Everybody got a glimpse of what the ship looked like as a work in progress, and so much of that has already changed because that was — that design wasn’t even finalized. It was, like, ‘What can we share with folks at Comic-Con that lets them into the process?’
And already I look at that design and go like, ‘We’ve got different nacelles. We’ve got different lines there.’ So it’s an evolution, and we’re finding that look as we get closer and closer to production.
A study model of the McQuarrie Enterprise designed for ‘Planet of the Titans.’
Fuller also spoke more about the connection to the Planet of the Titans ship design created by Ralph McQuarrie for that abandoned film concept in the 1970s.
Ralph McQuarrie had done some wonderful illustrations, and we saw those and saw sort of harder lines of a ship and started talking about race cars and Lamborghinis in the ’70s and James Bond cars… taking those inspirations and coming up with something completely unique to us.
Like you, we’re definitely looking forward to the final form of this new Federation ship.
Well, it seems that the seemingly-forgotten Pavel Chekov “survival suit” STAR TREK BEYONDFunko POP! variant hasn’t been permanently shelved as we speculated the other week – it’s just going to be a few more weeks until it arrives.
UPDATE: This figurine is now appearing at GameStop stores.
We confirmed today that the Chekov (Survival Suit) POP! figurine will be coming exclusively to GameStop in the United States this September, and is available to pre-order in stores now for $11.99.
GameStop’s listing of upcoming merchandise releases, obtained by our team.
At present, this GameStop-exclusive Beyond POP! is expected to be arriving in stores on approximately September 1.
The GameStop representative we talked to recommended preordering early if you want one of these Chekov figures, though – because each store is only set to receive two to three additional units for general sale (after preorders have been fulfilled).
The new expansion to Star Trek Timelines is out now, and we had a chance to catch up with David Heron, the project lead at developer Disruptor Beam, at the STLV Trek convention in Las Vegas last weekend to talk about the new online Trek game.
Disruptor Beam’s David Heron and Elicia Basoli.
TREKCORE: The title Star Trek Timelines suggests alternative universes. Does the game involve time travel?
David Heron: Well, in Star Trek Timelines, a player plays a captain that’s in the timeline like, Voyager’s returned, First Contact has happened, but… time has sort of collapsed. So, while the players are time traveling, everyone else is!
TREKCORE: Can players choose other than Federation members to be captains of their ships?
Heron: Okay, well, the players themselves are the captains, so they can be whatever they want. But what I think is really important is your crew, your larger crew. You can bring in all different species, all the different cultures, it’s really an amalgamation across time and all of Trek.
TREKCORE: Story and missions are an important part of the game. What about exploration? Can a player ‘seek out new life and new civilizations’?
Heron: [Laughs] That’s a big dream. One of the pillars for Star Trek Timelines was exploration, and it’s probably one of things we didn’t hit as hard as we can, but it’s something we want to put back into the game. So, right now we have several hundred planets that you can take your ship to, and you can look, and there are some really beautiful imagery art.
And there’s some stories that take place specifically in those spaces. And over the next year or so, we really want to start building out and adding some gameplay to that exploration. It’s an exciting thing that we want to focus on.
TREKCORE: Since players are able to explore new planets, are there missions that involve dealing with the Prime Directive?
Heron: Yeah, definitely! I actually think that’s some of our more controversial elements. You know, Star Trek Timelines is a little bit of a role-playing game; what we’re asking the player to do is to take the role of this captain that is trying to solve this temporal anomaly. So we let the player sort of pick, like, are they going to be a Picard or a Jellico?
So there’s going to be these positions where sometimes… you’re Sisko, and you’re going to make the planet unlivable for humans. That’s a thing you gotta do to get the job done. So, I think different captains have different interpretations of the Prime Directive, so we let the players mess around with that; especially when they’re dealing with some of the more controversial factions.
So everything from the Klingon/Cardassian alliance to the Terran Empire, but sometimes… even dealing with the Romulans isn’t the easiest thing.
TREKCORE: What about some of Star Trek’s infamous villains? Will players encounter the Borg or Species 8472?
