Home Blog Page 137

REVIEW: Eaglemoss ‘Planet Killer’ STAR TREK Model

Eaglemoss has made their first tentative step into adding electronic features to The Official Starships Collection — after producing years of static, non-functional Star Trek models — with arrival of the ancient Planet Killer, the powerful alien vessel from “The Doomsday Machine.”

Despite only appearing in one episode, the Planet Killer has been an object of fascination for fans and licensed works in the Star Trek universe, including appearances in several novels and video games. An ancient weapon of enormous power and unknown origins, the Planet Killer is one of the most iconic space vehicles of the Original Series.

Released as part of the midsize ‘special’ lineup, the Planet Killer model measures approximately eight and a half inches long, which is probably a bit smaller than is necessary in order to convey the awesome size of the ship — but likely about as large as the ship could have been produced given its shape without significantly increasing costs and therefore price.

The decision to add a lighted component to the model is a welcome one, as without it, the Planet Killer is decidedly lacking in interesting details. But with the addition of the built-in yellow LED housed inside the destructive maw of the ship, the Planet Killer takes on the personality of the ship seen in “The Doomsday Machine.”

The light is battery operated, and the both the battery compartment and light switch are cleverly hidden within the underside of the Planet Killer. The cover of the battery compartment is held in place by strong magnets, which hold the cover firmly in place unless pulled apart by hand. The model requires two LR41 batteries in order to operate, which are not commonly available in stores and will need to be purchased online, which is inconvenient.

The compartment is obvious when examining the Planet Killer in your hand, but when on the stand it is not as noticeable. Given the added light adds so much interest to the model overall, it is a small sacrifice.

The Planet Killer model is bifurcated between the top and bottom, and the seam lines are quite obvious, even with the light and dark blue patterning across the hull. The top of the model is die cast metal, while the bottom of the model — including the battery compartment — is plastic.

The model perches atop its stand, and requires a little maneuvering in order to find the most stable position. I found the weight balanced best when the battery compartment was placed in between the two supports on the clear stand, but gravity more than anything holds the Planet Killer in place on the stand.

This will be an easy one to knock off, but given you’ll want to at least occasionally take it off the stand to turn the light on and off likely the most sensible design for this model.

The Planet Killer is a decent model, and Eaglemoss is to be applauded for trying something new with the added lighting component. The company has already revealed that the upcoming ISS Charon model from the Star Trek: Discovery model line will include a similar lighting component — here’s hoping that such experiments are as successful as this one in the future.

While currently sold out, if you want to add the Planet Killer model to your fleet of Star Trek starships, you can order it for $54.95 in the United States, and for £29.99 in the UK webshop when it’s back in stock.

Exploring STRANGE NEW WORLDS in the Newest STAR TREK ADVENTURES Mission Expansion Book

1

It’s time to pack up your tricorders, head to the nearest transporter room, and get ready to explore Modiphius Entertainment’s latest expansion for Star Trek Adventures, the new “Strange New Worlds” Mission Compendium Volume 2 — their second book full of complete crew missions, taking your team from a civilization buried by an antediluvian ice age to an active research facility in the Cardassian Demilitarized Zone. 

Writing adventures to fit the Star Trek universe is always a challenge, as stories from the shows and movies we’re familiar with are often resolved with tightly scripted sequences of diplomacy and discovery rather than heavy combat mechanics that so many role playing games revolve around.

Writers and gamemasters have to find the balance among the problems that each member of the crew can tackle, ensuring that everyone has a chance to use their particular expertise at some point in the scenario. Not every medical crisis will present an opportunity for tactical crewmembers to engage with, and vice versa.

Original Series-style graphics accompany 23rd Century missions.

The best adventures in this collection do an excellent job offering facets for each senior officer to bring their skills to bear. For example, one mission has the crew investigating a distress call from the past, leading them to unravel a mystery surrounding a planet-wide extinction event by restoring defunct memory banks, fighting off hostile alien creatures, and investigating hazards both biological and sociological.

For some of the missions in Strange New Worlds, it’s essential to keep in mind the intended era of play. While each adventure can technically be adapted to fit any timeline from the various TV shows with minimal adjustment, a story about a murderous computer that you can talk to death or a fanciful amusement park planetoid works best if you picture them being in the tone of the Original Series.

Without buying into that premise, the logic behind certain antagonists or general plot conceits falls apart. This set dressing is reflected well in the commitment to certain Original Series tropes, like an overbearing NPC having odd authority over the crew and asserting their influence – something we saw in episodes like “The Trouble With Tribbles” or “The Deadly Years.”

It might leave a sour taste in your mouth if the same scenario was presented in the Next Generation era, but as long as the gamemaster gets support from their players upfront, the era-specific elements can greatly strengthen their sense of immersion.

Artwork from a ‘Star Trek: Enterprise’-era mission.

The tendency to reuse plot elements is also, unfortunately, one of the weaker points present in the book. Though the framing situations and introductions are all unique, four of the nine adventures will have your intrepid crew asking the question, “Wait, is this place we’ve come to alive… again?” It could grow somewhat tiresome if you had the same group of players through all the scenarios, as their accumulated experience may lead them to do an end run on the plot that is otherwise hidden behind the prescribed tasks detailed in the book.

My two favorite scenarios all shared a classic hallmark of science fiction in their premises: What if this continued? They each re-imagine a creature or aspect of an alien race from somewhere in the history of the shows –  and expand upon them into a novel setting, examining the fallout as they run wild in a fresh environment.

They made me excited to uncover the events present on each page, hungrily scanning for where the story threads would lead. Each node of discovery presented concrete links to a logical next step in the investigation and exploration, and offered opportunities for the entire crew or away team to engage.

