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WeeklyTrek Podcast #243 — STAR TREK: DISCOVERY’s New Season 5 Trailer

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On this week’s episode of WeeklyTrek — TrekCore’s news podcast — host Alex Perry is joined by Marina Kravchuk to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:
 

In addition, stick around to hear Marina and Alex rave about 1:6 Star Trek action figure producer EXO-6, and Alex’s wish for a sixth season of Star Trek: Lower Decks… and hope that we hear more about a renewal soon.

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!

REVIEW: “Star Trek: Picard – The Art and Making of the Series”

Like many of Titan Books’ in-depth publications from the past few years, Star Trek: Picard – The Art and Making of the Series is another comprehensive reference book detailing the production journey of Star Trek from page to screen — this time tackling arguably the most popular character in Star Trek history as Jean-Luc Picard made his triumphant return to “television.”
 
The book is 208 pages of fine details, casting a net far and wide to encapsulate both the narrative forces behind Star Trek: Picard’s production, as well as the creative and artistic work that went into creating Trek’s first foray into the 25th century.
 
The book is written by Joe Fordham (who also penned Star Trek: First Contact – The Making of the Classic Film), and the author does an expert job of getting his arms around a vast production, with shifting showrunners, tones and themes from one season to the next. He treats each season with the focus it deserves, delving into the much-maligned second season with the same veracity as he tackles the ballyhooed third season.
 

Examining the “ex-Borg” design from Season 1. (Titan Books)

Of course, it all begins with Season 1 — and more precisely, Patrick Stewart’s 2018 Las Vegas convention appearance announcing the series, a culmination of Alex Kurtzman’s various attempts to pitch Stewart on returning to the role of Jean-Luc Picard. Those pitches began first as a Short Trek tentatively titled “Mysterious Entaglements,” in which Picard would have crossed paths with Nichelle Nichol’s Nyota Uhura, and morphed into different directions from there… including one where Picard was part of an acting troupe in the far reaches of space.

From there, the Season 1 retrospective covers 66 pages and 16 unique chapters, ranging from the expected (an up-close and personal look at Chateau Picard) to the completely unexpected (six full pages on the art design of Coppelius, the planet featured prominently in the “Et in Arcardia Ego” two-parter). The section on Coppelius showcases, among other things, imagery of the incredible make-up design of a synth stabbed through the eye with a metal stylus, as well as the original concept art by Neville Page for the memorable space orchids from that finale.

Elsewhere, Dahj and Soji (Isa Briones), Agnes Jurati (Alison Pill), Raffi Musiker (Michelle Hurd), Seven of Nine (Jeri Ryan), and Cristobal Rios (Santiago Cabrera) all get their own standalone sections detailing their characters. The Seven of Nine section features some excellent background on the Fenris Rangers from Season 1 showrunner Michael Chabon, who is featured prominently with his notes and ideas throughout. From the Fenris Rangers to Vashti to the XBs, these tidbits from Chabon might actually be the highlight of the book.

Introducing the USS STARGAZER from Season 2. (Titan Books)

Heading into Season 2, the author uses 58 pages to detail one of the most unique productions in Star Trek history: an incredibly contained, 10-part time travel story very much focused on uncovering Picard’s unexplored past.

Featuring another 16 unique chapters, the highlight in this section are six eye-popping pages on the USS Stargazer, where new production designer Dave Blass discusses the ship’s design and importance to the series.

The fashion of Season 2 also gets its due in this part of the book with highlights on the amazing costumes from the alternate “Confederation” timeline and its Eradication Day ceremony, along with as four pages on the NASA gala (with Jurati’s outstanding red dress as the star). According to costume designer Christine Clark, the dress included eight layers in the skirt, including one foiled pattern taken from the Borg Queen to help subtly emphasize their connection.

Exploring some of the costume design of Season 2. (Titan Books)

Of course, the book saves the best for that last — dedicating 72 total pages and 15 chapters to the series’ popular third season, which served as amazing closure for the cast and characters of Star Trek: The Next Generation.

A massive amount of behind-the-scenes Picard Season 3 imagery and stories have been shared across social media over the last year, but with this publication there is finally a packaged narrative — of everything from the Titan-A to the Ferengi Sneed, and, of course, the birth of Enterprise-D.