Heron: Oh man, Star Trek has such great villains! I’m a big Deep Space Nine fan, so I probably have an unhealthy appreciation of Winn and Dukat. And I that Jeffrey Combs’ Shran, and all the Vorta and all that stuff are fantastic. So what we’ve done is that we’ve included [them] as part of this collection.
And maybe if you’re a bit more on the Jellico side, or a little bit more on the rebellious side, you can have Khan, or Dukat. We’re going to have these characters in this game, and you can actually pilot some of their ships.
Heron: We’ve been developing Star Trek Timelines for about two years now and space battles. Once we started developing our graphic engine, we actually got really surprised. Space battles wasn’t originally a thing that we’d originally planned on tackling, but when we saw the graphic fidelity of the ships?
We basically said, “Okay, we have to do something with this.” And we took a swing at it earlier on, and it just didn’t hit the mark from where we were at; like being accessible, like being cinematic. So once we got about six months in, we really took that opportunity to take another pass at it.
It’s an ongoing process, and we want a nice, cinematic, competitive system that can support players playing together and against each other. So over the next year is one of the primary things that we’re working on.
TREKCORE: Are there any ideas to expand Star Trek Timelines beyond the Battle Arena feature?
Heron: Yeah! One of the things we want to focus on is telling stories, but we also want to tell stories with our players. Sort of create a new Trek narrative that’s as much us saying “Hey, here’s this temporal anomaly,” but also for the players to put their thumbprints on the story.
I know a lot about Star Trek, but I think there are way more people who are way more passionate, and we really want to give them the opportunity. So, over the next year, we’re going to be running a series of events and activities both in the game and outside the game. And that’s actually going to start building up a story.
So new missions, new characters, new ships, new modes, new short stories are all going to be generated as part of this interactive experience between us and the community. I think it’s really going to be this exciting thing that I haven’t seen in a Trek game before.
TREKCORE: Currently the game is available for the iOS and the Android mobile platforms. Any plans to bring the game to the PC?
Heron: Yeah. So Disruptor Beam’s roots started in Facebook and on the web… and it’s something we wanted to be accessible. Obviously we want as many Star Trek fans to play as we can. Because we ended up pushing the graphics so hard, we’re still sort of optimizing and working with mobile devices.
So, sort of parallel to that, we’re also working on getting a web version running. It’s a whole different set of challenges for a whole different unity, but it’s something we’re really dedicated to. And later this year, we should have some word on that.
TREKCORE: As fans yourselves, what does Star Trek mean to you as part of the development team?
Heron: Oh jeez! So Star Trek has been a constant part of my life. And during the interview process, we actually talked about it. Like, I know that this is the second Trek game that our engineer has worked on – Paul Segal – this is his second Trek game. So, we’re all fans.
One of the things that makes Star Trek Timelines special is that we bring some of our love and passion to work. So I think that the thing that comes out with our lead writer, Jessica, is that the voices of the characters comes through. But also that the types of stories that we’re telling comes through.
When you look at the characters, it very easily could look that we just have pretty standard characters; and that we just have characters standing there, but when you look at our arc, you see the characters in um… like, the thing that I try to get them to do is ‘Are they (the character) doing their job?’ Sort of mimic their personalities.
Making sure that when we have [for example] Lore, that he’s got that smirk that Data wouldn’t have. Getting the body language right, getting the faces right. Robert Picardo is such a great actor; his facial expressions. Robert Picardo looks different when he is the EMH in “First Contact,” when he’s Pagliacci, when he’s the [Emergency Command Hologram], when he’s playing Lewis Zimmerman, or when he’s playing [Seven of Nine] in his face.
I think that love comes through in our work. It makes work pretty exciting. It’s kind of a dream.
The lead character will be female Lt. Commander in Starfleet – and human – not the captain of a starship. The rank comes “with caveats,” Fuller detailed cryptically.
Fuller elaborated on the choice to not center the show about yet another captain:
The story that is fascinating for me is, we’ve seen six series from captain’s points of view… to see different characters from different perspectives, we thought it would give us different contexts.
A different dynamic and relationship to the crew. For [her] to truly understand something alien, she has to understand herself, [and her journey will] teach her how to get along with others in the galaxy.