Example pages from ‘Strange New Worlds’ Volume 2.

Some scenarios are more narrow in the skills they require, though. In true Star Trek fashion, plenty of seemingly simple snafus are confounded by ion storms and thick magnecite deposits – deep sensor scans are impossible, transporters are on the fritz!

Sending a small party in on a shuttle is the only path forward… but at least none of these offerings in Strange New Worlds suggest that you are the Only Ship In The Sector. One adventure seems designed to keep the action split between two different sets of players, oddly, with one group caught in a seemingly time-bound fight for their lives and another engaged in a more leisurely hunt for clues with extended scanning or diplomacy tasks.

It is scripted to be concluded in a way that will feel like a deus ex machina if things don’t run exactly according to the expected pace. Another adventure will have you wondering why the crew doesn’t immediately arrest the ‘secret’ villain, when they might as well twirl a giant mustache upon being introduced.

Going deep underwater in a ‘Next Generation’-era mission.

Once you get your head in the framework of a Star Trek episode, most of the missions feel very natural in the way that the setups progress to further investigations and conflict. There are relatively few times when you have to wrap your head around quirks that are peculiar to the Star Trek Adventures system, typically involving some of the less well-defined mechanics like Daring — performing any conceivable action in the most James T. Kirk-like fashion possible — or Command, which functions as a catchall for any social interaction).

An especially strange example is a Daring + Command task for physically moving an explosive device when the underused Security discipline might have had an opportunity to shine on its own. 

From a physical production standpoint, the book has a very stylish graphic design, featuring art elements that make each chapter feel unique to the intended era of play. Missions for The Next Generation have familiar LCARS layouts; the Enterprise adventure has crisp clean edges and stylish block fonts framed by chrome detailing and muted tones, where Original Series stories shine with a bright technicolor aesthetic on cutaway diagrams of shuttlecraft or warp output readouts that would look right at home on one of Scotty’s engineering monitors.

A classic ‘Trek’ style vacation spot accompanies an Original Series-era mission.

Some of the larger graphics splashed across these pages feel a bit like filler, though. They would perhaps have been better served by devoting more space to enlarged or additional illustrations for tactical zone maps or art pieces that depict key moments from the missions. 

Although the text is mostly pristine in terms of continuity and copy editing, there is one notable exception. The final mission, which is my personal favorite of the collection, lists the main antagonist with two different positions and three materially different spellings depending on where you look. This can easily cause confusion on a casual read-through as the gamemaster is trying to get a sense of the adventure’s flow.

With its nine new missions, Strange New Worlds gives gamemasters a broad set of tools with which to plumb the depths of Star Trek Adventures. The mysteries that await your crews can expand the frontiers of their exploration, with adventures taken whole or assimilated in parts to form new home-brewed scenarios.

Check out your friendly local game store or online at Modiphius’s website to pick up your copy of the second mission compendium, available now!

Kurtzman: SECTION 31 Will Be Georgiou’s “Unforgiven,” Writers Room Assembled for STAR TREK Spin-Off

It’s been nearly a year since CBS announced they were exploring a Michelle Yeoh-led spinoff of Star Trek: Discovery, set to center around Section 31 agent Phillipa Georgiou and the shadowy organization she joined after being pulled from the Mirror Universe.

For some time we’ve heard from the Star Trek franchise leadership team at Secret Hideout that production on the Section 31 show is supposed to start after the conclusion of filming on Discovery Season 3, but the actual status of preproduction has been a bit nebulous — until today, when in a new interview with Vanity Fair, franchise boss Alex Kurtzman and CBS All Access executive vice president of original content Julie McNamara spoke about the standing of this upcoming show.

Reiterating comments from earlier this year, Kurtzman noted that spin-off star Michelle Yeoh had actual begun to push for a Georgiou series before Star Trek: Discovery even hit the air back in late 2017, and while he admitted it was “very hard to say no” the to mega-star, the thought had to wait until Discovery established itself with fans first.

Full credit goes to Michelle Yeoh for coming to me and saying in [‘Discovery’] Season One, before we even launched, “I want to do a spin off of my character!” With Michelle Yeoh, it’s very hard to say no.

This was like a year before ‘Crazy Rich Asians’ came out and we had not launched ‘Discovery’ yet. No one had seen it. So I was like, let’s have one show that hopefully people like and we can talk about it.

Once ‘Discovery’ happened, I brought it to Julie and she immediately said, great, let’s develop it.

The announcement of the Section 31 show’s existence was made last January, and while there have been comments made in various interviews since that a pilot story treatment was in the works from showrunners Bo Yeon Kim and Erika Lippoldt — both part of the Discovery writing staff since Season 1 — today’s interview is the first time we’ve heard that a writers room has been put together for full script development.

CBS All Access’ Julie McNamara offered comments on that front:

We are very excited about the ‘Section 31’ show and Michelle Yeoh is excited to do it. She is in the current season of ‘Discovery’ so she’s working on that right now but we have scripts getting written, and Alex has a writer’s room.

We love what we’ve heard so far. It’s yet another tonality of ‘Trek.’ As Alex has mapped it all out, each show has its own unique sort of voice and vision.

Back in April, Yeoh told Newsweek that Section 31 would be “more fun — less intense and more fun-driven. Visiting more planets. Going around rescuing people in our own way,” and Kurtzman shared his own thoughts on how the show is shaping up.

Erica [Lippoldt] and Bo Yeon [Kim], two writers on our ‘Discovery’ staff, started writing a pilot and it’s really different. It occupies an area of the ‘Trek’ universe that’s never really been explored geographically.

