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STAR TREK: DISCOVERY Lands Makeup Emmy Award

Fresh off its triple win at the Saturn Awards, the second season of Star Trek: Discovery continues its success with the acquisition of the very first Emmy Award for the series.

Announced last night at the Creative Arts Emmy Awards ceremony, the artistic team behind Commander Saru, Commander Nhan, Lieutenants Spock, Detmer, Airam — and plenty more alien creatures from the Discovery world — nabbed the award for Outstanding Prosthetic Makeup for a Series, beating out competitors like Game of Thrones and the much-celebrated Chernobyl to bring home the gold.

James MacKinnon turns actor Rob Brownstein into a Talosian.

The winning team included special makeup department heads Glenn Hetrick and James MacKinnon, special makeup effects artists Hugo Villasenor, Rocky Faulkner, Chris Bridges, Nicola Bendry, and prosthetic designers Mike O’Brien and Neville Page.

The team won for their work on “If Memory Serves,” the standout return of the Talosians — and the disfigured Vina — as well as Star Trek alien races like Vulcans, Andorians, Tellarites, along with the aliens regularly seen among the Discovery crew.

Ethan Peck and young Liam Hughes in makeup as a pair of Spocks for “If Memory Serves.”

The last Star Trek production to win an Emmy went to the crew behind Star Trek: Enterprise‘s visual effects back on 2004, along with composer Velton Ray Bunch who took the trophy home that year for his accompanying score for the episode “Similitude.”

Believe it or not, the last time Trek won an Emmy for makeup work was for the infamous Star Trek: Voyager episode “Threshold,” all the way back in 1996, which featured prosthetic moments like Tom Paris spitting out his own tongue while ‘de-evolving’ into a lizard-like creature.

The Emmy Award-winning “Threshold.”

Discovery was also nominated for, but did not win, awards in the categories of Outstanding Sound Editing (winner: Chernobyl), Outstanding Special Visual Effects (winner: Game of Thrones), and Outstanding Title Design (winner: Game of Thrones).

Keep your sensors locked on TrekCore for all the latest in Star Trek franchise news!

INTERVIEW: Building an Interactive Tribble for TREK Fans

Ever since “The Trouble With Tribbles” debuted back in 1967, Star Trek fans have been captivated by the little fuzzy creatures that played a central role in the events of that episode: the tribbles.

With additional appearances on Star Trek: Deep Space Nine, Star Trek: Into Darkness, and Star Trek: Discovery, we’re also looking forward to an appearance by the tribbles in one of this fall’s Short Treks, aptly titled “The Trouble with Edward.”

There have been many licensed tribble toys for purchase over the years, but Science Division this summer announced that they will be producing the first interactive tribble product for fans to adopt.

We had the opportunity to chat with Kayleigha and Jay Zawacki, the founders of Science Division and the developers of the interactive tribble, to understand more about what to expect, the enduring popularity of the tribble, and how fans can get their hands on one.

Jay and Kayleigha Zawacki, the husband and wife team behind Science Division.

TREKCORE: What made you decide to make an interactive tribble?

KAYLEIGHA: It’s my fault — I have wanted one since I was six years old! My dad had every episode of Star Trek on a VHS tape in a box. We would pick one out and watch it, and of course he started us out on “The Trouble with Tribbles.”

And what little girl doesn’t want [a tribble] after watching that episode? I always wanted one that was a pet, that was real, and we just never found one, so we figured let’s give it a go!

TREKCORE: How does it work? What can the tribble do?

KAYLEIGHA: It has a few different modes. It defaults to what we call “at ease” mode; that’s where it’s simulating that real-life tribble that we really wanted to make.

Every time you pick it up it’ll purr, and it has a little vibration motor in there. It trills at you and if you leave it sitting around it’ll trill every once in a while so that it feels like it’s really alive. It’s a living entity all on its own.

We did that first, and then we started playing with other modes. We came up next with “on duty,” which is where [the tribble is] actively seeking Klingons. Every time you pick it up and move it, it determines if you’re a Klingon or not…it’s a random determination, and it will either scream and violently vibrate at you or it’ll give you that softer vibration. It almost always picks me out as a Klingon!

https://www.instagram.com/p/B0ZDD8ahoxo/

JAY: I don’t know how, but you really do get caught as a Klingon so often!

KAYLEIGHA: My family has been telling me that I’m a Klingon for years, so we just figure that they know!

JAY: It has one other mode – “watchdog” mode – so it can guard your things. I like to put it on my keyboard at work. If one of my students tries to use my computer it’ll scream at them as if they’re a Klingon agent.

TREKCORE: In the show tribbles come in all different shapes and sizes. What’s the shape, size and color of the tribbles that you are offering?

KAYLEIGHA: We went with a standard brownish color. Ours are pretty large; they’re about eight inches in diameter and fives inches tall. One of the things that CBS loved about a larger tribble is that they’re so cuddly.

It’s really similar to some of the ones you see when you look at Kirk in the pile of tribbles [towards the end of “The Trouble with Tribbles”]; he’s got some of those really big tribbles next to him. That’s the kind of tribble we’ve created.

TrekCore: And the size in my mind seems pretty similar to that moment where Kirk sits down in the captain’s chair and he sits on the tribble. We’re talking about that kind of size, right?

KAYLEIGHA: Yeah! We even put a squeaker in them, so that if you push them then they’ll squeak. We don’t recommend people sit on them, but it’s a nod to that moment. So, if you push down on your tribble it’ll squeak at you like Kirk just sat down on it.

TREKCORE: How do you control the tribble? I think I read on your website that there is an app?

KAYLEIGHA: You can play it with or without the app. There’s a mode button on the box inside the tribble, so you can open it up and swap modes manually. Or you can pair with your phone via Bluetooth to what will be a free app download – one is on the way for both Apple and Android devices.