We haven’t cast her yet, so we don’t know what level of diversity she will be.
As for you timeline targeters, the show will be set approximately ten years before James T. Kirk takes command of the Enterprise, in the Prime timeline.
Says Fuller, the show will launch from an event that has talked about in the Original Series, but never fully explored. He did specifically state that the Kobayashi Maru, the Battle of Axanar (plus the Earth-Romulan War, from the 2150’s) are not the events to which he was hinting.
We’re much closer to Kirk’s universe [than that of Archer’s], so we get to play with all of that [TOS-era] iconography of those ships and those uniforms.
In terms of other casting, Fuller stayed mum on if the captain of the USS Discovery will be portrayed by a male or female actor, but did say to expect both “robots” and “a few more aliens than usual” in the lead characters – including some “reimagining of existing alien [species]” – and he confirmed the show will “absolutely” have a gay character.
In addition, Fuller hinted that the character of Amanda Grayson – Spock’s mother – “maybe” will factor into DISCOVERY at some point; he also said that “it’s not impossible” that Section 31 may come into play. The producer would not elaborate further on either point.
As for viewship of the new series: CBS is projecting that the network broadcast of the DISCOVERYpilot will be watched by nearly 15 Million people, before the show transitions to All Access for the remainder of its release. Once on CAA, the network is not expected to release ratings – just like Netflix’s reporting – but will detail subscriber numbers.
In addition, regarding CAA’s advertising content, the current estimate is that each show will feature approximately twelve minutes of commercials per hour, which is about 25% fewer ads than a normal broadcast in the United States. As we’ve previously reported, CBS is looking at a possible ad-free pay tier, but has nothing yet announced on that front.
The streaming service will be serving up content in 1080p high definition, but will not be streaming in 4K at present – though that may change in the future.
Fuller addressed the next step of the STAR TREK: DISCOVERY information rollout, saying that the next data dump on the series is likely to come sometime in October.
Announced today by the Mission: New York publicity team, Meyer – who is also a producer on the forthcoming STAR TREK: DISCOVERY television series – will also be holding a question-and-answer session at the screening.
If you’ll be in the New York City area this Labor Day weekend, you can purchase tickets to the three-day event at www.startrekmissions.com.
Star Trek: Deep Space Nine producer and showrunner Ira Steven Behr revealed at STLV over the weekend that a brand-new DS9 documentary is undergoing preparation for a release in the near future, likely in the 2017 calendar year.
In an interview with TrekMovie on Friday night, Behr detailed the impetus behind the project:
We all went through this unbelievable experience that took seven years out of our lives, and now we’ve had all this distance from it – and what does the show mean? What does the show mean to us as individuals, and what does the show mean – if anything – in terms of both the franchise and the culture?
I had been interviewed a couple of times for other Trek docs, by Shatner for [“Chaos on the Bridge”]… and was asked if I wanted to be like Shatner and interview everyone, getting people single and together and talk over the show.
It just seemed like a fabulous thing to do… I’m hoping that by next year, sometime in 2017, the doc will come out.
Behr, who we last spoke to in 2013, elaborated on his on-stage comments that the documentary features a breakdown of what would be a hypothetical Episode 1 of DS9’s eighth season, with some of the show’s star writers participating in the roundtable discussion.
I got the people I called: Ron [Moore], Robert [Hewitt Wolfe], René [Echevarria], and Hans [Beimler]. I could have gotten more… but we only had one day to do it, so I kept it to the core group.
I told everyone to watch [“What You Leave Behind”] – or if they were to lazy to do that, to check the Trek page, because no one remembered anything, including me. That’s just an added, cool bit – but that’s not what the dock is about at all.
Behr also commented that while he was able to get nearly all the cast – both primary and recurring actors – to participate in the project, he was not able to convince Avery Brooks to sign on, despite many attempts.
Revealed at last Thursday’s Hallmark Keepsake Ornament retrospective panel at the STLV convention, our first look at 2017’s holiday releases came in the form of the USS Franklin from Star Trek Beyond.
The Starship-class vessel, discovered crashed on Altamid in this summer’s new Trek film, will join the fleet of Hallmark ornaments released since 1991, and will very likely include internal lighting, and possibly an audio clip from the film – Jaylah’s “You take my house and make it fly!” would be a nice choice.