It has a new mythology to it, which is very interesting. And it puts Michelle’s character to the test in a lot of ways that ‘Discovery’ can’t. In some ways it will be her ‘Unforgiven,’ I would say.

Unforgiven, of course, is the classic 1992 Clint Eastwood film in which a former outlaw, now living in retirement, who must return to action to stop a pair of dangerous criminals.

While there are still plenty of questions about the show yet to be answered — including when it is set to take place, given that Georgiou was along for the ride when the Discovery shot 900+ years into the future in the Discovery season finale.

Additional casting, or any clear timeframe on when the Section 31 show may arrive for viewers, has not yet been announced — but when more specifics are finally revealed, you can be sure we’ll bring you all the details.

Star Trek: Discovery
Season 1 Blu-ray

Star Trek: Discovery
Season 2 Blu-ray

Star Trek: Discovery
Season 3 Blu-ray

Prelude to PICARD — Retro Review: “The Devil’s Heart”

The Devil’s Heart — a legendary object of unsurpassed power and mystery.

Worlds that believe in magic consider it Darkness’s mightiest talisman; worlds of science consider it a lost artifact of some ancient and forgotten race.

Some say the Heart enables its possessor to control people’s minds and to amass wealth enough for a dozen lifetimes, while others thing it capable of raising the dead, perhaps even changing the flow of time itself. But to all, the location of this fabled object has remained a mystery — until now.

An isolated archaeological outpost has suddenly stopped responding to repeated requests for information. Sent to discover why, the U.S.S. Enterprise™ crew finds a devastated outpost and a dying scientist, whose last worlds fall on disbelieving ears: the Devil’s Heart has been found.

Now, as the quest for the Heart unfolds, Captain Jean-Luc Picard discovers the awful truth behind all the legends and age-old secrets: Whoever holds the Devil’s Heart possesses power beyond imagining…

We’re counting down to the January 2020 return of Jean-Luc Picard by revisiting some of the pivotal stories about the beloved Starfleet captain from across the last three decades of Star Trek: The Next Generation published fiction.

Welcome to the next entry in our retro review series Prelude to Picard!

*   *   *   *

Set during the show’s fifth season, author Carmen Carter’s 1993 hardcover giant novel Star Trek: The Next Generation — The Devil’s Heart hit store shelves just as the show was becoming a runaway success. Grand in scope and pulling in many threads of Star Trek canon and continuity, The Devil’s Heart is a fun adventure that pushes Captain Picard to the limits.

The book’s plot revolves around the USS Enterprise answering a distress call from an archaeological expedition being led by a team of Vulcans, including prominent Federation scientist T’Sara. When the Enterprise arrives, they discover T’Sara and the rest of the Vulcan scientists have been murdered. In investigating the murders, they come to understand why; T’Sara had discovered a mythical relic known as the Ko N’ya… also known as the “Devil’s Heart.”

Picard takes possession of the Devil’s Heart and finds himself and the crew of the Enterprise caught in a galactic power struggle as Romulans, Klingons, Ferengi, Orions — and more — all seek to claim the power of the Heart for themselves.

The Heart’s power influences the dreams of Captain Picard.

The Heart is an ancient relic, eventually revealed to be a piece of the Guardian of Forever, that had for the longest time been in possession of the Iconians. When their world fell and the remainder of the race started to build new lives for themselves on other planets, the Heart moved on. Throughout the book, we see that the Heart influenced Iconican, Vulcan, Andorian, Romulan, and Klingon history in some way.

Picard learns much of this history through a series of dreams, as he begins to obsess over the Heart. With each new person who possesses it, the Heart provides significant power over reality itself, including the power to bring people back from the dead. But the Heart has a sentience and agenda of its own, and ultimately betrays and moves on from each of its owners.

As Picard becomes more obsessed with the Heart, it reveals its history to him in a series of dreams that also give the reader cool little flashbacks and side scenes to other major races in the Star Trek universe. The small vignettes of the heart’s history elevate the novel to a grander scale than simply an adventure of the week story.

The book also explores the remnants of the Iconian culture following the destruction of their homeworld, as described in “Contagion.”

The iconic Guardian of Forever.

The Devil’s Heart postulates that some Iconians escaped their homeworld through the gateway seen in that episode, to planets like Icobar, Dynasia, and DiWahn — portal destinations all namechecked in “Contagion.” On those planets, the race attempted to rebuild, but largely developed in their own directions away from the original Iconian culture.

It says a lot of the character of Jean-Luc Picard that, of all the owners of the Heart throughout its history, he is the first to try and understand the Heart and what it wants rather than immediately use it for his own ends.

Despite the difficulty in pushing back against the natural impulse to succumb to the power offered by the object, Picard is able to understand that the Heart is on a mission, and help fulfill it. Ultimately, the character’s higher nature prevails over his baser instincts… which is exactly what you expect from Captain Picard.

The rest of the novel plays out like a good episode of The Next Generation. There are nice scenes for Data, Riker, Troi, Crusher, and Guinan, and the book touches upon the Picard–Crusher relationship in a way that most other books during this period of novel publishing largely avoided.

Data encounters an Iconian gateway.

If there’s one criticism about The Devil’s Heart, it’s that the editors of the Star Trek novel line did not seem to catch – or did not seem to care – that there were several similarities to other major novels that had been (or were about to be) released around the same time.

For example, it is explicitly acknowledged in the foreword that this book uses the Guardian of Forever as a plot device, and that it had also appeared in Peter David’s Imzadi, and another El-Aurian who has a history with Guinan in an antagonistic role similar to David’s Vendetta.