The app allows you to change the mode, volume, and you can assign [your tribble] to a different starship in “at ease” mode. We have the Enterprise, Deep Space 9, Deep Space Station K-7, and the Defiant all available as options.

JAY: You can name your tribble with the app as well.

KAYLEIGHA: And it also has an attack button, which is one really cool thing that you do need the app for. In any mode at any time you can trigger it to scream at whoever is holding it with the attack button in the app.

JAY: I can attest that it’s really fun to set it off on your boss. I did it earlier today. He was holding it, he went in for the cuddle right next to his face. I hit the attack button and the tribble screamed at him. It was a lot of fun!

A look at the tribble control app.

TREKCORE: And how is the tribble powered?

JAY: The tribble takes three AA batteries. We’ve been running our three prototypes on both rechargeable and standard AA batteries. They’ve gone through all of Star Trek Las Vegas, which was six days, and then all of the Trekonderoga convention, which was another three. Plus some intermittent use in between, and they’re still on the same batteries.

TREKCORE: You guys are probably now the foremost tribble experts in the galaxy aside from David Gerrold, the creator of the tribble and writer of the original episode. Why do you think tribbles are so popular?

JAY: I think it comes back to – as Kayleigha said earlier – it’s one of the first episodes that you show someone getting into Star Trek. It’s very iconic. Because [tribbles] don’t have a face you can project your own emotion onto it.

They can be happy, sad, depending on your mood and the fact that they’re so soft and fuzzy and you want to cuddle with them. Those factors really make a creature that you want to spend your time with.

KAYLEIGHA: I think that there’s also some iconic [moments in “The Trouble with Tribbles”] – you see interactions between characters that are iconic. The episode gives you some Bones and Spock interactions that really introduce you to the dynamics of that relationship, you get to see Kirk deal with somebody that’s really irritating to him and yet diplomacy has to be employed at the same time.

It’s a great introduction to Star Trek and the dynamics in it, and who doesn’t love seeing Spock tell you he’s immune to the tribble’s effects as he’s sitting there stroking it? It’s just one of those things that you reference time and time again.

McCoy examines a pink tribble in “More Tribbles, More Troubles.”

TREKCORE: We’ve seen tribbles a number of times since that first episode; what were your personal favorite tribble moments?

KAYLEIGHA: When we saw “Trials and Tribble-ations” for the first time we were just blown away by how well it was done. That one was just incredible. There was also an Animated Series episode, “More Tribbles, More Troubles,” in which they redid the original tribble a little, in a similar situation.

But the tribbles were pink!

TREKCORE: So if the first run is successful are you thinking about doing a pink Animated Series version?

KAYLEIGHA: I think if we do another run it might be fun to open it up to fans and see what they want to do. We could do a social media poll and take fan input to see what fans are interested in next.

TREKCORE: I think people would really like that!

KAYLEIGHA: That’s something that’s really important to us. We call ourselves a company, but it’s really about creating this thing because we as fans wanted it, and then sharing it with other fans. So fan input is really important to us.

TREKCORE: And what has the reaction of the fans been so far in your appearances at the two conventions you attended?

JAY: It’s been so wonderful. As soon as someone gets [the tribble] in their hands their face lights up. They start smiling. It’s a thrill to see that light up on their face, and then you can start showing them the other features. It’s been really magical to be part of this community and getting to meet people face to face has been fantastic.

Tribbles return in “The Trouble With Edward.”

TREKCORE: And it seems like we’re getting a little more tribbles to come in one of this fall’s Short Treks! Are you guys excited for that?

KAYLEIGHA: I can’t wait to see what they do with it! That’s one of the great things about tribbles is that they just seem to endure. Just like Star Trek itself. It’s fun to see what they do with them next.

TREKCORE: If someone wants to purchase on of your tribbles, where should they go, how much does it cost, and when do they ship?

KAYLEIGHA: We are selling them through our website; there’s all kinds of information there. It shows what they do, and we have a demo video that walks you through what tribbles do and how you can interact with them.

Tribbles are $69.99. We are doing pre-sales right now to place our order with our manufacturer. Our estimate right now is that they’ll be arriving in early 2020 or spring of 2020.

JAY: We do have some pre-sale incentives going on right now. We are hand signing and putting serial numbers on adoption certificates so we’re going to be sending those out with the tribbles. There’s also a place when you place your preorder where you can choose to have your name included in the app.

We’re going to have a list that people can opt into to include their name as a thank you for supporting us during our pre-sale period.

KAYLEIGHA: We also have been telling people that if they are hoping to purchase this as a holiday gift that even though we can’t guarantee the tribbles will arrive in time for the holidays we are going to a special holiday tribble card that we can send to people so they can give it to the people they bought the tribble for and let them know their tribble is coming.

We can also ship the adoption certificates out with that as well. So, they’ll get the adoption certificate and the holiday card at the same time, just to let them know someone bought them one and it’s coming.

If you’re interesting in starting your own creature colony at home, these interactive tribbles are available for purchase at the Science Division website, and you can also follow them on social media on Twitter and Facebook for updates on purchasing and shipping.

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STAR TREK: DISCOVERY Wins Three Saturn Awards

Repeating their success from 2018, the cast and crew of Star Trek: Discovery went home from the annual Saturn Awards with a number of trophies, honoring the series for 2019’s second season of production — and this year, the ceremony was live-streamed online for the very first time.

The show itself took home the win for Best Streaming Science Fiction, Action, & Fantasy Series, up against competitors from Netflix and Amazon like Black MirrorThe ExpanseLost in SpaceGood Omens, Russian Doll, and Tom Clancy’s Jack Ryan, with co-showrunner Michelle Paradise joining series actor Doug Jones on stage to collect the award.

https://www.youtube.com/watch?v=M0g4BxMqtpM

After a decades-long career in the genre film and television field, Doug Jones took him his first-ever Saturn Award win for his performance as Commander Saru in Discovery Season 2, beating out co-stars Wilson Cruz and Ethan Peck as well as several other competitors for Best Actor in a Streaming Presentation.

https://www.youtube.com/watch?v=0MfGWlblBzM

Finally, Discovery series lead Sonequa Martin-Green took home her second Saturn Award for her stint as Michael Burnham in the Best Actress in a Streaming Presentation category, besting out some other big names like Russian Doll’s Natasha Lyonne and Jessica Jones lead Krysten Ritter.

