to college, I was accepted to NYU, Tisch School of the Arts, for, creative writing, but I couldn’t afford it. I didn’t go. I was like, “Well, it’s just one of those things wasn’t going to happen.” Writing came back around to me. It wouldn’t let go of me.
 
I submitted this story and that took first place. I was very thankful and honored that happened, but it also told me, it was like, “Well, hey, you still got something. You better do something with this thing.” I started a professional career, writing, and then after a series of short stories my second Star Trek work was published in the 50th anniversary Strange New Worlds anthology contest.
 
I wrote a Benny Russell story, “The Dream in a Dream.” Titan Publishing looked at that story and thought, “Oh, this guy might be a good fit for the autobiography. That’s how I got that.
 

A portrait of a young Benjamin Sisko by artist Russell Walks. (Titan Books)

TREKCORE: Do you think, given that this is the fifth book in the series, that Titan Publishing were looking for the right writer to take on this topic and take on this character?

ATTICO: Absolutely. Titan always had a plan to do a Sisko autobiography. But the thing they took the time on was deciding how to do it and when to do it. Because of the way the character’s story resolved in Deep Space Nine, they asked me in my first meeting for my take on how to tell the Sisko story.

Originally, the way Titan wanted to go was to tell the story through Sisko’s son, Jake. Because in canon on DS9, Jake is a writer, as we know. He writes this book and we found out in the future, he writes this book on Anslem, which was autobiographical of his life. The idea was we could also put in Ben’s life – and that’s a great idea! I think that book should be done.

But I thought that since Titan has done so well with the autobiographies of the captains, this should be Ben Sisko in his own words. Then I told them my idea of how we could accomplish that, and they liked the idea. We had a great conversation and I got the project and was off to the races, framing it in a way that allows Ben to speak, and to continue in many ways, the storyline of Deep Space Nine.

TREKCORE: An autobiography about Ben Sisko is in a slightly different situation than the others in the series in terms of his story in canon is one that has not been resolved on screen yet. How did you address that challenge in putting this book together?

ATTICO: Absolutely. Deep Space Nine and Sisko’s story has an ending, but not a resolution. I spent a lot of time, even before I knew I was going to get the autobiography, I was just like, “Well, how would I do it if I ever had the opportunity?” And I had a pretty good grasp of how I wanted to do it.

Without too many spoilers, in Greek mythology, there are many tales where the gods speak to humans on earth. The ideas I had weren’t much different from that. I realized that through the classics there was definitely a mechanism and a way to frame it where I can still keep the Ben Sisko storyline as it is, but still move it forward at the same time. Because there are things that I would like to see on screen, and I know in the comics they’ve brought him back and that’s great.

None of us know really, what’s actually going to happen on screen yet. I felt that my job was to take that ball, move it down the field a little bit further. If someone wanted to pick up a lot of the things that I’ve written in the book and put those things on screen, I would give them the materials to do that. The framing device allows for that.

TREKCORE: Did the fact that Star Trek is back on TV and we are seeing characters return influence the way that you went about writing this book, given some of the other books in the series have endings that have subsequently been contradicted by canon?

ATTICO: You’re exactly right. Before I started this project, I read all the other autobiographies because I didn’t want to copy any of the mechanisms used by David A. Goodman or Una McCormack. I was like, “Oh,” so I now have to not only think about Ben’s life and all of that, I also have to now familiarize myself with the other four because then somebody that is well-versed in those other four would be like, “Oh, well, that’s the same thing that was done in Kirk or Spock.”

In doing that, I realized that nothing that I had planned was done in those, which was great, but also just that you’re absolutely right. Because some of those were done before Star Trek returned to TV, they were ultimately impacted by those later creative choices. So as I was creating the outline, what I wanted was a book that could stand the test of time today and hopefully, another 30 years from now, in the 60th anniversary of Deep Space Nine, and if they ever do anything on screen. The book would still hold its own.

TREKCORE: How do you craft an authentic first-person narrative that keeps the character’s voice throughout the whole book? Is that difficult?

ATTICO: I’ve always been a very detailed writer. When it came to creating the voice of Ben Sisko, he’s a little tricky. I wrote him in my Strange New Worlds 2016 story, but I had to re-familiarize myself with him. The only episode I could really watch was “In the Pale Moonlight,” because that’s almost like a play. It’s a narration with Sisko’s authentic voice. That’s great to just hear his voice. It’s highly stylized.