The coverage here is extremely wide in scope, but also feels like it gets into the weeds in a number of unique areas. Perhaps the best example of this is the six-page section on “The Nebula Battle” from the first half of the season, where we get some great details on the nebula’s visual effects from associate visual effects supervisor Brian Totsky, and unique looks at the design process for Neville Page’s “space babies” from “No Win Scenario.”

Turning Michael Dorn back into Worf for Season 3. (Titan Books)

If there is anything that maybe got short shrift in this composition, it’s the lack of detail on the tricky storyboarding and visual effects utilized with the portal weapon used in the epic “Seventeen Seconds” showdown between the Titan and the Shrike. The weapon is referenced via a single storyboard in the attack on a Starfleet Recruitment Center on M’Talas Prime, but no other detail is included.

There is also no standalone section on the Daystrom Station detailing all the fun Easter eggs included in that narrative, but there are two brief pages on the facility highlighted in the chapter on “The Dominion Plot.”

Of course, with so much to cover across 30 episodes of the series, the amount of information included in this reference book is staggering — with thousands of photos and sketches highlighting how so much of the show came to life.

Concept artwork of Ro Laren in a 25th century uniform. (Titan Books)

In the end, Star Trek: Picard – The Art and Making of the Series is another winner from Titan Books in their ever-growing collection of Star Trek reference books — and here’s hoping there’s still much more to come from this publisher.

Star Trek: Picard – The Art and Making of the Series is in stores this week.

Watch STAR TREK: DISCOVERY’s Final Season Trailer and See New Photos from Season 5

We’re just six weeks away from the return of Star Trek: Discovery for its fifth and final season, and today Paramount+ has released their first trailer for the upcoming episodes since 2022 — and several new images from the season.
 

Notable images from this trailer include…

A massive, multi-story library. (Paramount+)
T’Rina (Tara Rosling) and Saru (Doug Jones). (Paramount+)
Captain Raynor (Callum Keith Rennie) screaming. (Paramount+)
Unlocking a mystery box… with a self-sealing stembolt nearby. (Paramount+)
A shot of Starbase One, reused from Season 1. (Paramount+)
A starship graphic panel displaying the symbol of the Terran Empire. (Paramount+)

Along with this action packed trailer for Discovery’s final ten episodes, the streamer also debuted several new photos from the upcoming year (with three previously-released images).

Captain Michael Burnham (Sonequa Martin-Green) on a desert speed bike. (Paramount+)
Captain Michael Burnham (Sonequa Martin-Green) on a desert speed bike. (Paramount+)
Captain Burnham on the hull of a warp-speeding starship. (Paramount+)
Treasure huntrers L’ak (Elias Toufexis) and Malinne ‘Mol’ Ravel. (Eve Harlow). (Paramount+)
Captain Raynor (Callum Keith Rennie) at Starfleet Command. (Paramount+)
Burnham and Saru (Doug Jones) aboard the Discovery. (Paramount+)
Saru and Burnham on a mission. (Paramount+)
Adira Tal (Blu del Barrio) on the Trill homeworld. (Paramount+)
Book (David Ajala) with Burnham and Dr. Culber (Wilson Cruz). (Paramount+)
Lieutenant Tilly (Mary Wiseman) in the crew lounge with friends. (Paramount+)
Culber and Tilly share a moment. (Paramount+)
Paul Stamets (Anthony Rapp) aboard Discovery. (Paramount+)

We’ll have much more on Star Trek: Discovery Season 5 as we approach the April premiere, so keep your sensors locked on TrekCore for the latest news!

Star Trek: Discovery returns to Paramount+ on Thursday, April 4.

WeeklyTrek Podcast #242 — STAR TREK: DISCOVERY Returns in April

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On this week’s episode of WeeklyTrek — TrekCore’s news podcast — host Alex Perry is joined by First Flight Podcast co-host Abby Sommer to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:

In addition, stick around to hear Abby discuss why Lwaxana Troi is an underrated Star Trek character — and Alex’s optimism that the current lull of cool Star Trek merchandise is starting to come to an end.

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!

STAR TREK: DISCOVERY’s Final Season Begins April 4

After briefly leaking through the UK Paramount+ app last week, today the streaming service confirmed that the fifth and final season of Star Trek: Discovery will drop out of the mycelial network on Thursday, April 4.
 