Martin-Green offered her thanks in this video package, where she joined other award winners who were not able to attend the ceremony in person.

https://www.youtube.com/watch?v=WQ7eQzbU_-g

Discovery writer Bo Yeon Kim was in attendance at the ceremony as well, sharing these photos from the in-house audience of the show table on social media last night.

Michelle Paradise also shared this close-up of Discovery‘s series win on her Instagram:

https://www.instagram.com/p/B2YASLiJgaN/?igshid=nmfsb7x8btub

Keep checking back to TrekCore for the latest in Star Trek: Discovery news!

CBS’s David Nevins Wants to Build the STAR TREK Brand for the Next Generation of Viewers

It’s been about a month since the official merger of corporate media giants CBS and Viacom left the starting gate, and in one of the first public discussions on the topic since that announcement was made, CBS’s chief creative officer David Nevins spoke on the future of these two companies — and included Star Trek in his comments.

CBS chief creative officer David Nevins.

As part of his introductory remarks in at the Bank of America Merrill Lynch 2019 Media, Communications & Entertainment Conference, Nevins was asked about how the merger of the two companies will help each other going forward.

“Well, you take these two great content companies, put them together. It’s been a long time in coming, but I’m glad to finally be there. Um, you’ve got, I think, I think that scale on a fundamental level that scale helps us, uh, address a rapidly, you know, rapidly evolving but very hungry market.

[…]

I think [CBS has] had a good foray, where we’ve made big strides into a small streaming world, direct to consumer over the last almost five years now with [CBS] All Access and Showtime.

Those efforts are incredibly bolstered by the content and the platforms of Viacom, [which] has a history of sort of culture defining brands…. when you look at the CBS content mix [regarding] feature films and kids, obviously Viacom is going to be very, very helpful at addressing at addressing that. I think in general just scale its moment, a complimentary scale will be very helpful.”

He was also asked about the recent tactic to air several episodes of The Good Fight, a CBS drama which is distributed exclusively on CBS All Access — just like a certain sci-fi show you may have heard about — on the CBS broadcast network, Nevins described the effort to widen audience awareness to the Good Wife spinoff.

In doing so, he also brought up how the company is working to expand the viewer base for the Star Trek franchise, specifically trying to bring in a younger audience through the forthcoming Nickelodeon animated series currently in development.

Windowing is a creative exercise, and I think we’ve done it better than anybody over the years — and the value is (A) content monetization and (B) the building of IP… and, you know, creating awareness.

The example you asked about, ‘The Good Fight,’ I think it was both; you had this wonderful show that I think was a little underappreciated. We wanted to bring exposure to it [and] bring it to the broader CBS audience. [The CBS broadcast network] was the original home of ‘The Good Wife’ that gave birth to it, [it] gets more exposure, gets a bigger fan base.

Some of those people then want to see the subsequent seasons, they go back to subscribe to [CBS All Access]. You know, so that, that’s, that’s the monetization part of it.

So, you know, windowing is a skill and you’ve gotta be smart about it, [a] creative exercise in and of itself, and try to figure out what platforms are gonna bring the most attention to build the value of the IP. A lot of what we’re doing right now with ‘Star Trek’ is trying to build that brand.

It’s got a long history, but it’s a little, you know… we want to get [its audience] a little younger and we want to get it a little more relevant to people. There’s going to be an animated ‘Star Trek’ on Nickelodeon that’s already happening — so you’re exposing it and hopefully you create this virtuous ecosystem between all the platforms [ViacomCBS offers].

Among those ‘ecosystems’ mentioned by Nevins is the the “feature film” benefit that Viacom’s Paramount Pictures brings to the mix — the current home of all Star Trek film rights, one of many factors which likely contributed to the merger — but so far there’s still no word on the future of Trek movies (apart from that Tarantino situation), stopped in their tracks since Kelvin Timeline lead Chris Pine walked away from salary negotiations more than a year ago.

We’ll keep you posted on any more Star Trek news to come out of the ongoing CBS – Viacom merger process as it breaks, so keep sensors locked here at TrekCore.

Review: STAR TREK ADVENTURES Iconic Villain Miniatures

Your miniature Star Trek adventures are about to get villainous, thanks to the latest miniatures from Modiphius! This “Iconic Villains” set for the Star Trek Adventures role-playing game we caught up with earlier this week includes unpainted, 32mm-scale versions of eight iconic Trek adversaries to spice up your tabletop gaming action.

Admittedly, I’ve never painted Modiphius miniatures before, so I was particularly excited to get my hands on this set. Earlier Star Trek Adventures mini sets include the primary crews of the Original Series and The Next Generation, along with Klingon, Romulan, and Borg alien sets — but a set of Trek bad guys all in one box was too interesting to resist.

Each miniature villain — Khan, the Borg Queen, Locutus of Borg, Gul Dukat, android Lore, General Chang, the Gorn, and of course, Judge Q — attached to a sprue, which I appreciate because it makes priming and painting the character and base quite a bit easier.

I personally prefer to prime and paint a mini and the base separately, and while most of these figures didn’t need assembly outside of attaching them to their base, Locutus, Dukat, and the Borg Queen did have arms to attach. With just a few quick flicks of my X-ACTO knife to clean off some flashing and mold lines, I was ready for priming. 