Ultimately, though, that’s a small criticism of what is otherwise a fun book. When I first read this novel, I was pretty young, and stealing the opportunity to read a few pages here and there between classes. I remember of this book that it unlocked my mind to what Star Trek fiction could be – telling great stories on a grander scale than televised Star Trek would ever be able to afford.

The Devil’s Heart does exactly that.

La-La Land Launches Second VOYAGER Soundtrack Set

More than two-and-a-half years since their last visit to the Delta Quadrant, longtime Star Trek soundtrack supplier La-La Land Records has announced today that December will bring their second, long-awaited collection of Star Trek: Voyager score!

Revealed overnight as part of their annual Black Friday tradition, La-La Land Records’ upcoming four-disc Star Trek: Voyager Collection — Volume 2 will launch for sale next Tuesday with more than five hours of episodic score covering all seven seasons of the show, including eighteen tracks from “Endgame,” the Voyager series finale.

Four of the show’s most prominent composers are featured in this soundtrack collection, as the set includes several tracks from Jay Chattaway, Dennis McCarthy, David Bell, and Paul Baillargeon.

This large Star Trek: Voyager score collection is only the second set of dedicated Voyager music released since the show debuted in 1995, following a single-disc standalone “Caretaker” soundtrack released near the launch of the series, and La-La Land’s first Voyager collection back in 2017.

Here’s the full track listing for this upcoming collection.

DISC ONE: Music by Jay Chattaway

1. Star Trek: VOYAGER Main Title (1:46)
Composed and Conducted by Jerry Goldsmith

LEARNING CURVE
2. Training Montage* (2:21)
3. Teamwork Rescue (3:58)

NON SEQUITUR
4. Don’t Leave Me (1:55)
5. Breaking Into Starfleet / At the Timestream* (6:33)

SACRED GROUND
6. Let the Games Begin (2:01)
7. Snake Bite / Shoreline Visit (3:13)
8. Leap of Faith/The Big Gamble / Shaken Convictions (3:09)

THE CHUTE
9. Bad View (1:31)
10. Don’t Leave Me / Finish Him (2:43)
11. Great Escape / When Harry Met Paris* (3:11)

FUTURE’S END, PART I
12. Not the Weapon / Breaking & Entering (2:11)

FUTURE’S END, PART II
13. Recap / Doc Feels Pain (2:25)
14. Doc to the Rescue — Chase/Killer Truck (4:36)
15. Last Kiss — Last Warning / Starling Destroyed / Last Joke (4:59)

BLOOD FEVER
16. Accidents Can Happen* / Torres’ Discovery (3:43)
17. Outdoor Klingon Love / Fight! Fight! Fight!* (3:55)

SCIENTIFIC METHOD
18. Deck by Deck Survey (2:21)
19. One Death Too Many / Aliens Fold (4:36)

DRAGON’S TEETH
20. Future Armageddon (1:25)
21. Dead Jisa (1:43)
22. History (3:19)
23. Vaadwaur Attack / Gedrin Saves the Day (3:39)

DRIVE
24. Flyer’s Test Flight (1:31)
25. Will You Marry Me? / Just Married (4:01)

26. Star Trek: Voyager Bumper #1 (0:07)
(Jerry Goldsmith)

* Contains “Theme From Star Trek: Voyager” by Jerry Goldsmith

Total Time – Disc One: 78:10

DISC TWO: Music by Dennis McCarthy

1. Star Trek: Voyager Promo #1 (0:34)
(Jerry Goldsmith)

PARALLAX
2. It’s Us!* (1:25)
3. Punching Through / Torres (3:40)

PHAGE
4. Parts Is Parts (4:05)

EX POST FACTO
5. Smolderosity (3:29)
6. Into the Web (3:18)
7. LAPD Planted It (1:41)

JETREL
8. Enola Gay / Forgiven* (3:47)

THE GIFT
9. The End Is Near / Final Gift / Red (4:53)

HOPE AND FEAR
10. Montagosity (1:50)
11. War of the Buttons / The Rescue / Ode to Summer* (4:55)

TIMELESS
12. Requiem / Love’s Loss (4:55)
13. Slipstream / Into the Ice (5:17)
14. Success* / From the Future (4:12)

RELATIVITY
15. Mr. Brass / First Bridge* (1:49)
16. Escape / Forced Confession (6:17)
17. Chasing / Caught!! / Cause & Effect (8:22)

RENAISSANCE MAN
18. One Down (3:00)
19. Torres Redux / The Kiss (2:28)
20. Unexpected Help (2:39)
21. Last Confessions / Bury the Hatchet (3:07)

22. Star Trek: Voyager Bumper #2 (0:07)
(Jerry Goldsmith)

* Contains “Theme From Star Trek: Voyager” by Jerry Goldsmith

Total Time – Disc Two: 77:00

DISC THREE: Music by Paul Baillargeon and David Bell

1. Star Trek: Voyager Promo #2 (0:18)
(Jerry Goldsmith)

LATENT IMAGE – Music by Paul Baillargeon
2. Missing Scans (2:03)
3. Fragmented Memories / Setting the Trap (4:25)
4. Accusations / Restoring Doc’s Memories (3:24)
5. Surprise Attack (1:54)
6. Playing G-D (2:45)
7. Nervous Breakdown (3:54)
8. Beginning to Heal (1:26)

LIVE FAST AND PROSPER – Music by Paul Baillargeon
9. Neelix’s Tale / The Database Heist (1:34)
10. Still Saps (3:24)

Q2 – Music by Paul Baillargeon
11. 7 of 9 Au Natural / Q2 Unleashes the Borg (2:13)
12. Q2 Runs Away – Icheb Must Die (4:54)
13. Judgment Day for Jr. / Jane Deflowered (1:39)