STAR TREK: DISCOVERY showrunner Bryan Fuller released on Twitter today the first tease of alien prosthetics, an early hint of what non-human species the new series may contain.
At first glance, these unpainted stalks certainly appear to be quite similar to Andorian antennae, the hallmark feature of Trek‘s primary blue-skinned aliens – though they don’t seem to include the impressive animatronic circuitry that the Star Trek: Enterprise production team devised for Shran and his cohorts… at least, not at this stage in the design process.
Andorian antennae over the years. (Image via Memory Alpha.)
If this is in fact a hint towards Andorian involvement in the new series, that’s going to be of great interest to many Star Trek fans, as the Andorian components of Enterprise were some of the most popular alien explorations that series offered.
Hewlett Packard Enterprise showed off some of their Star Trek Beyond concept designs back in June, for the technologies they devised for use aboard the Enterprise in the new film – such as McCoy’s medical scanner, the universal translator data cloud, and the Starfleet data padd through which Spock learns of his elder counterpart’s death.
In this new video, the Beyond production team talks more about the HPE tech design and its integration into the newest Kelvin Timeline adventure.
It’s not an overstatement to say that Star Trek Beyond had its work cut out for it. With J.J. Abrams firmly entrenched in the new Star Wars trilogy, Beyond had to prove, under new director Justin Lin, that it could replicate the success of its predecessors while navigating some vicious critical headwinds over the choice of Lin.
Spock (Zachary Quinto) learns of the death of Ambassador Spock (Leonard Nimoy).
For a movie facing these challenges and bowing on Trek’s 50th anniversary, Beyond may not be the classic Star Trek entry that fans had hoped for, but it is an entertaining, passable, summer sci-fi action film peppered with some welcome, sentimental nods to the original television series and movies. Beyond boasts a strengthened family chemistry among the crew, particularly with Kirk, Spock, and McCoy – adding glue to that classic triumvirate of these three popular characters.
As you likely know by now, the crew is three years into its five-year mission when it is called to Starbase Yorktown and sent on assignment to rescue an alien ship in a nearby nebula. The ship then comes under attack by a warlord known as Krall, who is hell-bent on obtaining pieces of an ancient bio-weapon. Part of that weapon happens to be in Kirk’s possession and Krall wages war on the Enterprise to get it.
Krall unleashes a swarm of drones in a breathtaking attack on Enterprise. Many of the crew take escape pods to the nearby planet Altamid, separating key members of the command crew. Bones and Spock are alone together, as are Kirk and Chekov, who work together to find a way to reunite everyone.
The reunited command crew eventually gets help from a scavenger known as Jaylah, who is living in the USS Franklin – the first Starfleet vessel to achieve Warp 4 and which became stranded and abandoned on Altamid many years earlier. Jaylah helps them rescue the other crew members held prisoner by Krall and his henchman (using a motorcycle and some nifty holographic fake-outs). The action then heads back to the Yorktown, which Krall, now in full possession of the assembled weapon, intends to conquer for use in attacking the Federation at large.
Jaylah (Sofia Boutella) mans an engineering console on the Franklin.
Now for the big question: Does Lin manage to pull all this off? Yes, and no. The movie begins with promise and some unexpected restraint on the part of his camerawork, but it takes a dizzying turn once action heads to the planet and then to the Yorktown in the climax. Yes, there’s a pretty ridiculous Indiana Jones-style, cliffhanging moment on the planet involving Scotty, and Kirk pulls off another superhero moment of rescue, this time with Jaylah. When Abrams staged Kirk’s rescue of Sulu (with help from Chekov) in the first film as they’re plummeting toward Vulcan, it was a genuine nail-biter. Here, the rescues just feel a little too routine and expected.
To be fair, the CG work on Yorktown is incredible and it’s a beauty to behold. Lin lets the camera fly around for a bit so we can take in the spectacle of this place (which reminded me of the long shuttle flybys of the Enterprise during the ship’s first appearance in Star Trek: The Motion Picture). The problem is, the station’s circular architecture doesn’t lend itself to Lin’s frenetic, 360-degree camera moves, especially when the action picks up steam.