I typically paint miniatures for Dungeons & Dragons, and have dealt with a wide spectrum of quality when it comes to miniatures. I am impressed at how finely detailed these resin minis are — none of the detail work felt muddy at all. You’d think that the Borg characters would be the most complex, but Khan is the mini that impresses me the most because of how detailed his chest and belt are. It’s a great sculpt!

If these minis had been made with the typical economical plastic, they wouldn’t have looked anywhere near this good — but it’s also probably why the price point is slightly higher than similar sets at $49.99 USD.

The first mini I decided to paint was the Gorn captain from “Arena,” because to be honest, most of the other minis intimidated me a bit. Faces are hard enough at 32mm scale, much less iconic faces of real people that you’re trying to replicate, so I figured I’d start with a non-human.

I primed my Gorn using a Krylon matte white spray paint, and then largely used Citadel’s new Contrast paints for the base. I did use some Vallejo paints for some of the detail work on the base, along with some terrain from The Army Painter. 

My only criticism about this Gorn miniature is that the tunic was sculpted to look more like a draped fabric toga, and wasn’t quite screen accurate — that said, the skin of the Gorn had a lot of great texture for the Citadel Contrast paint to settle into, which really helped sell the illusion of this being a scaly creature.

The next miniature I decided to paint was the Next Generation fan-favorite: the antagonistic Q, who has had a slew of great costumes over the years, but comes here in his famed ‘Judge Q’ garb, as seen in “Encounter at Farpoint” and “All Good Things…”.

(Considering this is the “Iconic” villains set, the judge costume was the natural choice!)

I used the same primer and Citadel Contrast line to paint this miniature as well, and then used some Vallejo metallics for the necklace, face, and hands. The hardest part was the face.

Looking back at the episodes, you can see that actor John de Lancie is wearing some pretty heavy makeup at times, and trying to replicate that on this small a scale is not my strong suit. That said, it’s a solid sculpt, and the fact that it actually looks a bit like the actor — despite being so tiny — is impressive. I’ve seen much larger action figures that look less like him.

Finally, I decided to give Gul Dukat from Star Trek: Deep Space Nine a try. There is a lot of texture and detail here, which is perfect for my Contrast paints. They essentially give you a base coat and highlight in one pass. They are a bit thicker than a wash, but thinner than typical paint. The more texture in the mini, the better they seem to work.

The challenge for me here was in getting Captain Sisko’s baseball just right, which the mini holds in his hand in a moment straight out of “The Sacrifice of Angels.” But overall, Dukat proved to be another great sculpt that was relatively easy to paint. 

Modiphius promo images of painted figures.

I’ll eventually work my way through the rest of these miniatures, but I’m quite happy with the ones I’ve painted thus far and am definitely curious to see how far the Star Trek Adventures line of minis will expand.

Have you been using the Star Trek Adventures character figures in your gameplay? If so, what has your experience been like? Let us know in the comments below!

Interview: STAR TREK ADVENTURES Manager Jim Johnson

Star Trek Adventures, the tabletop role-playing game published by Modiphius Entertainment, just celebrated its second anniversary. Since first launching in August 2017, the game has published seven different books, released multiple sets of miniatures and die to supplement game play, and has plans for much more on the way.

We caught up with Jim Johnson, who was recently promoted from Star Trek Adventures editor to line manager to discuss where the game is two years on, why Star Trek fans should check it out if you have not already done so, and what’s coming next for the line.

Setting the rules for ‘Star Trek Adventures’ gameplay

TREKCORE: What’s your background and role with Star Trek: Adventures?

JIM JOHNSON: I joined the Star Trek Adventures development team in May 2016 as a freelance writer and editor, and gradually took on more responsibility for the various products on the line, from writing, editing, proofreading, art direction, etc. I was just recently promoted to line manager and am both grateful for the opportunity and excited at the prospects ahead.

TREKCORE: What is the setting of Star Trek Adventures? Is there a main story that underlines it, or do players have access to all areas of the Star Trek canon?

Johnson: Star Trek Adventures covers the entirety of [pre-Discovery] Star Trek canon in our license, which is Enterprise, the Original Series, the Animated Series, Next Generation, Deep Space Nine, Voyager, the six Original Series movies, and the four TNG-era movies. We’re also able to sprinkle in content from the various comic books and novels.

The default year for the game line is 2371, where things are really getting interesting for the Federation, though the game can be used for Star Trek stories set in any year or era. The core rulebook presents the toolbox — it’s up to the gamemaster and players to use those tools in whatever setting they want to play in.

Our living campaign series of adventures tells two connected stories, one set in the original series era in 2269 and the other in the Next Generation-era, 2371. We also have a number of standalone adventure modules set in various years from 2151-2379.

Just part of the giant ‘Star Trek Adventures’ Borg Cube box set

TREKCORE: How does Star Trek Adventures compare to other famous role-playing games that fans might know, like Dungeons and Dragons?

JOHNSON: It’s a pen and paper tabletop role-playing game, so it’s similar to other RPGs in that you and a group of friends get together and create characters (who are most likely the senior officers aboard a Federation starship) — and one player acts as the gamemaster or referee. Together, you tell stories set in the Star Trek universe much as an episode of the television show would play out.

The game focuses primarily on teamwork, problem solving, and social conflict, though there are ample opportunities for ship to ship engagements and hand to hand combat.

Task resolution is based on a character’s statistics, and influenced by rolling dice, usually 2 to 5 twenty-sided dice and a handful of six-sided dice depending on the circumstances. The game uses a customized version of Modiphius’s 2d20 system, tailored to deliver a true Star Trek experience to the game table.

Unlike some other RPGs, you don’t need miniatures or maps to play the game, and can rely instead on a more narrative ‘theater of the mind’ form of playing, though there are plenty of STA gamers out there who do use miniatures and maps at the table.

The trio of Starfleet division rulebooks

TREKCORE: Since it launched in 2017, you’ve published a number of different products in the Star Trek Adventures line. How do they all tie together?

