Galaxy-Class Upgrade for STAR TREK: BRIDGE CREW Game

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Galaxy-Class Upgrade for STAR TREK: BRIDGE CREW Game

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Red Storm Entertainment’s Star Trek: Bridge Crew virtual-reality team game, set aboard a starship in the Kelvin Timeline Trek universe, debuted in 2017 for various VR gaming platforms and allows players to work as a team fighting battles and strive to succeed as Starfleet officers.

Before last year’s public launch, the company expanded the game to include a classic Star Trek mode, allowing players to take control of an Original Series-era Constitution-class starship… and now the game is venturing forward to the 24th Century with a new Galaxy-class Next Generation expansion!

Announced today on the official Playstation blog, Red Storm Entertainment’s Hunter Janes explained some of the major components of the new TNG-era upgrade, from uniforms and avatars to starship mechanics and the addition of alien opponents like the Romulans and the Borg.

We added the Enterprise (NCC-1701D) bridge and rebalanced our game to accommodate its new capabilities, we replaced the engineering position with a new role called “Operations” on the 1701D bridge (it’s now my personal favorite position) which focuses on crew management and maximizing ship buffs, we’ve added Romulans, we’ve put in the Borg, created TNG-era uniforms, gave players the ability to make their avatars Soong-type androids, put in new shield modulation and precision phaser fire mechanics, took a pass through our play spaces so that more solar systems will be utilized by Ongoing Voyages (our randomized Starfleet mission generator), and added two new Ongoing Voyages (“Resistance” and “Patrol”) complete with new voice work and unique mission mechanics.

Oh, and we also threw in some fan favorites such as a fully functional Planet Killer, complete with deadly anti-proton beam. So yeah, we’re adding a lot, and we think fans (old and new) are going to really have a great time playing through it all. A lot of very talented and smart people worked very hard on this, and I couldn’t be more proud of what they’ve accomplished.

The structure of “Resistance” was heavily inspired by classic rogue and roguelike games, which I think do a great job of driving tension, and challenges the player to travel across space to retrieve scattered anti-Borg prototypes to fight off a Borg Cube that’s happily assimilating and slaughtering everything in its path.

Along the way, crews are faced with randomly presented challenges that have to be completed with the knowledge that every second spent brings the Borg Cube ever closer. Warping to another solar system will buy you time, and each prototype successfully collected will provide you with a new tool for fighting the Borg… but each time you face the Cube, it’s adapted to your tactics and becomes ever more powerful. And the Cube gets very mean, very quickly.

Here’s a preview video, via IGN:

You can read a lot more about what’s coming at the PlayStation blog post. The Star Trek: Bridge Crew expansion for Next Generation gameplay debuts for PlayStation VR players on May 22, though the rollout for PC players is not expected until later this year.


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