THE KILLING GAME, PART I – Music by David Bell
14. Klingon Janeway Stabbed / Torres Collapses at Nazi Headquarters / Beta Shoots Neelix and 7 (3:25)
15. Kim and Doc Plan in Corridor (3:03)
16. Kim Hit — Jane Into Reality / Nazi HQ Blows Up (7:35)

THE KILLING GAME, PART II – Music by David Bell
17. Recap and Teaser / Betty Grable’s Legs (2:37)
18. Blowing Up Sickbay / Hirogen Officer Shoots Alpha (5:16)
19. Final Battle Begins / Janeway’s Trick – Klingons Arrive (6:24)

FLESH AND BLOOD, PART II – Music by David Bell
20. How Can I Punish You?* (1:19)

HOMESTEAD – Music by David Bell
21. Flyer Crash Lands (1:41)
22. Dexa and Neelix Hold Hands / Dexa and Neelix Kiss (1:47)
23. Implanting Emitters (3:18)
24. Neelix Goodbye (2:40)

25. Star Trek: Voyager Bumper #3 (0:07)
(Jerry Goldsmith)

* Contains “Theme From Star Trek: Voyager” by Jerry Goldsmith

Total Time – Disc Three: 74:20

DISC FOUR: Series Finale and Ends and Odds

1. Star Trek: Voyager Promo #3 (0:13)
(Jerry Goldsmith)

MESSAGE IN A BOTTLE – Music by Paul Baillargeon
2. Romulans in Charge / The Prototype Works (3:01)
3. Everyone’s Attacking (2:27)
4. Holograms Save the Day / No Longer Alone (3:53)

ENDGAME, PART I – Music by Jay Chattaway
5. Welcome Home (0:52)
6. Welcome Home Future / Highrise Playon / To the Journey / Mysterious Conversation / Good-Bye Tuvok / Night Time Visit (4:19)
7. False Alarm / Third Date / Sore Loser / Possible Wormholes / Future Tuvok Upset / Doc Figures It Out / The House of Korath (4:46)
8. Nebula Soup (1:38)
9. You’re Not Captain Yet / Planning the Next Date (0:47)
10. Admiral Jane’s Trick (2:31)
11. One Last Time / 7 Grabs Chuck / Jane Meets Jane (5:01)

ENDGAME, PART II – Music by Jay Chattaway
12. Recap (1:10)
13. Welcome Aboard / Advice From the Future / Voyager Gets Upgrade (1:55)
14. Queen Dream (1:57)
15. Admiral Ready for Borg / I’ll Bet on Janeways / Nebula Surprise (4:05)
16. Checking Out the Hub / Private Walk and Talk / 7’s Death Revealed / 7’s Resolve / Harry’s Big Speech* (2:51)
17. Smell the Coffee / Love Is a Risk (2:32)
18. The Admiral and the Queen (2:21)
19. The Compromise / Killing the Queen / Prepare for Invasion / End of the Game (8:34)

ENDGAME Bonus Tracks – Music by Jay Chattaway
20. A Great Slate (0:10)
21. Queen Dream (Alternate Take) (1:56)
22. Harry’s Big Speech (Alternate Take)* (0:53)

SOURCE CUES

RENAISSANCE MAN – Music by Jay Chattaway
23. Questa o Quella (Verdi) (0:40) – Vocal: Robert Picardo
24. Questa o Quella (Verdi) (0:40) – Instrumental

FUTURE’S END, PART II – Music by Jay Chattaway
25. Salsa Music (0:36)
26. Island Blues (0:45)
27. Soap Opera (0:49)

JETREL – Music by Dennis McCarthy
28. Go to Jail (Accordion) (1:03)

NON SEQUITUR – Music by Jay Chattaway
29. Accordion Source (4:55)

RENAISSANCE MAN – Music by Jay Chattaway
30. Blue Danube (Strauss) (0:57) – Instrumental

LATENT IMAGE – Music by Paul Baillargeon
31. Janeway’s Piano (4:22)

32. Star Trek: VOYAGER End Credits -Version 2 (1:03)
(Jerry Goldsmith)

Total Time – Disc Four: 75:03

The set will be limited to a run of 3,000 units, and will include a 40-page booklet of liner notes by Randall D. Larson. A select set of early orders will include autographs from composers Dennis McCarthy, David Bell, and Paul Baillargeon at no additional charge.

The four-disc Star Trek: Voyager Collection – Volume 2 will be up for sale starting on Tuesday, December 3 at 12PM PT (3PM ET) at La-La Land Records’ website, launching at a purchase price of $59.98.

Comics Review: STAR TREK DISCOVERY — “Aftermath”

IDW’s Star Trek: Discovery — Aftermath, the three-part micro-series that wrapped up this month, may be more akin to one of the inter-season Short Treks than an ongoing comic tale. While the Discovery crew is mentioned in the title, don’t expect to see the crew of the titular starship in this story; this time around we’re following the characters left behind after Discovery’s departure to the far future.

This series could have been called Discovery: Afterthoughts just as easily, but that’s not necessarily a criticism: much like the main television series has been doing well for several years now, this is a story of introspection more than exploration.

In the wake of the Discovery’s disappearance — or destruction, as the ‘official’ record states — we see through the eyes of key characters that the status quo of 23rd century may revert to old enmities without Saru, Burnham, and the Discovery herself helping to lead the charge for peace.