Benjamin Sisko is very much the everyman. He’s not as eloquent as Picard, but he’s to the point. I am more eloquent when I write, so I had to pull back on that — because I’m not giving Derek, I’m giving Ben Sisko.

TREKCORE: As you built the character’s backstory, how did you deal with the challenge that Star Trek has never shown us much about what life on Earth is like?

ATTICO: That was always something that bothered me, and I’m sure bothered fans. When we watched the show, we would see the front of Sisko’s restaurant, but that was it. We wouldn’t know what’s on either side. It was great in giving a setting, but not enough. I think everyone wanted more. I wanted more. I presumed the readers would want more.

Then I thought a lot about Gene Roddenberry. I thought about a lot of the things that he set up, because what he says and what happens in the beginnings right before the Federation, World War III has to happen for us to get our act together, and then the Vulcan show up. These are all things that he says in the Original Series.

I thought a lot about that because if I’m going to figure out New Orleans, I have to figure out New Orleans in the 24th century. My job, again, is to bridge that gap from now to the 24th century and figure out how it happened, what happened. The Deep Space Nine writers, of course gave me a lot of material to work on the characters. I could reverse engineer a lot of what we knew about the characters and write that into the book and explain that in a meaningful way, so that characters like Joseph Sisko becomes a full character for the book, because he’s a full character in the show.

Also, before I wrote a word, I did a lot of research on New Orleans. I wanted it to be a character as well in the book. I wanted jazz to be a character in the book. It was a lot of work, even before writing, so that it feels completely authentic to the reader.

TREKCORE: Is it easier to write about the character’s early life, where you have more free rein to create the narrative, or describing and adding to the events of the television series?

ATTICO: It’s a challenge to make everything line up! It’s a lot of fun to create an origin story for a character like Benjamin Sisko, and of course, it’s an honor. In doing that, you have to create something that feels organic, and that when people read it, they think it makes sense.

That weighed heavily on me because I wanted to make decisions that when they were read, you could look at the show, and then you could see the direct lines from the book to the show. That wasn’t easy to figure out at first, but once I got into it, it just started to fly, because I had made my decisions, I knew my characters, and it just started to just come out of me onto the page.

TREKCORE: How do you choose which episodes of the show to focus on in telling a narrative like this?

ATTICO: I think some of that is definitely personal choice. And some of them are there because the story needs it. I think there’s a quote from Orson Welles. He says, “Give the fans or give the public what they want, but not necessarily the way they want it.” That’s always stuck with me, even as a kid when I first heard that. I’m a big fan of that, where I may deliver what you’re asking for, but not in the way you may think you’re going to get it.

I think this book definitely personifies that mindset, where you get what you’re asking for, and what you want, but maybe not in the way you expect.

TREKCORE: There are a set of images in the book that show moments we’ve never seen before in Ben Sisko’s life. How much input did you have in the creation of those?

ATTICO: That was great. Now I can’t speak to the other writers in the other biographies, but Russell Walks is the artist that has done some phenomenal work for these. I didn’t even know Russell until he tweeted out, “Oh, I just finished reading Attico’s manuscript for the autobiography. It’s really great.”

We connected and he was like, “Here’s a list of what I want to do. Give me a list of what you want to do.” Then we just started collaborating. His work is just phenomenal. We just started bouncing off of each other. He brought my words to life, literally.

TREKCORE: What are you hoping that readers will take away from this book?

ATTICO: I think first and foremost, as a writer, I feel that I make a contract with every reader. When they start the first page of something I’ve written, I’m telling them that they’re going to be entertained, they’re going to enjoy what they’re reading. Maybe along the way, they’ll learn something or find out something that they didn’t know. I’m hoping for those things.

I’ve had some people tell me that they’ve already read it, and they’ve come away with certain things from it. That is very personal to me, I put some parts of things that have happened to me in the book. The only reason I did that was because I realized it was timely for Ben’s life. It made sense that some of the events that have happened to me, I was like, “Oh, this will be great for Ben’s life.”

Maybe those things will speak to other people, because ultimately, regardless of where we come from, we’re all human beings. I think there are things in this book that everyone can identify with and relate to.

Derek Tyler Attico can be reached through hiswebsite, on Twitter, and through most other social media platforms with the same handle.

*   *   *

We’ve also got an exclusive excerpt from The Autobiography of Benjamin Sisko, thanks to the fine folks at Titan Books.