JOHNSON: There are currently three entry points to the game — the free quick-start PDF, the boxed starter set, and the core rulebook itself. I’d encourage anyone interested in the game to check out the free quick-start first, since it contains pre-generated characters, a short rules explanation, and a short adventure.

If you like what you see in there, grab the starter set which includes dice, tokens, maps, an abbreviated version of the rules, and a three-part adventure designed to teach you the system as you go.

Once you’re in love with the game, pick up the core rulebook and gain access to the full ruleset, along with custom character generation options, and a ton of setting detail and gamemastering advice.

There are three division sourcebooks — one each for command, operations, and sciences — which give players with characters in those divisions more options, and gives gamemasters detailed guidance on how to more deeply involve those characters in adventures.

Introducing the Beta Quadrant to STA players.

We have a series of “Quadrant” books that go into more detail on the Alpha and Beta Quadrants and the species that live in them, as well as offering plot hooks and ideas for gamemasters to use the setting in their games. We have a large selection of standalone adventure modules for use in games as well, in both PDF in print format in the adventure anthology titled These Are the Voyages.

There are also accessories to enhance game play, such as customized dice, a gamemaster screen, and a free online app for character generation. We have a range of character miniatures as well, though as mentioned, the game does not require the use of miniatures.

Original Series characters, Next Generation era characters, Klingons, Borg, and Romulans are all currently represented in the miniatures range.

TREKCORE: You’ve been hiring longtime Star Trek authors, like Dayton Ward and Christopher L. Bennett, to write missions Star Trek Adventures. What has that process been like?

JOHNSON: I had several short stories published in various Star Trek: Strange New Worlds anthology installments that Simon and Schuster published from 1998-2016. In the course of being published in those anthologies, I attended several Star Trek-oriented conventions, including Shore Leave in Hunt Valley, MD.

Over the years of writing and going to those conventions, I built friendships with many fellow Star Trek authors, including Dayton Ward, Christopher L. Bennett, Scott Pearson, Derek Tyler Attico, Kelli Fitzpatrick, and others. I was able to leverage my responsibilities on the STA line to encourage many of those writers to work with me on various projects —  and so far, no one has said no, which is really exciting!

I’m delighted to be in a position to bridge the Star Trek fiction and gaming worlds to some extent.

A Federation starship primer guide for STA players

TREKCORE: What would you say to a Star Trek fan who might be interested in Star Trek Adventures, but has never played a role playing game before?

JOHNSON: If you love Star Trek’s themes of hope, idealism, personal growth, and adventure, and you love collaborative storytelling, and have a group of friends you like to play games with, give Star Trek Adventures a try. It’s only logical.

TREKCORE: What can Star Trek Adventures players look forward to in the months ahead?

JOHNSON: The Gamma Quadrant Sourcebook and Delta Quadrant Sourcebook are coming up next, as well as a second adventure anthology titled Strange New Worlds. After that, we have a number of amazing products in development that will be announced soon!

Fans and gamers can expect to see the product line grow and expand further in the coming months and years. It’s been a fun ride so far, and as Picard said, “The sky’s the limit!”

You can get in on the Star Trek Adventures action through a number of retailers, or head straight to the source — all of the STA materials released to date are available directly from gaming publisher Modiphius Entertainment.

Check back to TrekCore later this week, as we’ll have a close-up, hands-on look at a set of those Star Trek Adventures miniature gaming figures — which take an artists’ touch to bring them to life for tabletop action!

PREVIEW: Dayton Ward’s KIRK FU MANUAL

If you’ve ever wanted to pick up a few combat tactics from the captain of the Starship Enterprise, then March 2020 will be the month for you: that’s when longtime Star Trek author Dayton Ward will be rolling out his Kirk Fu Manual, a guide to the fighting styles of Captain James T. Kirk himself!

With artwork by illustrator Christian Cornia, the 63-page “Guide to Starfleet’s Most Feared Martial Art” will beam down on next spring. While it first publicly announced all the way back in June 2018, we now have our first look at the book’s interior design — including the table of contents, introducing us to moves like the “slippery eel,” the “Tiberius twist,” the “Jimmy wall banger,” and more.

Here’s the official synopsis of the Kirk Fu Manual from publisher Insight Editions:

In unabashed celebration of Captain James T. Kirk’s singular fighting skills, Star Trek: Kirk Fu Manual is every Starfleet cadet’s must-have training guide for surviving the final frontier.

As captain of the legendary U.S.S. Enterprise, James T. Kirk engaged in his share of fisticuffs, besting opponents with a slick combination of moves and guile that remains unmatched. Is there anyone you’d rather have watching your back as you take on Klingons, alien gladiators, genetically engineered supermen, and even the occasional giant walking reptile?

Kirk Fu is a series of unarmed combat techniques developed by one of Starfleet’s most celebrated starship captains over several years of encounters with alien species on any number of strange new worlds. A blend of various fighting styles, Kirk Fu incorporates elements of several Earth-based martial arts forms as well as cruder methods employed in bars and back alleys on planets throughout the galaxy.

It is as unorthodox in practice as it is unbelievable to behold. Including excerpts from Kirk’s own notes and personal logs, the Star Trek: Kirk Fu Manual is the perfect training guide for surviving the depths of space. With proper training and practice, every Starfleet cadet can become one with Kirk Fu.

The Kirk Fu Manual is slated for release as a 7″ x 7″ hardcover, and the 64-page book is available to preorder now ahead of its March 3, 2020 release.

Do you plan to add the Kirk Fu Manual to your tactical training? Let us know in the comments below!

Win the Official Guide to STAR TREK’s Animated Series!

Today marks the 46th anniversary of Star Trek: The Animated Series — which debuted September 8, 1973 in the United States — and to mark the event, we’ve got a new giveaway for all you TAS fans out there!