Though we jump around between a number of important players — L’Rell, Captain Pike, and even young Michael Burnham — each of their stories are threads picked up by Spock. As seen through the progression of different covers, the characters are all tied together into a larger point. Spock is the central player in this series, set in the months leading up to the relaunch of the Enterprise, and on the final cover makes his shaven reappearance in uniform.

Writers Kirsten Beyer and Mike Johnson are no strangers to telling stories of the 23rd century, respectively having been in the writers’ room and helming Star Trek comics for years. In this series, they play around greatly with the ideas of one’s nature, one’s upbringing, and one’s role and responsibilities.

We see L’Rell, beset on all sides by her citizens-slash-hostages as the Mother of the Empire. She constantly wars with the need to “go along to get along,” and the knowledge that Klingons fundamentally do not want peace. She declares to the Klingons before leaving Qo’nos that all negotiations, such as the one she’s attending, are to gather information about weak points within the Federation for the long game of the Klingon Empire. This flies in the face of other statements she’s made… but the game of houses is tricky, and so must she be.

We see Captain Pike, putting himself in mortal and gastronomical danger. He knows that the mandate of the Federation is a moral-led expansion. He also sees the problems in that mandate as they frequently have made been rebuffed in their overtures that are seen as threats by the Klingons. In an exchange between Admiral Shallek and L’Rell, he begins to play the diplomat to only be cutoff by the Andorian: “I like her already.” The methods and manners of diverse cultures are used to great effect in Star Trek in general, but highlighted particularly well in this series.

Kor, a name of course familiar to Star Trek fans — and namesake of the House of Kor seen in Discovery’s first two seasons — is given a bit of a story in the series. By the end of this story arc, we do not know where his truest loyalties lie, but we are excitedly one step closer to some answers.

Finally… Spock. At the outset, Spock is holed up away from the Federation, away from his family, and away from his responsibilities. Hurt by the loss of his sister Michael, Spock is shown struggling with his loyalties. An ennui has crept into the character, and as we’ve seen before, the shield of logic is held like a security blanket.

This is exactly what we expect of the man-of-two-worlds, and there’s a very nice moment with the siblings as children when Michael tells Spock, “Don’t ever be ashamed of who you are.”

Through conversation with both his mother Amanda and Captain Pike, we see Spock come back to action as an observer. His mother’s forceful gifting of Michael’s copy of “Through the Looking-Glass” is a sweet moment for longtime fans. Again, dropping slight hints of humor along the way — with Spock simply “not getting it” — this series serves to humanize many of the characters in a way that cannot be done on screen without a lot of voiceovers.

Now sans Starfleet uniform and insignia Spock joins the Federation delegation. He seems to be a sort of conscientious objector-cum-advisor. Standing outside of the debate and negotiations proper, he is tapped by both sides to use his considerable acumen. L’Rell herself approaches Spock in one of the most interesting scenes in the series.

Spock constantly returns to his own thoughts, declaring that he shouldn’t be there. This is Michael’s victory, and it was Michael’s hope that fueled the moment. His presence in her absence seems to feel like a betrayal to Spock.

Shortly thereafter, there is a more obvious betrayal as “the Shadows of Kahless” attack the negotiations. The self-proclaimed new saviors of the Klingon Empire, they blast their way through the negotiations,  injuring Kor, capturing L’Rell, and in the process narrowly avoid executing Spock and Pike.

As Spock flees from the scene, carrying his injured captain to safety, he realizes that he is “precisely where [he] needs to be.”

Through a few more interactions we see the themes of nature and role developed further. L’Rell is bringing more Klingon sensibility to the fight than those who thought her weak. She turns the betrayal by her own forces into a message about her willpower that will reverberate in legend, regardless of any other outcomes to her actions.

Pike is seen to be worrying about the future and the present in a way that only a time-crystal-struck Starfleet captain can. His role in all of this is larger than himself, and he leads Spock back to his own duties by simply modelling the behavior. Spock reflects in the final pages on his role, on the idea of duty, and the Star Trek principal that family is what you make of it, and who you choose to care for.

The art in these issues, from longtime IDW illustrator Tony Shasteen, is a bit problematic for me. As a comic shop manager and reviewer, I see a lot of different art styles used in a lot of different ways, and there’s not really a right or wrong style. Here, there’s a concerted effort to make the characters live as though they were on the screen, and not the page. Shasteen does an excellent job of making the emotive faces and stances of the characters match 1-to-1 with their screen presences.

Where I get taken out of the book is that sometimes the stance of a character or face positioning seems to float disproportionately within the greater panel. Characters’ faces seem to point a different direction than their head, or the dimensions of their body are exaggerated in an odd way. This perfectly serves the emotion, but breaks up the action and art — perhaps leaning a bit too hard on promotional photography for image inspiration in some spots.

The backgrounds in the panels are usually just that, background. There are some notable uses of reflections and shadow that breakup the art into more enjoyable chunks. Sometimes, though, the internal consistency is lacking.

For instance, there are a few panels showing Pike at a rough-hewn wooden table. Klingon shadows laugh in the background, he’s clapped on the shoulder for his steely stomach, and it has the overall feel of a tavern or Klingon mess. Sitting at the same table on the next page the only thing that has followed over is the coloring. The background is now lit from outside, the table is flat and smooth.

The entire scene now feels more ‘sci-fi clean’ than atmospheric. Admiral Shallek is calling the broader negotiations back to order, and the scene feels appropriately Starfleet-y.

Huge accolades go to Neil Uyetake’s lettering in this series. Unlike many of the mainstream comics today, every third word is not put in bold. The placement of thoughts and dialog remains a consistent delight.