Franklin and Yorktown blast the Swarm with beats and shouting.
Without some kind of stable reference point for your eye, the action photography just becomes a spinning, visual mess. The return of the Beastie Boys song “Sabotage” as the deux ex machina in the final battle with Krall that helps destroy his swarm army is hard to swallow. The song’s use is a stunning moment to witness and makes sense in the context of a Lin movie, but here the solution just seemed too easy and more akin to what you’d expect from an hour-long Trek episode looking to quickly wrap things up in its final act.
On the whole, I wasn’t upset with Lin’s work. He delivers the movie and keeps the action moving. But in the end, that’s essentially all the movie is – an action film with a story of revenge we’ve seen over and over before. Again, we always come back to The Wrath of Khan – that North Star storytellers seem to point to when crafting a new Star Trek movie.
Of course, Krall is no Khan, but both characters do argue their positions and invite the audience’s sympathies. The fact that Krall is in fact Balthazar Edison, the former captain of the forgotten USS Franklin, is an interesting twist. Like Khan, Edison shares enormous animosity toward the Federation because of abandonment. In the case of Edison, he was a member of M.A.C.O. who fought in both the Xindi and Romulan wars. When the wars ended and the Federation was formed, Edison – now a Starfleet officer — was given command of the USS Franklin on a mission of exploration.
Balthazar Edison (Idris Elba) eventually becomes bad guy lizard man Krall.
The Franklin became stranded on Altamid, and unable to muster a rescue from Starfleet, Edison became resentful toward Starfleet not only because of the abandonment but the broader impact of peace and diplomacy embraced by the new Federation. Edison over time transformed into the alien Krall by harnessing advanced technology on the planet and transferring the lifeforce of other beings to ensure his and his followers’ survival. We see this energy transference during the events of Beyond when Krall first attacks the Enterprise and again on the planet.
Krall’s backstory is a compelling one and we see echoes of Star Trek VI: The Undiscovered Country and Kirk’s struggle with the new Klingon peace in that movie. Unfortunately, in the case of Krall, the revelation the Krall is Edison happens too abruptly and too awkwardly to offer any real significant sympathy for this guy. I’m also not sure I agreed with the decision to have Kirk so tired and conflicted about his purpose this early in the reboot franchise.
Kirk’s similar struggle in The Wrath of Khan worked because he was a middle-aged man whose journeys and struggles were well-documented through an entire series. That movie so perfectly services the older character of Kirk and where he is at that point in his life – and how he’s able to reclaim his “youth” through his experiences with Khan. That sense of personal rediscovery in younger-Kirk doesn’t feel quite as satisfying in Beyond.
Chekov (Anton Yelchin) informs a Yorktown resident the history of scotch.
It’s painful to see Anton Yelchin so alive and vibrant in this movie given his recent death, and I almost wish there were stronger moments of bonding with Kirk during their alone-time. The movie does do a nice job of showing just how close these characters have become in the overall, and enormous credit must given again to Abrams and company for finding the best actors for these characters.
The choice to have Sulu married with husband and child may have provided some short-lived push-back among critics upset with changes to that character, but it felt organic to the movie and was a welcome, if fleeting, answer to calls for more diversity in the Trek universe. For those seeking stronger diversity in Star Trek, you may have to wait for the new television series.
Serious credit needs to be given to Michael Giacchino’s score, which is certainly his best of the rebooted movies. His score complements Lin’s acrobatic direction and his campy fight-scene arrangements are nice winks to the original series scoring.
Chekov (Anton Yelchin) and Kirk (Chris Pine) run for their lives.
Overall, Star Trek Beyond is an entertaining entry in the franchise that plays more like an overproduced episode than a standalone film. Nevertheless, it does offer some interesting technical insights, particularly with regard to the USS Franklin and its place in Star Trek chronology.
Paramount has already greenlit a fourth movie in the Kelvin Timeline, which is expected to reunite Kirk with his father George, who was played by Chris Hemsworth in the first movie. Another time-travel story? Perhaps. That’s not necessarily a bad thing. Let’s just hope there aren’t any humpback whales.