Released this past week, The Official Guide to The Animated Series from authors Aaron Harvey and Rich Schepis — who we interviewed in late August — chronicles the making of this often-overlooked chapter of the Star Trek franchise, and we’ve got two copies to give away to our TrekCore readers, courtesy of publisher Weldon Owen!

This 160-page hardcover contains interviews, behind-the-scenes details, concept artwork, and early production animation imagery spanning the entire 22-episode series, and finally brings the 1970s chapter of Trek television into focus with the long-awaited story of just how Star Trek: The Animated Series came to be.

If the 1970s Animated Series continued the story of Captain Kirk and the original Enterprise, what other adventures could your favorite live-action Star Trek crew explore in animated form?

If you want to get your hands on one of our two copies of The Official Guide to The Animated Series, you’ll simply need to join us on social media and answer this question:

From Captain Picard and the Enterprise-D through Michael Burnham and the USS Discovery crew — and Deep Space Nine, Voyager, and Jonathan Archer’s Enterprise in between — we want to know your pick!

You can send us your entry response in one of two ways: follow us on Twitter and tweet @TrekCore your answer using the hashtag #TASBook…

 
…or you can follow us on Facebook and then submit your response as a comment on this post.

You have until midnight (Eastern time) on Thursday, September 12 to get your entry in — we’ll reach out to the winners after the contest closes to arrange for fulfillment.

Good luck to all!

This contest is available to TrekCore readers worldwide.
The comments section of this article will not be considered for contest entries.

INTERVIEW: John Jackson Miller’s THE ENTERPRISE WAR

Since Star Trek: Discovery‘s second season concluded earlier this year, fans have crying out for more time with Captain Pike, Lieutenant Spock, Number One, and the adventures of the USS Enterprise.

Satiating some of that desire, author John Jackson Miller’s newest novel, The Enterprise War which we reviewed in mid-August — tells the story about what happened to the Enterprise during the time of the Klingon/Federation War depicted in Discovery Season 1.

We had the opportunity to catch up with Miller to discuss the plot of the novel, the characters, making starship combat interesting, and aligning Star Trek novels with TV content — but be warned, THIS INTERVIEW CONTAINS SPOILERS!

John Jackson Miller and THE ENTERPRISE WAR at STLV 2019.

TREKCORE: Kirsten Beyer and the Star Trek: Discovery series writers have been working with the Discovery novel authors for each release to date — what was your experience like writing The Enterprise War, and how did the show team influence your story? 

JOHN JACKSON MILLER: I was asked to write a novel that filled in the blanks during the Klingon War to answer the question of where the Enterprise was, where Pike was, and where Spock was. And also to help link Anson Mount’s version of Christopher Pike with the Jeffrey Hunter version of the character [see in “The Cage” who was] very reluctant about what he’s doing.

He’s very fearful of losing crewmembers, and yet as we see later — in Anson Mount’s portrayal — he has got these impulses to try and help wherever he can and he’s trying to balance those things.

Pretty much the only thing that was dictated was that I knew that the opening sequence of the book would involve Pike learning about the war and turning [the Enterprise] towards home; that he would be stopped and turned back; and that he would be unhappy about it.

That part of the book would tie into the material that you see in [“Project Daedalus,”] where Pike is talking with Cornwell about them being kept out of the action in part because of his compunctions about how Starfleet was being run.

Everything after that, though — which is basically 90% of the book following that — all came from me.

TREKCORE: How did the writing of the book match up with the production of the series? Did you get to see any footage of Anson Mount playing Pike and Peck playing Spock while you were writing, or were you just going off the scripts?

MILLER: The first draft was completed with the knowledge of what the characters would be doing and what they would be like, and everything that would be happening in the season. The episodes had only just begun streaming when I turned in the first draft, and so I was able to make some tweaks to the draft based on the characters as we saw them [in “Brother”], such as Pike, Connolly, and Nhan.

Then there’s a proofreading process, and by the time the final episode of Season 2 had begun streaming, we were working on the final pass, which is the last go around on the book before it is published — and so once again I was able to make some adjustments.

We were also able to include some things that haven’t happened yet. There is a character — just a supporting character — but the name is there, who will be appearing in one of the Short Treks that [will be streaming later in 2019].

That is a fun thing to be able to do in this kind of book.

Captain Pike and security officer Lieutenant Nhan of the USS Enterprise.

TREKCORE: That’ll be exciting for fans who have read the book to watch the Short Trek and realize that’s a character they’ve already met before.

MILLER: Yeah, and it wasn’t a major character. Since I knew there would be a number of Enterprise crew members that would be appearing in the TV show that I didn’t have a lot of control or knowledge about what their futures would be, I tended to work with characters where I already knew their beginning, middle, and end, as in the case of [Lieutenant] Connolly or [chief engineer] Galadjian.

For Galadjian, I already knew there was a different engineer mentioned in the TV series [Chief Louvier], so that gave me some freedom to go my own way. If I had tried to build him into [Louvier], that might have conflicted had they decided [in the show] to do something with that character later on that would differ from my portrayal.

For Connolly, since we know his fate [in “Brother”], I felt free to write as much of a backstory for him as I wanted.

TREKCORE: How did you approach adding more depth and backstory to Connelly, who only had a small amount of screen time in “Brother?”

MILLER: The character we saw in the season premiere is a bit of a jerk. He’s headstrong, and even though he is in the science division he really is gung-ho about getting out into the action. That connected to where we were in the beginning of this novel because everyone on the Enterprise has cabin fever. They’re really tired of being on the ship because they have been in this nebula unable to have a shore leave of any kind for a very long time.

I also wanted to give Connolly a particular hobby that connected to what the group that imprisoned him is involved in. There’s a group called ‘the Boundless,’ a military organization that is organized into all these different platoons, and it was something where they are frequently trading back and forth personnel to fill out their rosters, so to speak.