My overall impressions of this series are mixed, with a lot of aching for more information about the fate of the Discovery herself — but we’ll have to wait for the series return in 2020 for more on their story. These three books, however, are a fine example of what can be done in the spaces between a larger story, and the Vulcan of two minds, Spock, provides a great vehicle for wrapping up many threads in the 23rd Century.

Calling again to the Short Treks format, this series seems right at home in any Discovery fan’s collection — individual issues are out now, and the trade collection of Star Trek: Discovery — Aftermath arrives in April.

Lovarzi Debuts STAR TREK: DISCOVERY Winter Gear

Winter is coming! While we wait out the cold months to get to new Star Trek in 2020, it’s about time that UK-based licensee Lovarzi has expanded their line of Trek winter gear to include a set of Star Trek: Discovery-themed accessories.

Whether you enjoy the Original Series, The Next Generation, or the franchise as a whole, Lovarzi now offers several scarves and winter hats for all types of Trek fans, and my favorite new addition to their lineup is the new Star Trek: Discovery United Federation of Planets hat, inspired by the visit to UFP headquarters in the Discovery Season 1 finale.

Made from a soft acrylic fabric, this beanie hat fits snugly around the ears — though keep in mind, these products are one-size-fits-all, so the way it fits your head may vary. The had features a Discovery-colored gold and navy design with repeating Starfleet delta pattern.

The hat pairs nicely with Lovarzi’s matching Discovery scarf, which carries the same gold Starfleet delta pattern and includes a patch showcasing the red, white, and blue Starfleet Command emblem. It’s also reversible, with the Starfleet delta pattern replicated in a blue-on-gold design on the opposite side.

There’s a second new pair of Discovery-themed outerwear, with a beanie and scarf designed around Gersha Philllip’s Starfleet uniform from the television series. The Discovery beanie hat is a nice style, but feels somewhat thinner than the Starfleet Command hat — perhaps this one would be better for a cool fall day rather than the depths of winter.

Each of the scarves measure in at 12″ x 75″ (30 x 190 cm), which is a length I have to admit I just adore: you can wrap these scarves around yourself several times, making them perfect for tucking into your away mission apparel.

Starting at £16.99 (or $22 USD), Lovarzi’s winter apparel products seem to be a bit higher-quality than some previous Star Trek offerings, and most of their offerings pair together well.

The company is based in the UK, but they ship to most international destinations (including the US), so now is the time to buy if you’re looking to get wrapped up in in Star Trek winter gear before the holidays!

Prelude to PICARD — Retro Review: “Imzadi”

Years before they served together on board the U.S.S. Enterprise, Commander William Riker and ship’s counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed.

Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain Imzadi – a powerful Betazoid term that describes the enduring bond they still share.

During delicate negotiations with an aggressive race called the Sindareen Deanna Troi mysteriously falls ill and dies.

But her death is only the beginning of the adventure for Commander Riker, an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet’s strictest rule and the one he calls Imzadi.

We’re counting down to the January 2020 return of Jean-Luc Picard by revisiting some of the pivotal stories about the beloved Starfleet captain — and his crew — from across the last three decades of Star Trek: The Next Generation published fiction.

Welcome to the next entry in our retro review series Prelude to Picard!

*   *   *   *

Jean-Luc Picard is not the only famous character from The Next Generation returning with the premiere of Star Trek: Picard on January 23 — longtime first officer William T. Riker and ship’s counselor Deanna Troi are also appearing in the new series, in their first on-screen appearance since 2005’s Star Trek: Enterprise series finale.

Author Peter David’s 1992 classic Star Trek: The Next Generation — Imzadi was the first in-depth exploration of the romantic backstory between Riker and Troi after their relationship was first introduced in “Encounter at Farpoint.” Even though some details of their history were contradicted in “Second Chances,” which aired a year after this novel’s release, Imzadi remains a seminal chapter in the Riker-Troi story.

And it is such a good book. Imzadi has time travel shenanigans, a deeper look into a new world hardly seen on screen — Troi’s homeworld of Betazed — the Enterprise orchestrating a peace conference with a hostile race, but all of that is secondary to the rich story of the relationship between Will Riker and Deanna Troi.

Televised Star Trek has often struggled to depict the real relationships between adults. Largely, I think this can be attributed to writers rooms in the 1990’s, stocked with young men who did not have a huge amount of relationship experience themselves. After all, who can forget the awkward post-marriage scene in “The Wounded” where O’Brien and Keiko seem like they hardly know each other?

Imzadi is very honest about adult relationships. In many ways, I am pleased that I personally did not read this book until I was older, married, and with some relationship experience under my own belt, so that I could properly appreciate how genuine many of the interplays between a young Riker and Troi seem.

For Riker, this is love at first sight — though Troi contends he’s not capable of more than lust at first sight — and together, they must reconcile being very different people in order to decide whether to pursue a relationship.

And ultimately, like so many relationships, it turns out that despite their deep and abiding feelings for each other, the circumstances of youth pull them apart. Riker does not seem fully able to subsume the ambition he feels for his career, and Troi is struggling to get out of the perceived responsibilities and path laid down for her by being the child of a prominent Betazoid house. Mix in some dumb mistakes of the kind only the very young make, that engender regrets that never quite goes away, and you have a potent combination.

Balancing the story that takes up the largest portion of the novel — Lieutenant Riker’s pursuit of a young Deanna Troi — is a story about a much older Admiral Riker, riven with regret and driven to try and change his past. With some similarities to the alternate future glimpsed by Picard in “All Good Things,” Admiral Riker is consumed by the guilt that he feels over the death of Deanna Troi mysteriously aboard the Enterprise-D a number of years before.