The ten-hour last adventures of Captain Burnham and crew will run through May 30, with a two-episode debut — “Red Directive” and “Under the Twin Moons” — kicking things off the week of First Contact Day in April. (In case you missed it, the episode titles for this upcoming season appeared on WGA listings in January and are subject to change, just a note!).
 
The overall season is described with the following synopsis:
 

The fifth and final season will find Captain Burnham and the crew of the U.S.S. Discovery uncovering a mystery that will send them on an epic adventure across the galaxy to find an ancient power whose very existence has been deliberately hidden for centuries. But there are others on the hunt as well…dangerous foes who are desperate to claim the prize for themselves and will stop at nothing to get it.

…and the logline for “Red Directive” is as follows:

Captain Burnham and the U.S.S. Discovery are sent to retrieve a mysterious 800-year-old Romulan vessel; until the artifact hidden inside is stolen, leading to an epic chase. Meanwhile, Saru is offered the position of a lifetime, and Tilly’s efforts to help pull her into a tangled web of secrecy.

Paramount+ also released today the official Discovery Season 5 key art, with cast members Sonequa Martin-Green (center) flanked by Blu del Bario, Mary Wiseman, Wilson Cruz, David Ajala, Doug Jones, and Anthony Rapp. Not pictured is new cast member Callum Keith Rennie, who portrays Starfleet captain Rayner.

(Paramount+)

Watch for more news on Discovery Season 5 as April’s premiere approaches!

WeeklyTrek Podcast #241 — STAR TREK Dominates the Saturn Awards

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On this week’s episode of WeeklyTrek — TrekCore’s news podcast — host Alex Perry is joined by Jamie McGregor to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:

In addition, stick around to hear Jamie’s opinion about the wonder and promise of new Star Trek — in this case, the Section 31 movie — when you don’t know much about it, and Alex’s gratitude for everyone who donated to keep TrekCore online and ad free in our recent fundraiser.

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!

STAR TREK: LOWER DECKS Season 4 Beams to Blu-ray on April 16

Star Trek: Lower Decks Season 4 is heading to home media in two months, and like the show’s previous releases, you’ll be able to get the animated series’ latest episodes on Blu-ray for your personal archives.
 
The two-disc Blu-ray set will be available April 16, and will feature all ten episodes of Lower Decks’ fourth season: “Twovix,” “I Have No Bones Yet I Must Flee,” “In the Cradle of Vexilon,” “Something Borrowed, Something Green,” “Empathological Fallacies,” “Parth Ferengi’s Heart Place,” “A Few Badgeys More,” “Caves,” “The Inner Fight,” and “Old Friends, New Planets.”
 

Along with the episodic content, the two-disc Blu-ray set will also have these special features:

  • Audio Commentary by Jack Quaid, Mike McMahan, and Brad Winters (Ep. 401)
  • Audio Commentary by Tawny Newsome, Noël Wells and Gabrielle Ruiz (Ep. 404)
  • Audio Commentary by Noël Wells, Eugene Cordero, Chase Masterson and Mike McMahan (Ep. 406)
  • Audio Commentary by Dawnn Lewis, Tawny Newsome and Mike McMahan (Ep. 409)
  • Audio Commentary by Robert Duncan McNeill and Mike McMahan (Ep. 410)
  • Lower Decktionary: Setting Up Season 4
  • Old Friends

You can preorder Star Trek: Lower Decks Season 4 on Blu-ray today ahead of its April release.

Star Trek: Lower Decks will return for Season 5 later in 2023.

Previewing STAR TREK EXPLORER’s Next Short Fiction Collection with Author Greg Cox

Star Trek: Explorer, the official Star Trek magazine, returns this month with Star Trek: “The Mission” And Other Stories, another new collection of brand-new short fiction from fourteen Trek writers.
 

This anthology touches on Star Trek: The Original SeriesStar Trek: The Next GenerationStar Trek: Deep Space NineStar Trek: Voyager, and Star Trek: Enterprise, and include a Dixon Hill tale, a story centered on Captain Archer’s dog Porthos, and more.