So I decided I would give Connolly an interest in baseball, because there are very similar dynamics in how rosters are filled out and how players as opposed to soldiers could be traded. As we see with the Boundless, one of the Enterprise crew members is traded for a gun. I thought that was an interesting way to tie something he would know about in with an experience that he was dealing with.

TREKCORE: With the Boundless, you set up this interesting race — and their war against the Rengru — which culminates in a classic Star Trek ending that’s borne out of communication, tolerance, and seeking to understand another’s perspective.

What was your process for putting that kind of story together and your inspiration behind those two races?

MILLER: I had written a number of armored military outfits [in my books] before, but doing something for Star Trek gave me the chance to do something that was different than a simple military campaign with a victory at the end on either side.

I wanted to do something where it was clear that these two groups, at their origin, are connected in ways that neither group remembers, and that the war has gone on for a very long time and metastasized to become something where fighting has become an end unto itself for the creatures on both sides.

I wanted it to be a situation where, if the Enterprise had been aware of what was going on and had not been caught off guard and had not had its crew divided and sub-divided over the course of the book, it might be one of those storylines that in the TV show could be resolved in a single episode. That could not happen here because we have an entire year to fill, and so I looked at ways to have the military portion of the story extend longer out of necessity.

That also allowed us, in the case of Pike and Spock, to have a long period of time where they’re only able to converse with one another, which allows them to bond. It also gave me the chance to take the Connolly character, and another character [drafted by the Boundless] named Baladon, and develop a funny friendship for them because they have been basically bearing arms for all this time for the Boundless.

It is really only when all the pieces come together – if you think about the way this wraps up – it would not wrap up happily without information that comes from Pike, Spock, and Number One, and Connolly. They all have pieces of the puzzle.

Miller discusses some of his earlier works at STLV 2019, with panel moderator Jordan Hoffman.

TREKCORE: You have a habit of revisiting rarely-seen Trek alien species in your novels, like the Cytherians in Takedown, and Ardra in the Prey trilogy. What led you to Morn’s species, the Lurians, in The Enterprise War?

MILLER: It’s actually one of the very first races I wrote about. There’s a Star Trek: Titan eBook, my very first thing I did Trek, called Absent Enemies. The story is about a group of Lurians who are at war with another group on a planet. People who have read The Enterprise War should go read that one next, because they will find the founder of that particular settlement that we see in that book has a very familiar name.

I wanted to do something where there was a character who went against the type we see with Morn. I wanted to have a leader character who was erudite, but also quite brutal, and filled with moments of black humor, and have him surrounded by this much more taciturn and not particularly competent family that he is dealing with.

So by bringing them in I get to sort of do a bit of a feint at the beginning [of the book]. Readers encounter the Lurians first, believing that they might be the villains for the book, and then we find out they’re victims just like everybody else and that sort of underscores how the Boundless are very efficient comparatively, and it also gives us a chance to show how their society normally works.

Their numbers are stocked by people like Baladon from the Lurians who are taken into this particular war and then adapt to it.

TREKCORE: The versions of Pike and Spock we met in “The Cage” are quite different from Discovery’s take on the characters, and The Enterprise War covers the time between those two periods in the officers’ lives. How did you approach bridging the gap between each version of Pike and Spock?

MILLER: I think we have in Pike [a number of] conflicting elements. He’s over-protective of his crew. I introduced a story from his childhood as a prologue that sort of sets him up for a lifetime of feeling that way. And yet, he also has to feel at the same time that things are going to happen and that he’s going to be called upon to make some hard decisions.

I sort of have him reaching for any straw – at one or two points in the book he very much wants to go get involved. He wants to take the risk, to get involved in the war, he’s just looking for any excuse that he can get behind that will make it something that his old self would accept.

There’s a line in there from Boyce, where he says ‘protective Pike’ and ‘adventure Pike’ are always in conflict. Pike is frequently thwarted in this book, in terms of getting to make a decision one way or another, but when he does learn that his people are alive he throws himself fully into the mission of trying to get them all back regardless of what his other obligations or orders are.

Pike and Spock…. and Pike and Spock.

With Spock, there was a bit of a requirement that we show what happened to him [leading up to] the middle of [Discovery] – where he was and what happened to him – so that was a case where I did need to watch [“Light and Shadows”] to dress the setting and scenery appropriately in the book.

But otherwise, I wanted to have him going through quite a long period of isolation and contemplation leading up to that, and also going through very rough times both with the Boundless and then alone.

When he comes back from this situation and his encounters it needs to be the case that Pike and the others assume that whatever happened to him is related to whatever his trauma was during the year that he was away, and they do not know the larger details of what he saw.

TREKCORE: there are some innovative action scenes in the novel, like having the Enterprise perform a saucer separation… and then landing upside down on a moon. It must be sometimes challenging to come up with new ways to present starship action!

MILLER: I have done a lot of wild starship combat scenarios, between Takedown and the Prey trilogy. Here, I knew ahead of time I wanted to do the scenario where the saucer is separated and it then crash lands on an ocean, and that there would be this very big science project that they would have to work on getting the ship ready to do anything again.

Since I knew I wanted that specific scene and section of the book, it was just a matter of working backward and plugging it into what I knew I wanted to do, which was to have a sequence where the Boundless would be trying to take the Enterprise, and that the Rengru would be arriving to try to stop them, and at the same time we have the damage mounting to the ship forcing the separation of the saucer.

I was able to get in some fun moments with having these boarders who are trying to get into the ship – and well – what’s a fun thing to do now? Let’s start the ship spinning! So, I visualize these sequences and I hope that I have described the elements of the setting and what the characters are doing well enough that the readers can understand too.

TREKCORE: The saucer spinning is such a neat little idea that nobody, as far as I know, has really played with before…

MILLER: Yes, and I was looking around for previous mentions of saucer section separation. A lot of what we came up with in the story I had to figure out for the first time – like what parts of Pike’s Enterprise would still work after the saucer was separated.