With the help of the Guardian of Forever, and in pursuit by Commodore Data of the USS Enterprise-F — who has been tasked with preventing Riker from changing history — Admiral Riker heads back in time to try and stop the death of Deanna Troi that set his timeline in motion. Ultimately, it is determined that the death of Troi is the aberration, caused by a hostile alien race who did not want the peace conference organized aboard the Enterprise to succeed and who went back in time to try and improve their own past.

Imzadi provides for an exploration of all stages of Riker’s emotions about Troi; his unyielding pursuit of her on Betazed, their somewhat comfortable friendship on the Enterprise, and his deep sense of loss and regret following her death. The three time periods allow us to really understand the nature of the term that they share for each other as partners: as each other’s Imzadi. And we also get a great look at Troi’s perspective too, though it is a little more limited since she is only around in two out of the three time periods included in the book.

Where October’s reprint of the Star Trek: The Motion Picture novelization was just crassly horny, Imzadi is largely successful at being tasteful, and in some places even quite racy.

There may be a little bit of excessive male gaze in a few places, but for being nearly 30 years old, Imzadi is largely a success at being both a serious and sensual exploration of the Riker and Troi relationship that contains some mature themes and does not shy away from sexual content in the way that most Star Trek does.

Imzadi is absolutely worth your attention to deepen your appreciation for both characters. I’m really excited to see how the Riker and Troi marriage has developed in the 20 years since Star Trek: Nemesis — it appears that in addition to being still happily married and possibly retired, they also have a child.

And it is comforting to know that, in the Prime Timeline, they remain Imzadi to each other in perpetuity.

Win a STAR TREK: DISCOVERY Season 2 Prize Pack!

Star Trek: Discovery Season 2 has finally beamed down on Blu-ray, and thanks to our friends and CBS Home Entertainment — and a few other places — we’ve got two big prize packs to give away to a few of you lucky readers!

This contest has ended and winners have been notified.

Along with a copy high definition Blu-ray set, each winner will win a selection of Star Trek: Discovery items from longtime licensees Eaglemoss Collectibles and FanSets to celebrate the sophomore season of the show.

Our prize pack features Star Trek: Discovery Season 2 on Blu-ray, the XL-sized model of Captain Pike’s USS Enterprise model which we reviewed at length back in January, and a pair of FanSets pins celebrating the season and the new look for the iconic starship.

Our second Star Trek: Discovery prize pack contains Season 2 on Blu-ray, the same two FanSets pins as detailed above, and two different Eaglemoss models: a smaller version of Captain Pike’s Enterprise, and a replica of the Discovery shuttle which siblings Spock and Michael Burnham flew to planet Talos IV.

*   *   *   *

For your chance to win one of these two Star Trek: Discovery Season 2 prize packs, all you have to do is join us on social media and answer the following question:

We already know that the Discovery crew will be headed to the Trill homeworld after they emerge to the other side of their time-travel wormhole, but there are so many other familiar places that our heroes might need to check up on after their nearly thousand-year jump!

You can send us your entry response in one of two ways: follow us on Twitter and tweet @TrekCore your answer using the hashtag #DiscoS2Giveaway…

…or you can follow us on Facebook and then submit your response as a comment on this post.

You have until midnight (Eastern time) on Sunday, November 24 to get your entry in — we’ll reach out to the winners after the contest closes to arrange for fulfillment.

Good luck to all!

This contest is available to TrekCore readers in the United States only.
The comments section of this article will not be considered for contest entries.

STAR TREK 4 Back on Track; Noah Hawley to Script, Direct

While the Kelvin Timeline film series has been thought to be relatively dead after series lead Chris Pine walked away from negotiations with Paramount Pictures last summer, it seems that the long-awaited Star Trek 4 may be warming up its warp core with the news that writer/director Noah Hawley is nearly set to take over the next movie.

Breaking via Deadline Hollywood tonight, the showrunner of the just-concluded X-Men universe series Legion and the ongoing Fargo — both staples of cable network FX for the last few years — has been tapped, and is in final talks now, to beam aboard the next Bad Robot-produced Star Trek film as both writer and director.

Deadline writes:

Paramount Pictures is in final talks with Noah Hawley to write and direct the next Star Trek film. Through his 26 Keys production banner he will produce along with JJ Abrams and his Bad Robot banner.

[The] understanding is Hawley will helm the fourth film in this iteration of the venerable franchise, with the Enterprise crew led by Chris Pine, Zachary Quinto, Zoe Saldana, Simon Pegg and Karl Urban.

While Fargo especially has been met with praise by television critics over its three-year-run — a fourth season is already in the works to star Chris Rock — Hawley’s feature film debut, Lucy in the Sky, debuted in 2019 to limited success.

Star Trek 4 — a placeholder title, of course, to represent the fourth Kelvin Timeline film — was first set to be helmed by director S.J. Clarkson as of April 2018, however she left the project after negotiations with Pine fell apart last August.

In addition to whatever plans Hawley may have for the Star Trek film franchise, the long-gestating Quentin Tarantino project has also been brewing for some time, though news on that front has been quiet for several months due to that filmmaker’s promotional commitments to Once Upon a Time in Hollywood.

While there’s no word yet on what type of storyline the newest iteration of Star Trek 4 may take — or whether Marvel Studios star Chris Hemsworth is still in the mix to return as George Kirk — the expectation (per Deadline) is that this movie will in fact retain film series regulars Chris Pine, Zachary Quinto, Zoe Saldana, and the rest.

“Chekov” actor Anton Yelchin, who sadly passed away after an accident in 2016, would not be recast, said executive producer J.J. Abrams in July of that year.

We’ll bring you more on the next chapter in the Star Trek film franchise as it breaks!