Here’s the full listing of this collection’s tales:

CONTROL by John Reed, Art by Louie De Martinis
A tale starring Captain Jonathan Archer’s loyal dog, Porthos.

 

THE GUARDIAN by Gary Russell, Art by Louie De Martinis
A prelude the classic episode “What Are Little Girls Made Of?”

 

THE DISAVOWED by Christopher Cooper
The crew of the Enterprise lose all memory of William Riker!

 

PAGHABI by Chris Dows, Art by Louie De Martinis
Guinan is invaded by a sinister force.

 

“PULASKI 2.0” by Greg Cox
Doctor Katherine Pulaski experiences life as an android.

 

THE EXPERT by Gary Russell, Art by Louie De Martinis
A family is torn apart when the Borg strike.

 

SCRAMBLE by Greg Cox, Art by Louis De Martinis
A return to the noir world of Dixon Hill.

 

THE MISSION by James Swallow, Art by Louie De Martinis
Espionage runs rife aboard Deep Space 9.

 

‘THINGS CAN ONLY GET BETTER’ by Una McCormack, Art by Louie De Martinis
Kira Nerys and Garak discuss their opposing ideologies.

 

FRONTIER MEDICINE by Michael Carroll, Art by Louie De Martinis
Doctor Julian Bashir has a career defining adventure.

 

BY SPECIAL REQUEST by John Peel, Art by Louie De Martinis
Miles O’Brien and Julian Bashir enjoy some rest and recreation with a difference.

 

THE VICTIM by John Peel, Art by Andy Walker
Garak moves in for a kill, but can he pull the trigger?

 

YOU CAN’T BUY FATE by Keith R.A. DeCandido, Art by Andy Walker
A first contact mission through the wormhole doesn’t quite go according to plan.

 

SUMMER DAYS CAN LAST FOREVER by Michael Collins, Art by Michael Collins
The dull 1950s town of Patterson Creek is livened by some unusual visitors.

We also had the chance to catch up with longtime Star Trek novelist Greg Cox, contributed two entries to this new collection.

TREKCORE: What can fans look forward to in this new short fiction compilation from Star Trek Explorer, and from your stories in particular?

GREG COX: As with the previous compilation (which I’m proud to be included in — twice), you have a cool variety of brand-new Trek stories stretching from the Original Series, to The Next GenerationDeep Space NineVoyager, and Enterprise, featuring an interesting assortment of characters from different series. Kind of a Star Trek fiction sampler pack!

TREKCORE: After having written multiple Star Trek novels, how does writing short stories like this compare? 

COX: A very different challenge. Instead of coming up with a story big enough to sustain an entire novel, you need to find a story that can be told in 2,500 words or less. By contrast, most of my recent Trek novels have been over 100,000 words long. That’s a big difference!

TREKCORE: What are the biggest advantages to the short story format, and what are the biggest challenges?

COX: The advantage is that you can explore ideas and stories that probably don’t have an entire novel in theme: shorter adventures and vignettes. And you have to be VERY tight with your prose. With a novel, you have room to get a little wordy and go off on tangents.

When you only have 2,500 words to play with, every sentence, every word, has to count. It’s been fascinating seeing how other writers cope with that word limit, each in their own way.

TREKCORE: Many of your Star Trek novels, including your most recent, have been focused on the original Star Trek. What made you want to write about The Next Generation crew for these short stories?

COX: To be honest, the magazine specifically asked me for Picard and Pulaski stories, respectively, which gave me a welcome opportunity to revisit TNG, which I hadn’t written about for a while. Indeed, this was the first time I’d ever written Doctor Pulaski, which was new and interesting.

TREKCORE: Your first story in this collection concerns Doctor Pulaski. What’s your perspective on her as a character? Is she unfairly maligned by fans?

COX: I think Pulaski (who already had one strike against her for replacing Beverly Crusher) got off on the wrong foot with fans when the show pitted her against Data early on. In hindsight, this was a strategic error on TNG’s part.

I get that they were trying to set up a dynamic similar to Spock vs. McCoy on the Original Series, but Data is not Spock; Data came off as a far more innocent character, so it seemed as though Pulaski was picking on a defenceless target, whereas Spock, gave as good as he got when trading barbs with McCoy.