I had a lot of help from Scott Pearson, who is the proofreader for the book for Simon & Schuster. There was a lot of time where we were going back and forth looking at the blueprints and figuring out “okay, this would work but that would not.”

Cover artwork for DESPERATE HOURS, the first ‘Discovery’ novel.

TREKCORE: The Enterprise War also works to reconcile some inconsistencies between Discovery Season 2 and Desperate Hours, the 2017 tie-in novel which featured Pike, Spock, and the Enterprise meeting the crew of the Shenzhou. Was that your idea?

MILLER: It was my idea to include that, and it was with the full approval of the [Discovery] writers’ room. It was not a difficult thing to do on my end. Obviously, we want everything to work, and I suggested a solution and Kirsten [Beyer] said “let’s do it!”

Every so often the way that different production schedules function in novels, comics, TV shows and movies there will be unavoidable things that seem like glitches. But usually there is something we can resolve or reconcile in a later moment, or it can often be made into a story point.

TREKCORE: You’ve written for a lot of franchise now, including a lot for Star Wars. What are the similarities between writing for Star Trek and Star Wars?

MILLER: I have to say, one of the Star Trek movies that I’m fondest of is Star Trek III: The Search for Spock. Obviously, I wrote the Prey trilogy as my fan letter to that movie because that is a story where more than just about anything else in Star Trek it goes beyond being a story about the Federation or Starfleet, and being one where we embrace that this is a family.

We embrace that this is a group of individuals who have worked together, who care for each other, who trust one another, and who are going to do what they have to do in order to save one of their own. And that is a tension that we see in this book, in that Pike is willing to do whatever he has to do in order to save his own, and there is always that tension about whether we should obey Starfleet or not.

Well, you see those same moments in Star Wars. Luke Skywalker goes to save his friends in The Empire Strikes Back, against the orders of his own superiors [like Obi Wan and Yoda]. He does what he feels is right to protect his family and friends, and the way I see the movie, if he had not done so, he would have fallen to the Dark Side in the third film.

So, in all these cases there is a devotion that these characters have to one another that goes above whatever they owe to the Rebellion, the Jedi Order, Starfleet, or the Federation.

https://twitter.com/ansonmount/status/1162798074730668033

TREKCORE: There’s a family aspect to both franchises, which is always a powerful theme for both.

MILLER: Whether it’s a war or an exploration, these are human endeavors. They’re made up of people. Obviously, the bigger issue of the day that we’re writing about – the Klingon War or whatever else happens to be going on – those are in the background and provide the structure to what we’re seeing.

TREKCORE: What’s next for you? You mentioned in Las Vegas you’re doing another Discovery novel…

MILLER: [That’s] the book I’m working on now. I cannot say anything about it, but that’s a 2020 release.

Between now and then I have several reprint volumes coming out – my Star Wars kids comic from last year is being reprinted by IDW in a book called Star Wars Adventures: Pomp and Circumstance. That has my first Luke and Leia story ever, after all the other Star Wars stories I’ve written.

Then also a company called Dynamite is releasing the graphic novel compendium of the 40th anniversary comic series that I did for the original Battlestar Galactica, so that gives people the chance to get that entire story in one bite as well.

Thanks to John for taking the time to catch up on his new book. The Enterprise War is a great story, and we strongly recommend picking it up if you are interested.

For more information about John and his upcoming work, please visit his official website or follow him on Twitter.

Novel #4:
"The Way to the Stars"


Novel #5:
"The Enterprise War"


Novel #6:
"Dead Endless"


STAR TREK: PICARD and DISCOVERY Set for NYCC 2019

For the third year in a row, Star Trek is headed to New York Comic Con in a big way, as the expanding Star Trek Universe follows its blockbuster July panel with a 90-minute presentation this October in the Big Apple.

While currently-filming castmates Sonequa Martin-Green (Burnham), Doug Jones (Saru), Mary Wiseman (Tilly), Anthony Rapp (Stamets), Wilson Cruz (Culber), and newcomer David Ajala (Booker) will be on hand to represent the ongoing adventures of the USS Discovery crew — now hard at work producing the third season of Star Trek: Discovery —  the big draw for fans will surely be the assembled cast of the next big Trek adventure.

Joining series lead Patrick Stewart (Picard) will be the cast of Star Trek: Picard, including franchise freshmen Alison Pill (Agnes Jurati), Isa Briones (Dahj), Michelle Hurd (Raffi Musiker), Santiago Cabrera (Chris Rios), Harry Treadaway (Narek), and Evan Evagora (Elnor), along with executive producer Alex Kurtzman who will be part of both halves of the event.

The assembled Star Trek crews will be returning to The Theater at Madison Square Garden — the site of the last two years of NYCC Trek panels — on Saturday, October 5 from 1PM – 2:30PM ET.

In addition to the extended panel, the Trek team will also be bringing the “Transporter Experience” booth that was on site at San Diego Comic Con back in July, giving fans a virtual ‘beam up’ to the USS Discovery — and it looks like there will be some exclusive series merch available for attendees, as well.

U.S.S. DISCOVERY TRANSPORTER EXPERIENCE

CBS All Access invites fans attending New York Comic Con to step aboard the U.S.S. Discovery and travel to strange and distant lands through an immersive transporter experience. The transporter experience will be available starting Thursday, October 3 through Sunday, October 6 in the Crystal Palace of the Javits Center. Comic-Con badges are required for entry.

Star Trek pin giveaways throughout the weekend at the activation. Exclusive Star Trek: Discovery and Star Trek: Picard merchandise will also be available for purchase at NY Comic Con.

Our team will be on site for all the Star Trek happenings at New York Comic Con during the first weekend of October, so be sure to watch for the latest news out of NYCC from TrekCore here and on our social media channels as it breaks.

Do you plan to visit New York Comic Con this year? Sound off in the comments below!