In the pages below, learn how Ben Sisko is able to tell such a self-reflective tale after the events of the Star Trek: Deep Space Nine series finale, and read the first full chapter of the book — focused on Sisko’s early life on Earth.

The Autobiography of Benjamin Sisko is in stores November 21.

Review — STAR TREK: AWAY MISSIONS Tabletop Game

Has there ever been a better time than now to be both a Star Trek fan and a board game fan? Hard to imagine, given there are so many great options these days, including a new offering from Gale Force Nine called Star Trek: Away Missions! In this game, two players direct their landing parties “to complete missions, conduct espionage, fight in glorious battle, or assimilate distinctiveness.”
 
The base game includes mission boards, dice, character cards, mission and support cards, a variety of tokens, and a set of miniatures to represent your group — you’ll play as Riker’s away team, or Locutus’ Borg Unimatrix — which is exploring a derelict ship in the aftermath of the Battle of Wolf 359. There are also a number of Away Missions expansions, including teams led by Sela, Gowron, Captain Picard, and the Duras Sisters.
 
We were fortunately given an opportunity to get a look at each of these expansions.
 

Playing on the expansive game board. (Photo: Kelly Phillips for TrekCore.com)

The core mechanics of this skirmish game aren’t overly complicated, as some other simulationist peers in the space can be. It’s a good balance between feeling empowered to do something interesting every time you activate a character, and the challenge of managing your Support and Mission card supplies. With your two decks there is a constant tension between holding on to future scoring opportunities and potent events or equipment, versus the immediate payoff of discarding to allow re-rolling dice or powering up skills.

Finding the right composition for your decks will be a long-term source of entertainment, as the variables to consider are numerous. How aggressive can you be in pursuing skill-based or combat-based missions? Do you go for quantity, or burn cards on re-rolls trying to score fewer high-value goals?

How many actions can you afford to spend harrying your opponents, reducing their ability to earn their own points by weakening a character’s rolls — or even removing them from the board entirely? The latest two expansions will also open up a new area in the deckbuilding space, as you’ll have two sets of Federation and Klingon cards you can mix and match to find the right combination for your team.

And speaking of the team, you’ll also be able to swap out Specialist characters of matching affiliations as well!

The game board layout. (Gale Force Nine)

Storage for the expansions is one minus — as with the core set, the display window does a great job of showcasing the miniatures, but tucking the loose character cards into the box feels inelegant. There are more expansions on the horizon currently, though, so plan to budget plenty of shelf space as new teams join your collection.

The packaging is built to showcase the oversized miniatures for good reason, of course. My wife has enjoyed painting some of the commander characters already, and every character features a unique pose. That, plus the exaggerated, cartoony style they are sculpted with, makes it easy to differentiate every character at a glance when they might otherwise become lost in a visually busy play area.

The minis headline a set of solidly-built components, from character boards to point tokens, which will all hold up against regular wear. The only weak spot in this area are the health pips, which are small enough to be hard to manipulate and do not snap securely into the character cards.

While my playthroughs did find the rules for acting, moving, and scoring very intelligible from the get-go (and quite accessible with a handy quick start guide), it’s clear that this is a game that benefits from completing several sessions to really get comfortable with it. Each away team has a unique cadence to their gameplay, and brings a different balance to how you might deploy your cards and characters.

Commander Riker’s team. (Photo: Kelly Phillips for TrekCore.com)

You only have three rounds to accomplish your goals, so choosing which missions to pursue is a crucial decision — often limited by variable card draw that can set you off on the wrong foot, searching for more achievable options. I found it can feel frustrating as you cast about for just the right move to make, with a bevy of actions available but not all equally productive in acquiring final victory.

You may not know how to modify your decks until you’ve gotten a few games under your belt. Happily, the included extra cards for each away team present a wide range of customization once you have dialed in what your iteration of an away team is best geared toward.

Whether you find the learning curve steep or gentle, there’s no question that Trekkies will find something to smile at in the course of every game. The folks at Gale Force Nine have shown time and again that they truly understand Star Trek, and Away Missions uses its cards to display that loving familiarity.

You can deploy a Support card to have Chief O’Brien beam your officers to new locations. The House of Duras gets up to no good with more than one nefarious deed committed in Crew Quarters, an otherwise under-utilized room. Picard can use some Earl Grey Tea (with the ‘Hot’ keyword, naturally) to rejuvenate a damaged character.