I’m not sure some fans ever forgave her for that, and, for better or for worse, she didn’t stick around long enough to overcome that bad first impression, despite Diana Muldaur’s considerable acting chops.  (She will always be Doctor Miranda Jones from the Original Series to me.)

In my Pulaski story, I decided to deal with the whole android-phobia thing head on, since that seems to be the main thing fans remember about her.

TREKCORE: Your other story is a classic holodeck adventure. How do you think about the holodeck’s role in telling a Star Trek story, and how did you think about using it in this story?

COX: After writing Trek fiction for close to thirty years, I’m always looking for things I haven’t done yet. Dixon Hill was one of those, but rather than just write a hard-boiled detective pastiche, I thought it would be fun to “scramble” the various holodeck scenarios we’ve seen in the past — and throw them all at Picard and Troi at once.

In general, I think the holodecks allow you to play with genre and mix Star Trek with other kinds of fiction, just a fun change of pace.

TREKCORE: Do you have any more Star Trek stories on the way?

COX: Thanks for asking!  Along with writing new stories for Star Trek Explorer, I also have a big new the Original Series novel coming out in July: Lost to Eternity. This will be my first new Trek novel in four years and stretches over three different eras: present-day Earth, Kirk’s original five-year-mission, and the Original Series movie era.

At roughly 129,000 words, it’s at the other end of the spectrum from my short stories in the new compilation!

Star Trek – “The Mission” and Other Stories is in stores February 13.

WeeklyTrek Podcast #240 — Michelle Yeoh’s STAR TREK: SECTION 31 Movie Begins Production

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On this week’s episode of WeeklyTrek — TrekCore’s news podcast — host Alex Perry is joined by Debrief Weekly Report host Stephanie Gerk to discuss all the latest Star Trek news.
 

 
This week, Alex and his guest discuss the following stories from TrekCore and around the web:

In addition, stick around to hear Steph’s opinion that we should see the cast of Star Trek: Enterprise again (Enterprise rules!) — and Alex’s opinion about why he very much does not want a political Star Trek show in the vein of The West Wing.

WeeklyTrek is available to subscribe and download each week on Apple Podcasts, Google Podcasts, and Spotify — and we’ll be sharing the details of each new episode right here on TrekCore each week if you’re simply just looking to listen in from the web.

Do you have a wish or theory you’d like to share on the show? Tweet to Alex at @WeeklyTrek, or email us with your thoughts about wishes, theories, or anything else about the latest in Star Trek news!

Review — STAR TREK: AWAY MISSIONS Kirk & Scotty Expansion

Hey board game fans! Gale Force Nine has just released the latest expansions for their Star Trek: Away Missions miniatures game, and they feature Those Old Scientists! The two latest expansions include landing parties led by Captain Kirk and Scotty, and both include a new “Beam Away” mechanic.
 
If you missed our previous review of the base game and initial expansions, here’s a brief refresher: the game involves two players who will direct their landing parties “to complete missions, conduct espionage, fight in glorious battle, or assimilate distinctiveness.” Support cards will lend a helping hand, while Mission cards will allow you to score crucial points to win the game. And of course, each landing party is represented with some really fun miniatures!
 

(Photo: Kelly Phillips for TrekCore.com)

As for these latest expansions: somehow, Captain Kirk arrives in the aftermath of the Battle of Wolf 359 (temporal anomalies are wacky like that). The Original Series of Kirk, Spock, and McCoy — plus Chekov — arrive on the scene ready to get the job done. Kirk’s ability to add an extra die on tests and then discard any result is potent, making him a strong contender no matter the task. He can put that advantage to good use with a judo melee attack boosted by several Support cards enhancing those signature moves.

Kirk’s fisticuffs can deal some real damage to enemy characters, which Federation phasers being set on stun often inhibit. Parking him in the center chair on the bridge (where he naturally belongs) can deny others easy access to the terminals surrounding him, just daring anyone to step into his reach. Even in the midst of a chop to the neck, enemies might be hit with a “Kirk’s Seduction” card and left Stunned. As our contact at Gale Force Nine wisely observed, “Seduction is just one of those things Kirk can do while doing other things.”