Details of the Duras expansion set. (Photo: Kelly Phillips for TrekCore.com)

Can’t decide which commander you should send out to Wolf 359? Here is a breakdown of the affiliations from the base game and expansions – including the upcoming House of Duras and Picard sets, due to be released in December!

Commander Riker’s Federation away team is a well-balanced crew, with solid stats and particularly well-equipped to counter the Borg – their default opponent in the core set. You can’t go wrong with the basic hero party – and the upcoming Picard expansion presents the chance to swap LaForge in for Shelby (along with several compatible Mission & Support cards), which should make for an interesting new development.

The Borg are… everywhere. After a slower start, you’ll find them beaming in all over the ship and impeding your progress, adapting to learn how to corrupt Federation technology and assimilate your team members more rapidly to add to their already-impressive six-drone team. Locutus can also cause Borg characters to emit a menacing aura with the right cards, further eroding your chances at mission success.

The combat ability of drones is weak at first, but their ability to upgrade themselves and donate actions to other characters can quickly snowball with the right strategy.

Klingon and Romulan game components. (Photo: Kelly Phillips for TrekCore.com)

This fall, two more groups joined the potential roster for your away missions. (They lacked a suggested starter deck, but those lists are available on Gale Force Nine’s website for Gowron and Sela if you don’t want to puzzle out your own set right away.) Gowron’s honor guard will not leave anyone wondering who is playing offense.

The Klingons are here to neutralize their opposition early and often, gaining Honor (and points, of course) from glorious battle to take out the competition before they have the opportunity to build up their own score. In a skirmish game that can easily (and uncommonly for the genre) avoid combat in many sessions, a new team ready to get its d’k tahgs dirty is an exciting addition.

Sela’s infiltrators feature Tal Shiar intelligence specialists who attempt to steal Federation secrets and Borg technology from the derelict ship. The Romulan squad has many cards that allow the player to interrupt their opponent’s actions and reposition their characters quickly, meddling in your momentum and disappearing before you can react. They also offer the opportunity to score big missions – with the caveat that the other player may be able to oppose certain attempts, so it behooves the Romulan player to sequence their attempts very strategically.

Rounding out the currently-detailed expansions are two groups due to be released in time for the holiday season! The Duras sisters, Lursa and B’Etor, lead another new faction that provides a new twist on the Klingon ethos. These scheming siblings mix Treachery skills, assassins who cannot gain Honor, and Arms Deals (sacrificing equipment cards for points) in addition to traditional Klingon incentives for straightforward combat.

The four AWAY MISSIONS expansions. (Gale Force Nine)

Finally, a new Federation team led by Picard brings the rest of the beloved Enterprise-D crew into the mix, using diplomacy and empathy to slow enemies’ progress. This can come from forcing your opponent to make hard choices – granting you benefits if they want to claim a bonus for themselves, or discarding cards they might otherwise wish to keep in hand.

One of the core missions for Picard is to empty the Support decks for both teams through these machinations, spending the Federation’s resources to exhaust all of the other player’s options. This team also presents the opportunity for Picard to somehow face off against Locutus – perhaps this is all part of a holodeck therapy program, battling one’s inner demons?

You can pick up Star Trek: Away Missions at your local game store now, as well as parties led by Gowron and Sela. Picard and the Duras sisters will be hitting the shelves very soon to boldly go in new directions with your board game exploration.

Sela (center) and the Duras Sisters, after painting the base figures. (Photo: Kelly Phillips for TrekCore.com)

Future expansions promise even more away teams led by Kirk and Scotty from the Original Series, and organized play kits which can  see none other than Q joining your crew.

You never know who is going to turn up when you beam down!

Star Trek: Away Missions is available online and in local game stores now.

Celebrate the “12 Days of Star Trek” with Insight Editions’ New Advent Calendar

For the third year in a row, Star Trek fans have the opportunity to hype up the holidays with a franchise-inspired calendar — following similar projects from Eaglemoss and Numskull, this year it’s Insight Editions who carries the torch for fans of mini-gift countdown collections.
 
The 2023 Insight Editions advent calendar is modeled after the Next Generation-era Type 6 Starfleet shuttlecraft, specifically the Goddard shuttle (loaned to Montgomery Scott at the end of “Relics”). The box splits open lengthwise to reveal 12 compartments, each of which contain a small Trek collectible from one of nearly all the franchise television series.

In a cute touch, each small box contains a description hinting towards what might be inside each daily reveal — and the contents are a mix of novelty and useful items, from a USS Cerritos shot glass to a Deep Space Nine-inspired Christmas ornament.