Spock’s Vulcan Neck Pinch attack also offers a strong way to disable foes with a little cowboy diplomacy, featuring better odds on its unopposed roll than many other attack options. If the shoe is on the other foot and your away team has taken damage, McCoy’s triple Medical specialization can be put to good use healing teammates. Chekov’s ability lets you add an extra die by discarding (in addition to the usual re-rolling option); it can feel a little expensive at times, but it’s in the Russian’s nature to be more reckless than cautious.

(Photo: Kelly Phillips for TrekCore.com)

The other new away team beaming down is led by Scotty. The Enterprise’s chief engineer can generate bonus actions when you successfully put his triple Engineering specialization to good use. Uhura has a handy ability to reroll tests at Operations terminals, where many Communications tests happen. Sulu has the strongest stat points on the team, in addition to four specializations — but his unique ability being tied to Attack rolls, with a further bonus when using the one Rapier equipment card available in the expansion, is an odd choice pigeonholing an otherwise versatile officer as a combat character.

Mr. Leslie is slightly deeper cut from the crew roster, but a nice surprise to round out the second away team. Most recognizable as an iconic redshirt, Leslie served in almost every department on the Enterprise, even sitting in the Captain’s chair at times while the senior staff was away. While his presence is appreciated, Leslie’s mechanics are disappointing. He is strictly inferior in every way to the Klingon bodyguard in the Duras expansion, who has stronger weapons (both melee and ranged ones that can inflict damage, not just Stun), useful specializations where Leslie has none, and is part of a five-person away team.

Scotty’s four-man squad could have used some extra potency from another junior crew member like Nurse Chapel, Yeoman Rand, or Chief Kyle (especially with the new Beam Away mechanic) to add useful abilities to the mix. Leaving a slot available on Scotty’s squad for a fifth crew member would have been another worthwhile option. Not giving Leslie a memorable way to contribute to the team with stronger stats, specializations, or a Jack-of-all-trades ability was a missed opportunity.

At first glance, Scotty’s away team seems less impressive than Kirk’s based just on the characters, but there’s an adorable, fuzzy reason you may want to look closer. Scotty’s expansion offers one mission (and unfortunately, only one) that can introduce tribbles to the game. Tribbles cause chaos wherever they are present, letting you reroll dice for your opponent (and vice versa!).

Klingons, naturally, take even greater penalties when vexed by these wretched pests. More tribbles spread across the board with every character activation, so in short order they’ll be inescapable if you don’t spend actions to eradicate them. Several mission cards have great payoffs for letting the population grow though, so you’ll want to build your decks with options for searching out specific mission cards in order to start the tribble trouble early on in the game.

Another new mechanic present for both squads is the ability to Beam Away as part of missions. The character attempting to score points — and sometimes another character too, depending on the card — is removed from the game board until your next turn. If they complete the mission, which is typically quite challenging, you score some sweet points and can return to either your previous position or the transporter room. If you fail, however, you are Neutralized. Being able to pull a key character away from enemy attacks while completing a mission and possibly relocating them across the board grants a new twist on mobility and evasion that only Sela’s expansion leaned into previously.

Not all of the Beam Away missions are necessarily worth enough points to be worth a chance at losing a character, but as James T. Kirk would say, “Risk is our business!”

The mechanics in these expansions beautifully marry to the flavor over and over again, which we always expect from Gale Force Nine’s offerings. There are more “I’m a doctor, not a…” references than you can shake a lirpa at. You can designate an enemy character as Khan, giving them greater Attack and Defense but a hefty payoff if you can take down this self-inflicted nemesis.

Curiously, Sulu has double Security but no Science as the head of astrosciences (while Chekov, the future security chief, only has a single Security specialization). It’s a small detail that feels off from Star Trek lore for these two in an otherwise strong homage to this beloved franchise. The Support and Mission decks also feature a number of reprinted utility cards from the Riker and Picard Federation teams with updated — or I suppose you could say retro — artwork to match the era. Some of the new cards have conditions so narrow that it’s nigh impossible to make full use of them (scoring maximum points or utilizing their maximum benefit), but it’s interesting to see the designers exploring new corners of the game format.

You can pick up the base Star Trek: Away Missions game at your local game store now, as well expansions that include landing parties led by Gowron, Sela, Picard, and the Duras sisters. The Kirk and Scotty expansions will be available for purchase in March 2024.

Have you had a chance to play the game? Share your experiences in the comments below!