Compared to last year’s build-the-Enterprise box from Numskull, the new Insight Editions calendar has some actually items you’ll actually use.

While I won’t give away all of the different gifts found in the 2023 release, the box contains some drinkwear items like liquid-filled metal Starfleet ice cubes and office-space collectibles like a shuttlepod-styled ‘trinket box’ for your desk.

Of the three big advent boxes released to date, Insight Editions’ calendar is the most successful in terms of the included products — but I’m sure that many will likely balk at the $150 price tag, which was the same price as Eaglemoss’s 24-box release from 2021.

Some of the items certainly may have had a higher manufacturing cost (and it’s no exaggeration to say that shipping costs are higher than ever), but it’s still more expensive than most collectors are likely to pay for less than two weeks’ of holiday surprises.

All that said, if you’d like to pick up one of these shuttle-inspired gift boxes for the Trek fan in your life, you can order directly from the Insight Editions website today to ensure delivery before the Christmas holiday season.

Check back to TrekCore often for more Star Trek merchandise and collectible coverage!

STAR TREK Collectible Updates: EXO-6 Visits STRANGE NEW WORLDS, Funko Finds LOWER DECKS, and More!

It’s another week without a new Star Trek episode, so let’s take the time to check out some of the new Star Trek merchandise that’s been announced in the last few weeks!

First up is the newest wave of 1:6-scale figures from EXO-6, who continues to expand deeper into the final frontier.

The company’s newest announcement is for their Constable Odo figure from Star Trek: Deep Space Nine!

The Changeling security chief from the Bajor-based spin-off is of course modeled after Rene Auberjonois’ character, and includes not only his well-worn regeneration bucket, but also a solid transluscent version of the shapeshifter to represent his transition in form.

Also joining the EXO-6 lineup is Lieutenant Saavik from Star Trek II: The Wrath of Khan, based upon Kirstey Alley’s original version of the Vulcan character.

The young helm officer comes with not only typical Starfleet gear like a tricorder, phaser, and communicator, but also the high-collared landing party jacket from the 1982 film. An alternate ‘Kobayashi Maru Edition’ of the Saavik figure is also available as an option, without jacket or accessories, for a lower price.

Finally, Captain Christopher Pike has beamed down from Star Trek: Strange New Worlds, kicking off EXO-6’s new line of figures from the Paramount+ series.

Along with his gold command uniform, the Anson Mount-based figure also includes era appropriate Starfleet accessories like his phaser and communicator, as well as a two-handed phaser rifle for those dangerous away missions.

Star Trek: Lower Decks has made the leap into the world of Funko POP! figurines, as the main characters from the animated series are the next additions to the massive vinyl figure product line.

Mariner, Boimler, Tendi, and Rutherford — plus Badgey! — are projected to arrive for collectors in January, and are available to preorder at a number of retailers including the official Star Trek store for $15.95 each.

Armin Shimerman and one of the custom poster designs. (Photo: FanFair Signatures)

Finally, for fans who can’t make it to in-person Star Trek conventions or other fan experiences, several Trek actors have partnered with company FanFair Signatures to offer their personalized, digital autographs on custom-printed posters.

The project, which began during the COVID-19 challenges in 2021, allows the Trek stars to sign with a stylus on a digital device — and their handwritten autograph and personalized comments are printed with FanFare-designed art prints, then shipped to each fan.

Jonathan Frakes signs through the digital capture app. (Photo: FanFair Signatures)

So far, Trek actors such as Kate Mulgrew (Janeway), Jonathan Frakes (Riker), Nana Visitor (Kira), Andy Robinson (Garak), Tim Russ (Tuvok), Bob Picardo (The Doctor), Armin Shimerman (Garak), John de Lancie (Q), Robbie McNeill (Tom Paris), Casey Biggs (Damar), and Denise Crosby (Tasha Yar) have joined the FanFair Signatures roster for this project.

More information, pricing, and other details can be found at the FanFair Signatures website.

Check back to TrekCore often for Star Trek collectibles news!

WeeklyTrek Podcast #233 — The Hollywood Strikes are Over!

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On this week’s episode of WeeklyTrek — TrekCore’s news podcast — host Alex Perry is joined by Lee Hutchison to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:

In addition, stick around to hear Lee’s wish for Star Trek to dip its toes into the world of reality television, and Alex’s wish for a new Star Trek: Discovery Season 5 trailer (and release date)!

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!